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Fred Tetra

Latest Posts

Page: 16 of 32
Posted in: .tpc
 Fred Tetra
12-20-2004, 4:16 PM
#3
TPC = Texture, PC (as opposed to TXB; Texture, XBox)...  [Read More]
Posted in: how do you use the Kotor Tool Custom item tab
 Fred Tetra
12-18-2004, 12:29 PM
#6
Glad you're enjoying it!...  [Read More]
Posted in: how do you use the Kotor Tool Custom item tab
 Fred Tetra
12-16-2004, 5:48 PM
#4
The Custom Items tab is not yet functional in the Inventory Editor....  [Read More]
Posted in: How does 2da editor work?
 Fred Tetra
12-16-2004, 5:53 PM
#14
Originally posted by tk102 And *.bif file extractions.... Is anyone else getting nostalgic. :) You are also quite correct! 2DA files, then Bifs, then..... :) Actually, I've been working on a new "engine" for the Module Editor, one that...  [Read More]
Posted in: How does 2da editor work?
 Fred Tetra
12-16-2004, 5:51 PM
#13
Originally posted by Mono_Giganto Actually, 2da editing was what Fred originally designed KotOR Tool to do, before he made it our Swiss Army Knife tool, I think. :) Very good! So you're the one who read the Readme.txt file! :)...  [Read More]
Posted in: KotOR Tool plus Xbox
 Fred Tetra
12-14-2004, 2:56 AM
#4
I do... It's how I got interested in the whole idea of modfying the game in the first place, before I knew there'd be a PC version....  [Read More]
Posted in: KotOR Tool plus Xbox
 Fred Tetra
12-13-2004, 5:10 PM
#2
Interesting indeed!...  [Read More]
Posted in: Kotor 2 Pack
 Fred Tetra
12-05-2004, 10:15 AM
#2
While some folks would benefit from your efforts, you really have to understand that it's not the right thing to do, from an ethical standpoint. The people I know in this forum would also discourage such activies as well. Your kind intent is apprec...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 Fred Tetra
12-05-2004, 3:07 PM
#12
Happens to the best of us! :) Good Luck!...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 Fred Tetra
12-05-2004, 10:11 AM
#10
I you can email me your project's .ktp file and the .nss files all in a zip archive, I'll gladly take a look at it for you. In the future, please direct questions involving Kotor Tool to the appropriate thread, so I'm sure to see them ASAP. Also, as...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Fred Tetra
02-07-2005, 11:11 AM
#39
Originally posted by Achilles Yeah, I think I got that. :rolleyes: What I was trying to find out is whether you were trying to add a new property or modify an existing one. When you double click on the line, make sure that you do so in the far left...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-14-2005, 8:16 AM
#910
Kotor Tool uses a subset of CChargin's MDLOps code to extract the models from the game. The problem is that in Kotor 2, the model format has changed somewhat, which will necessitate a change in the converter code....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2005, 6:10 AM
#903
I don't have a copy yet, so I haven't had a chance to look into it and see what I need to do or what I'd like to add. :(...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2005, 5:41 AM
#901
I have now modified the project manager so that you can now set the output type for each package individually. All of the package files are still written to the Modules folder, however, regardless of their type. Is there any interest or utility in h...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2005, 9:25 AM
#900
Originally posted by tk102 Ha ha! Remember guys, you're talking to Fred Tetra the Integrator here, not tk102 the single-minded. Fred if you find anything very strange about the structure of TSL vs. KotOR and have to make significant accommodations...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2005, 8:48 AM
#898
Ha ha! Many good suggestions for a tool name, but I was really looking for what I should call the tree node and folder where modules in the Project Manager are currently placed after packaging. Since the current implementation only makes .MOD-style...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-07-2005, 1:16 PM
#891
Ok, I've been thinking about how to integrate the Project Manager function and the ERF Builder. The PM function uses the ERF builder behind the scenes to generate the .MOD file(s) in a project. Would anyone prefer to have it so that you could set th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-07-2005, 5:15 AM
#890
Originally posted by ChAiNz.2da As I recall, adding maps was very time consuming and quite a task (or all out pain in the bum rather), and here you've added an additional 5!! :eek: So that's where you've been hiding ...err.. been working on ;) Look...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-07-2005, 5:11 AM
#889
Originally posted by maverick187 Awesome stuff Fred, it just keeps getting better and better. I'm glad you like it! Maybe I need a map poll again.......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-07-2005, 5:10 AM
#888
Originally posted by Darth333 Thanks Fred :) This is great. :eyeraise: tk102...you could have been born one week later...you have no idea how much pain this would have saved me :headbump (j/k) :D I may still rework this area to convert the quest...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2005, 7:32 PM
#883
New version of Kotor Tool posted today. 1.0.1863.39252 (2005-02-06) Features/updates: Added maps for m02ac, m10aa, m10ab, m10ac and m11aa...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-03-2005, 7:05 PM
#881
I would like to take a moment here to thank ChaiNz.2da for his very generous donation to the Kotor Tool effort. It even included a humorous greeting card! I know many folks appreciate my work on Kotor Tool and have written me several nice emails to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-25-2004, 2:56 PM
#875
Originally posted by Chains Are you gonna' be comin' out with a full version of it (with all the maps)? Chains The module editor is the most complex pieces of the entire Kotor Tool set of functions. As such, it evolves slowly. I have a new set o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-24-2004, 7:04 PM
#872
Some slightly updated instructions to help you get started: I have decided to release a version of Kotor Tool with the Module Editor (such as it is) enabled. While it is not done, it will give some people the opportunity to edit and try out a modul...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-24-2004, 6:53 PM
#871
Assuming you didn't do a custom installation of Kotor Tool where you excluded the installation of the maps, the only two modules supported today are tar_m02aa (Taris apartment ring) and tar_m08aa (Davik's estate)....  [Read More]
Page: 16 of 32