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Fred Tetra

Latest Posts

Page: 15 of 32
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-23-2005, 5:00 AM
#982
Originally posted by SpaceAlex Fantastic job Fred! Everything works great here, except for one small thing. When i open a uti or utc file i can't see the name for some of the npc's or containers. Not sure what the problem is, but it's there. Just...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-23-2005, 4:59 AM
#981
When you load the overide folder it only searches for and makes available the overide folder for swkotor:1. In the manage paths menu you have the import and export paths set as being the only constant paths. If you changed it to have import be differ...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 5:17 PM
#974
Originally posted by T7nowhere Fantastic work Fred. Thanks alot :) Only one problem. The dialogs for TSL only display Owner,continue and End dialog. KotOR dialogs work fine. Before the update I could view the dialogs in TSL fine. I'm sure your work...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 5:15 PM
#973
Originally posted by ChAiNz.2da I just downloaded maybe 15 minutes ago (5:10pm), and everything seems to be working. Though I'm wondering if I should do a "just in case" install. Is there a noticable message so one would know wether or not...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 5:13 PM
#972
Originally posted by Darkkender Well Fred maybe you can tell me if this is fixed with the new version from the release this morning. What I'm running into is kotor tool is not reading the 2da files from override. It is responding in the same manner...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 12:27 PM
#968
If anyone downloaded (manually or automatically) version 1.0.1879.18819 (2005-02-22) of Kotor Tool before 5:00 PM EST (GMT -5), please do so again. If Kotor Tool did it via automatic update, you'll need to do so manually. There is a problem with the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 10:07 AM
#966
Originally posted by tk102 Nice... toss any hints my way :) Well, the improvement comes from an elimination of an unneeded loading of the chitin.key file every time the user clicked a treenode. (Doh!) It was a vestigial behavior from the earlies...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 9:13 AM
#964
Just to warn folks, there is a minor bug in the Options form handling code. When you close the form, you'll get an error box. Just click continue. I should a a fix out soon. EDIT: I have found the bug and fixed it. Watch for a new release soon....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 8:46 AM
#962
Originally posted by Darkkender So if I understand this correctly, if I have a baseitems.2da file in override and I load a uti file that uses this, it will not crash now? The Item editor (UTI) now looks in the Override folder (but does not recurse...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2005, 6:09 AM
#959
A new version of Kotor Tool should be posted today. If you're manually downloading, check that the version number is the one below. 1.0.1879.22455 (2005-02-22) Features/updates: Added support for individual path information for KotOR I & II...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-21-2005, 12:43 PM
#957
Originally posted by tk102 Fred, I after doing the item extraction pages (http://www.starwarsknights.com/itemstsl.php) for Starwarsknights.com I have a new-found respect for KT's item editor. It's been a long time since I've had to jump through all...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-21-2005, 11:58 AM
#954
Originally posted by maverick187 Looks Great Fred, makes me wonder though... what were those whited-out buttons... hmmmm ... lol Would it disappoint you if I told you they are just there for "test purposes"? :) One of them used to launc...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-21-2005, 11:55 AM
#953
Originally posted by maverick187 Sounds great Fred, and sorry but I can't help you with the Trap property I don't even know what it does.:confused: I realized (and verified) that the Trap properties are used for ... traps. They are used to define...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-21-2005, 11:49 AM
#952
Originally posted by Celloa Hey, ive been trying to use the KOTOR Tool, but everytime i start it after the dialogue box saying it will have to verify paths, or something this comes up And it shuts, is this a known bug? is there some easy way to fix...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-20-2005, 7:48 PM
#948
Just an update: I think I have finally figured out a way to handle two cases that never worked right in Kotor Tools Item Properties editor - Disguises and Traps. Both are unique in that they have a Property and Subtype but no cost table. I somehow...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-20-2005, 7:47 PM
#947
It is probably caused by a bug I discovered in the window state persistance code. If you have a window minimized when it is closed, negative values get stored for the windows location (-32000,-32000, if I remember right). I am adding code to fix this...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-20-2005, 5:32 PM
#942
Originally posted by wolverine66 I am having a problem opening the .2da files. If I click on one in a folder I get a message saying that "there is no editor available for that file type". If I try to open one from inside kotor tool it does...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-20-2005, 6:10 AM
#937
Mav's correct. The error mesaage appears because the validation being performed is for Kotor 1....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-19-2005, 5:58 PM
#932
Screenshot showing new tree layout and module description and location info (thanks helpers!). Tree Structure (http://kotortool.home.comcast.net/treestruct.jpg) Here's one of the new path manager: Path Manager (http://kotortool.home.comcast.net/pa...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2005, 10:58 AM
#927
The next version has the ability to maintain two sets of path information and also lets you work with both games at the same time. When editor windows are opened for a given file, they also indicate which game they are from. 400th post...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2005, 6:12 AM
#925
When work is done on the next version, you should be able to do anything that the previous version allowed....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2005, 4:31 AM
#921
Originally posted by RedHawke I wonder who the klutz was at OE that put them there? :roleyess: I hope we can still pack them into .mod files like we used to... :eek: And thanks for pointing me in the right direction Fred! :D You can put files in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-14-2005, 7:22 PM
#918
They're in the ERF section......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-14-2005, 12:30 PM
#915
Originally posted by <|EJK|>Twingo believe me i work longer with this.....if i want the files in max i need 1 mdl file.....for that i need to ''extract'' the mdl and mdx from kotor tool to my desktop. then i use the program called ''extract0-2...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-14-2005, 10:14 AM
#912
You can just click on the .mdl and .mdx files and click the "Extract file" button for each of them. Actually, I am working on the implementation of Kotor II features. Presently, I am planning on letting the user switch between working wit...  [Read More]
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