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keshire

Latest Posts

Page: 6 of 27
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 5:43 AM
#39
Read the tortoise tuitorials on how to access different branches. Any questions that should be directed to the tortoise people :)....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 5:41 AM
#38
ignore them or delete them. You have everything you need to modify or compile the source....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 5:30 AM
#36
First, you hit new post instead of reply. You can tell when it tells you it can't post without a subject. Second, that would be because its .NET project files. Use Google to search for prjconverter.exe. After that direct all your questions to the co...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 4:58 AM
#34
when you do the fetch list it pulls all the module names from the cvsroot folder. OJPS is not one of them. Your trying to do this inside the OJP folder it looks like. use the openjediproject-raw-cvs folder as the local directory. DO THE FETCH LIST!...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 4:40 AM
#32
go back a directory and try again. I'll post a screen shot here in a little bit. *edit* http://mediaservice.photoisland.com/auction/Jun/2004667072833225699549.jpg *edit*...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-07-2004, 3:46 AM
#30
TortoiseCVS (http://www.tortoisecvs.org/) install it. Reboot. unzip the OJP and cvsroot to where ever you want the source files. right click| CVS| make new module set protocol to locally mounted folder set repository folder to directory where t...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 keshire
06-05-2004, 6:17 AM
#27
Ya you can grab the actual module and set up a local "sand box" type deal with it. No fuss no muss. But as far as uploading your changes you'd have to lobby Razor to give you the web access to freeRepository. first Download the raw CVS fo...  [Read More]
Posted in: Light Amp Goggles in JA
 keshire
06-16-2004, 5:34 AM
#7
MP only. Sorry. At least for what Wudan described....  [Read More]
Posted in: can someone explain this trick to me? (meditate)
 keshire
06-10-2004, 3:36 AM
#9
I just make them I don't code them. And I wouldn't do a taunt or emote to save anybody's life. Nor will I give up the JO taunt/emotes. Only gameplay additons with the exception of maybe a new draw/holster and idle anim. On a current note. Almost do...  [Read More]
Posted in: Call me a noob, What what is the OJP?
 keshire
06-07-2004, 5:53 AM
#4
the various distributions can be found here along with a few readme's http://ojp.jediknight.net/ There are a ton of changes that have already been made. And a ton that are going to be in the next update. Including the new animations that I've been...  [Read More]
Posted in: Call me a noob, What what is the OJP?
 keshire
06-07-2004, 5:48 AM
#3
The skin package also contains models modified for use the the OJP visual weapons code. Which allows weapons to be holstered on the model when not in use....  [Read More]
Posted in: Call me a noob, What what is the OJP?
 keshire
06-07-2004, 5:46 AM
#2
=================== 0001 - Introduction =================== The Open Jedi Project is a coding/modding collaboration with the intent of maximizing the features and fun factor for all Jedi Knight Academy (JKA) mods. We work together by contributing fu...  [Read More]
Posted in: You do NOT want to believe this...
 keshire
06-06-2004, 7:34 AM
#16
In a nutshell: If they wanna discriminate against anything/one on their server, that's their choice. Exactly. Let them be idiots on their own servers. When they grow up and realize they'll never truly be whatever they choice to roleplay then they c...  [Read More]
Posted in: Chat bubble stuck: HELP
 keshire
06-05-2004, 8:59 AM
#5
why'd you try to grip someone while you were chatting? Possibly an attempt to circumvent anti-lamer stuff in mods like xmod and ja+....  [Read More]
Posted in: NPC list
 keshire
06-05-2004, 6:39 AM
#2
NPC list and spawning names. (http://www.google.com/search?hl=en&ie=UTF-8&q=JKA+NPC+list&btnG=Google+Search) Google is your friend....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-16-2004, 3:19 AM
#49
Ok you all. You have to realize this is my hobby. I have neither the free time or the skill to do anything spectacular. What I have planned is as far as I'm willing to go. Once I go past that it becomes a "job". And both loses its appeal an...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
06-16-2004, 12:17 AM
#47
You can't just go in and delete the keys to those attacks. Well you can but that would require a lot of work to reposition the arm in a reasonable manner. THEN you have to go in and make anims for the second arm. And that is where you run into proble...  [Read More]
Posted in: Block Coverage Discussion
 keshire
06-11-2004, 11:07 PM
#22
an attacker can get thru your blocking by getting very, very close. Auto-punch? Once we get grabbing in the saber attacks implemented that wouldn't be the best idea anyway....  [Read More]
Posted in: Block Coverage Discussion
 keshire
06-11-2004, 4:02 AM
#17
New Dual Blocks (http://www.aotctc.com/forums/download.php?id=431)...  [Read More]
Posted in: Block Coverage Discussion
 keshire
06-10-2004, 4:04 AM
#15
Ok this has been sorted out, revised, and finalized. New blocking system (http://www.aotctc.com/forums/download.php?id=426) 360+ frames as opposed to 5 originally went from 5 positions, to 8 in front, 2 on each side, and 1 in back. transitions f...  [Read More]
Posted in: New anim Show Case
 keshire
06-11-2004, 1:55 AM
#80
Dual blocks. same format. Also I really cut down on frames with these because the transitons can be run in reverse for the return transitions. Which I'm really proud of. Otherwise it'd be 600+ frames worth of blocking for each of these. You'll also...  [Read More]
Posted in: New anim Show Case
 keshire
06-11-2004, 12:08 AM
#79
I'll just wait for the real download. Should be a part of the next enhanced beta hopefully. I'm really enthusiastic about this system. And be that much more closer to adding more realism and movie quality....  [Read More]
Posted in: New anim Show Case
 keshire
06-10-2004, 5:07 AM
#76
New blocking system (http://www.aotctc.com/forums/download.php?id=426) 360+ frames as opposed to 5 originally went from 5 positions, to 8 in front, 2 on each side, and 1 in back. transitions from start to block, and block to block. Waiting on Raz...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 keshire
06-12-2004, 11:10 AM
#161
Thats strange the side blocks work for me. And yes I've noticed it doens't want to pick the right block sometimes. I also redid most of them to intercept better. The line you see was a debug thing Razor set up....  [Read More]
Posted in: Enhanced WIP: Saber System
 keshire
06-06-2004, 7:33 AM
#163
Eh? Did Razor let you in on the whole story of what I was working on? *edit* anyway just to put this into perspective. the current blocks aren't animated and only cover 5 positions. My blocks transition from the start position (BOTH_STAND2) and ba...  [Read More]
Page: 6 of 27