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Fred Tetra

Latest Posts

Page: 13 of 32
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-04-2005, 6:59 PM
#9
I hope it helps all of you who like script coding as much as I enjoy making the tools available!...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-04-2005, 12:46 PM
#5
Originally posted by tk102 Yes thank you Fred. I have question. Say I am following the instrcutions for Case #4 as you describe it above. Does nwnnsscomp still require the -g 2 parameter even though the extracted TSL nwscript.nss is in the same dir...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-04-2005, 11:15 AM
#3
Somebody's got to do it! :)...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-04-2005, 10:18 AM
#1
I have updated nwnnsscomp to better support KotOR:TSL. Users can now specify which game the compiler should use when looking for the nwscript.nss file. You can download it here: nwnnsscomp 1.02 (http://kotortool.home.comcast.net/nwnnsscomp102.zip)...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Fred Tetra
03-03-2005, 6:08 PM
#26
I've been working more on the compiler, and I now have it set up so you can either: 1) put the desired nwscripts.nss in the same folder as the compiler (just as always) 2) specify an explicit path to the nwscript.nss file 3) specify the game versi...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Fred Tetra
02-28-2005, 5:42 PM
#211
Originally posted by CDRSeadog My thanks. One of the best "bennies" of this job has been the Pay (just kidding - take a look at my ad as to the "RPGDot Benefits" Package *chuckles*). Seriously - without question, the finest bene...  [Read More]
Originally posted by Xeranx Hello all. First time posting. I just wanted to know if there was an item listing for juma juice. Any help is appreciated. Thanks in advance. AFAIK, there isn't any....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 8:00 PM
#1114
Originally posted by Gsccc Fred, I have been having some troubles with the latest download, It may be me but I would just like you to check some out. First off, I found i could no longer use the Module Editor WIP, when i showed it the directory wher...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 7:58 PM
#1113
Originally posted by Uchiha Itachi All the files I open and save with KT are getting bugged. You want just 1 of them with before and after? Well, that would be better than sending them all! :D Yes, just one....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 7:02 PM
#1110
Originally posted by Shimaon Very nice Fred, thanks. By the way, a little request... Is there any chance you could make it possible to copy and paste 2DA rows from one 2da to another one in a different window? . . . Thanks again, Shimaon It's o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 6:57 PM
#1109
Originally posted by Uchiha Itachi Ok I downloaded this new version and I'm still having the same issue. It is erasing something, I can't tell what it is anymore cuz once I save the file with Kotor Tool I can't open anymore now, not even with the GF...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 6:49 PM
#1107
Originally posted by Achilles Thanks for the update. Congratulations on your 500th post :D Yeah, thanks! Now how many before my name glows? :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 11:57 AM
#1103
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.1889.22000 (20050-3-4 1:30) Features/updates: Saving a GFF-based file now records the KotOR game version. Ver...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 11:34 AM
#1102
Originally posted by Uchiha Itachi I've been having an issue with the latest Kotor Tool. Always when I change and save an item it is ERASING the TemplateResRef node. When this happens it can be opened but cant be saved again, I had to use the GFF ed...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 8:47 AM
#1099
Originally posted by Darth Aleera I'm trying Kotor Tool, but the program appears to not work correctly. I've tried to install it four different times, but always appears the following error: "Your Kotor II chitin.key files appears to be corrupt...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-04-2005, 8:03 AM
#1098
Originally posted by Tesla I'm having a promlem with the Merchant editor, im trying to open the Inventory up but it keeps coming up with an Unhandled exeception and says it can't find Coloum 0 ? :confused: This bug has been fixed for the next rel...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2005, 5:55 AM
#1084
Originally posted by illuzion69 Here is another reason I love kotor tool, open KT, click ERFs, open swpc_tex_tpa.erf and look very closely at LEH_console1.tpc at the bottom center of the pic. :yodac: A feature that some folks may not know about is...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2005, 6:28 PM
#1080
Originally posted by DarthSmallz Where is the print screen?:confused: The Print Screen key is usually located to the right of the F12 key. Look at this (http://www.seoconsultants.com/windows/keyboard/) Use the Alt key like a Shift key; press a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2005, 5:34 PM
#1076
As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong to after editing, so you only ha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2005, 5:33 PM
#1075
All I need is for you to do an Alt+Print Screen (capture current window to clipboard) then open up Paint (Start | Programs | Accessories | Paint) and paste it in, and finally save as a .bmp file and email it to me. I'm not sure why you would need to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2005, 4:55 PM
#1073
Originally posted by DarthSmallz Hmm.....I downloaded it from your site, but it does not say I have the right version?:confused: Take a screenshot of what you're seeing and send it to me. Another thing to try is just uninstall the current version...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2005, 1:04 PM
#1070
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.1885.28829 (2005-02-28) Features/updates: Fixed Bug in GlobalVar.res editor launcher Fixed baseitems.2da lo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2005, 6:35 PM
#1066
As I have said in the past, and now for the benefit of those with under 100 posts <grin>, working on a tool of this complexity in a professional environment would result in one release every 3-6 months. Bugs or not, you'd have to wait. The flip...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2005, 6:27 PM
#1065
Originally posted by SpaceAlex Lol, i found a funny little bug. Let's say that you want to add a couple of items on a body or into a container. You open the container.utp and click on the inventory. Now, you can add items and everything, but you c...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2005, 7:27 AM
#1047
I discovered the source of the Inventory editor OK issue. The editor is used by a number of other editors; some need it's configuration to be specific to their purpose. When the Inventory editor was called upon by the Placeable editor, it wasn't p...  [Read More]
Page: 13 of 32