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Fred Tetra

Latest Posts

Page: 11 of 32
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-19-2005, 11:26 AM
#34
Originally posted by Mono_Giganto I just reformatted my computer, so I'm guessing there's some file that I've forgotten to download, or I haven't done something I needed to do, because I'm getting this when I try to compile a script: 'nwnnsscomp' i...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-16-2005, 10:27 PM
#32
Originally posted by envida Sweet, not having wildcard prevented me from using this version Thank you :) You're welcome! It was just a matter of getting the time to figure out what was causing the error and fixing it. (Like always!) In this cas...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-16-2005, 2:18 PM
#25
Originally posted by tk102 I think this is still true, but the output of the .exe is lying to me. :) Here's the experiment I tried: My computer where the registry contains SWKOTOR path of "D:\SWKOTOR" (and the game files are present rela...  [Read More]
Posted in: New version of nwnnsscomp!
 Fred Tetra
03-16-2005, 12:09 PM
#21
I have updated nwnnsscomp so that it properly handles wildcarded file names. You can download it here: nwnnsscomp 1.03 (http://kotortool.home.comcast.net/nwnnsscomp103.zip) From the readme.txt: nwnnsscomp Version 1.03 2005-3-16 Fred Tetra In...  [Read More]
Posted in: New MDLOps
 Fred Tetra
03-19-2005, 11:19 AM
#88
Originally posted by Hive I know. But my latest conversion included 48 files (24 *.mdx and 24 *.mdl), so I would much appreciate if there was another way...:ewok: So which direction are you trying to go with your conversions? Game->Max or the o...  [Read More]
Posted in: New MDLOps
 Fred Tetra
03-18-2005, 10:56 PM
#82
Originally posted by Hive Is there any way to tell the program to convert all files in a given directory? I find it to be quite tedios to manually convert files 1 by 1... If you're using Kotor Tool to extract your models before conversion, you can...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-19-2005, 7:32 PM
#1220
Originally posted by Hive Hmm... I don't suppose the old NWN module editor could help give us some clues how to do a similar editor for KotOR? Also, does your module editor work for KotOR II? If so, I'd love to be able to edit the Telos map... As...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-19-2005, 11:28 AM
#1217
Originally posted by Hive I was fiddling around a bit with the module editor, and was wondering whether it would be possible to use a custom made Gmax environment as a module in KotOR? Unfortunately, we cannot create all of the data structures nee...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-18-2005, 11:02 PM
#1215
Originally posted by envida Now that you have put it out there for people know its possible to do this, there is no way back but to implement it :D I do have the single row copy/paste working, it's the multi-row version that needs some thought-tim...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-18-2005, 11:00 PM
#1214
Originally posted by Shimaon That would be fan-tas-tic! Very useful indeed... By the way, Fred, whenever you get around to making that appearance head wizard, send me a PM, I'm pretty sure I could do quite a bit of the work for you. ^^ I have mor...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-18-2005, 1:53 PM
#1206
I've gotten a few requests over time for the ability to copy and paste a row between two different 2DA files, and I have gotten it working where you can do that, plus paste a row from MS Excel in as well. (Excel sends you a MemoryStream (!) instead o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-16-2005, 12:12 PM
#1205
Originally posted by Uchiha Itachi Thanks a lot Fred. It works with my language :) I can save .uti files without having to change months :p Your help testing it before this release helped everyone else, too! Thanks again!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-16-2005, 9:31 AM
#1203
Originally posted by mortis42 Good news...I can finally compile fine from the project manager. Loaded up my "test" project and clicked buld and it all worked. Earlier I created the test project using v1.0.1900.17897 and it gave me an error...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-15-2005, 11:44 PM
#1200
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.1900.40262 (2005-3-15 23:27) Features/updates: Simplified the Path Manager interface Added support for NwnNSSC...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-15-2005, 2:40 PM
#1199
Originally posted by Fred Tetra A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.1900.17897 (2005-3-14 11:52) Features/updates: Fixed bug in GFF class that ca...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-15-2005, 10:32 AM
#1196
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.1900.17897 (2005-3-14 11:52) Features/updates: Fixed bug in GFF class that caused data corruption when Lists w...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-14-2005, 12:28 AM
#1195
Originally posted by Darkkender Hey Fred if I understand your technical details on the GFF file editing. Does this string of bugs and there apropriate fix address a problem I am discovering in KOTOR Tool. That is I create my new UTC file just fine h...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-13-2005, 10:17 AM
#1192
Originally posted by operagh0st Hi Fred, Sorry to hit you with this, considering how great (and how free!) your tool is, but... Whenever I export a Kotor2 2DA to XML; upon importing the XML I get the following message when attempting to save back...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-13-2005, 10:14 AM
#1191
Originally posted by sketch42 is this bug only with gff files or with dlg files as well? DLG files are GFF-based, (that's why you can open them in the Bioware GFF editor), so it does affect them, too....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-12-2005, 9:57 PM
#1188
A number of bugs that were apparently never "activated" in the GFF-handling code in Kotor Tool made themselves evident after updating it to support TSL. I found a really big one yesterday that was the cause of (as far as I can tell) the e...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2005, 9:59 AM
#1182
Originally posted by The Regent In case anybody didn't know, CChargin has a new version of MDLOps that works with TSL. By the way, great tool, Fred. :D Actually, I have already re-written it for direct use within Kotor Tool (just like prior versi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-10-2005, 11:10 PM
#1180
Originally posted by sketch42 fred 2 things... first have you found anything on the dlg file prob i was having? and second as of right now i have all my utc files set to open with KT on click .. the problem with this is.. whenever i open a new UTx...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-10-2005, 5:18 PM
#1178
Originally posted by MacLeodCorp :confused: When I try to alter the inventory for placeables, I hit the inventory options in the choice of placeabel, and then KOTOR Tool either crashes or gives me an error. I am trying to alter the inventory of a K...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-10-2005, 1:05 AM
#1175
It's right in Kotor Tool's 'About...' box....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-09-2005, 11:38 PM
#1173
Originally posted by sketch42 it happens after i close KT and than reopen the dlg ... http://www.lucasforums.com/showthread.php?s=&postid=1497806&highlight=Min1Hp#post1497806 http://www.imagemonster.org/getimg/Min1HP.gif Well, I tried op...  [Read More]
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