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Fred Tetra

Latest Posts

Page: 17 of 32
Posted in: Don't Kill them these one's are your friends
 Fred Tetra
11-22-2004, 11:20 AM
#6
That's what I was thinking! "Rancor, I choose you!" :D...  [Read More]
Posted in: New MDLOps
 Fred Tetra
11-18-2004, 4:37 PM
#25
The new version works great! It's also nice to see you got the "no GUI when running in command line mode" fixed, too :D (Saw my name in the file, heh heh)...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Fred Tetra
11-11-2004, 7:41 PM
#136
Thanks from me as well! I've had almost 10,000 hits on the website just since June (when I started counting) and your publicity definitely helps get the word out to potential users....  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Fred Tetra
11-02-2004, 7:07 PM
#116
Just an 'FYI' - it's always better to post a link to the Kotor Tool website for the latest version than one to pointing to pcgamemods. I do send a version there once in a while, but the latest is always on the official site....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-23-2004, 11:28 AM
#869
I like both of your suggestions, so I'll work on those ;) I also like the city (Anchorhead on Tattoine?) with all of the Jawas and sand people. That one looks challenging. I found one model in Taris that is non-convertable with mdlops (Chuck is look...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-22-2004, 12:34 PM
#865
I should also mention here that I have also built maps tar_m10aa and tar_m10ab (Vulkar base) for the Module editor. I'm going to do a few more, then release an update....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-22-2004, 12:32 PM
#864
Originally posted by Xavier2 Hey Fred. I know it is a bit off topic, but do you think, considering Kotor 2 formats will be the same as Kotor, would be possible to use areas of Kotor in Kotor TSL? If so then i think some effort of the community ne...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-22-2004, 12:25 PM
#863
Originally posted by StormTrooper789 This is just a suggestiob but...could you allow plug-in support? You may have seen it in JED (http://www.codealliance.ca/download/cadl.dll?id=573) for Jedi Knight. It was implemented with OLE, but .NET allows ma...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-19-2004, 8:13 PM
#859
I decided it was time for a new map for the Module editor, so I built one for tar_m11aa, the Hidden Bek base. Here's a link to a screenshot so you can all see how it looks so far: tar_m11aa preview (http://img64.exs.cx/my.php?loc=img64&image=m1...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-16-2004, 2:12 PM
#858
In the current version, you cannot turn off the 'tree memory' feature, but I plan to fix that in one of the next releases....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-16-2004, 11:36 AM
#856
New version of Kotor Tool posted today. 1.0.1781.24939 (2004-11-16) Features/updates: Updated the Global Variable editor so that it can directly open files and compare them, optionally showing only the differences between them....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-09-2004, 5:48 PM
#855
Originally posted by T7nowhere I could try Anchorhead again. I did get Half of it rebuilt and I'll tell you that one is a crazy jigsaw puzzel. The file i was working with became misplaced. But Once I start on it it should go pretty fast. Tell me me...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-09-2004, 12:28 PM
#852
Ok, I'm thinking of creating a new map for use with the Module Editor. In the last poll. people wanted m08aa (Davik's Estate). Here's your chance to indicate which one you'd like me to attempt next! Remember, you can use Kotor Tool to view thumbna...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-08-2004, 8:01 AM
#851
Originally posted by darkkender Well I was actually considering just that a clean sweep install after doing a complete remove and cleaning the directory. as for nwncompiler and mdlops should they have there own menu options or where should i find t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-08-2004, 6:12 AM
#849
Darkender: Open the folder that Kotor Tool resides in. (If you mouse over the shortcut on the Start menu , you'll see the path. By default, it will be "C:\Program Files\Fred Tetra\Kotor Tool\") Open the settings.xml file by double clickin...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-06-2004, 1:55 PM
#843
Originally posted by ChAiNz And it shows! Just FYI, my version got it's first "auto-update" the other day. The function works like a charm, just so you'd know... :) :thumbsup: Well that's some really great news! I hadn't heard any com...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-06-2004, 1:23 PM
#840
Unfortunately, Kotor Tool must have those files I mentioned. In order to make things that are compatible with the game, it must use the same points of reference. You can create your own from-scratch dialog, 2DA files and scripts, but most of the othe...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-05-2004, 9:26 PM
#837
I'm not sure I see what the benefit to the user would be in having a version that didn't include the main treeview. The application's size would not get substantially smaller, since the editors make up the bulk of the code base. Also, the files I me...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-05-2004, 12:45 PM
#835
Originally posted by Xavier2 I would like to give a sugestion. Sometimes we are not able to work on our computers at home:( . It would be great if KT could work regardless the instalation of Kotor game. If so, we could work on previously extracted...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-03-2004, 7:06 AM
#832
New version of Kotor Tool posted today. 1.0.1768.17182 (2004-11-03) Features/updates: Fixed a bug in the Project Manager that prevented Lips files from being handled correctly Added support for StreamWaves files and folders to the Project Manage...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2004, 7:07 PM
#830
Originally posted by darkkender Dude this is awsome work fred. oh Wow this is my 100th post cool! Thanks, as always. Now, go make something nice :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2004, 7:06 PM
#829
Originally posted by tk102 Interesting. After the past two weeks struggling with robot problems in the wee hours of the night and morning, freelancing sounds more appealing. Not to get OT, but what kind of robots? (mfr + model)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2004, 5:53 PM
#826
I forgot to mention that you can make Kotor Tool check for updates manually from the Help menu. You can also set how "automatic" you want the process to be from the Options screen, "Other" tab. Checking the first box means that e...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2004, 5:46 PM
#825
Originally posted by Darth333 Looks good Fred :) Keep it up and we will soon have a tool that can almost mod by itself :D ... I joined the forum about a week after the first version of Kotor tool was released (lucky me), it is amazing to see how far...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2004, 5:34 PM
#823
Originally posted by ChAiNz Do you ever sleep? I've heard it's a good thing ;) New version looks FANTASTIC! The BIF & RIM subtype extraction feature looks very interesting...hmmmm NEW TOYS to play with...going now to get my copy... *click* I...  [Read More]
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