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keshire

Latest Posts

Page: 7 of 27
Posted in: Cliff...
 keshire
06-02-2004, 5:41 AM
#10
And no cliffs? Wow thats actually pretty surprising. I would help you out but I'm swamped with other projects at the moment. The request forum may yield decent results since its a simple request....  [Read More]
Posted in: Cliff...
 keshire
06-02-2004, 4:44 AM
#6
Does anyone know where to find map models on the internet? Why yes. Yes I do. Plenty of Map models. (http://www.google.com/search?hl=en&ie=UTF-8&q=map+models&btnG=Google+Search)...  [Read More]
Posted in: tutorials for noobs
 keshire
06-02-2004, 8:14 AM
#11
Would you rather they lie? :) "Oh ya its easy pickins, grab a wall place it, grab a house with interior already desinged and place it. Look npc's are as easy as throwing stones in a pond." Shabam, a architectural remake of the taj-ma hall...  [Read More]
Posted in: A Plea to Lucasarts/Raven
 keshire
05-30-2004, 6:08 AM
#15
wouldn't be any fun in the game if you would die instantly Says who? if you put in more ways to avoid or block damage you can crank it up to lethal levels. Thats why I like OJP....  [Read More]
Posted in: A Plea to Lucasarts/Raven
 keshire
05-29-2004, 7:21 AM
#10
Slider, one of the problems with your older version mod being server side only is the fact that people can use any version without it directly impacting the number of people able to get on without it. WIth a client side addition any one with differe...  [Read More]
Posted in: Ignore players?
 keshire
05-28-2004, 1:38 AM
#8
WHy would you be debating anything in a "SHOOTER" game? Isn't MSN/yahoo/aol/ICQ for "CHAT"...  [Read More]
Posted in: Ignore players?
 keshire
05-27-2004, 3:38 AM
#2
Well you could, I don't know, not reply back? That usually tends to limit how far a conversation goes. ;)...  [Read More]
Posted in: Basic Max file request
 keshire
05-27-2004, 5:19 AM
#3
root max files Correction, root XSI files. Poke around the various modelling forums, and check out Psyko's realm (http://www3.sympatico.ca/psykopat/) . With the lack of talented individuals in the community as well as the ones still around being f...  [Read More]
Posted in: How do you...
 keshire
05-26-2004, 6:53 AM
#2
Do you have any coding knowledge? If so look through the current force powers to see how their done. THen experiment with them and see how they react when changed. After that and some serious time devotion you can work on getting others in. Adding...  [Read More]
Posted in: 1st Person Vehicles in JA MP (thanks Crow_nest!)
 keshire
06-03-2004, 6:37 AM
#10
Should be adjustable with trueview. Since they don't have eyes I don't know if it'll default to the model origin or not....  [Read More]
Posted in: Promotion
 keshire
05-28-2004, 4:37 AM
#8
http://mediaservice.photoisland.com/auction/May/20045278836505698093617.jpg something like this...  [Read More]
Posted in: Promotion
 keshire
05-28-2004, 4:23 AM
#7
Try it with the saber going vertical through the O and the Jp being slightly smaller....  [Read More]
Not likely, softimage or 3ds max. You need the ability to properly animate and export to xsi. And maybe Maya. You don't neccessarily need to weight vertex's to bones. Which I know that doesn't support....  [Read More]
Dammit. Come on. I need to bring more people to the dark side. I've all but offered to come to their houses and set this stuff up....  [Read More]
Posted in: Cutscene Question
 keshire
06-05-2004, 3:40 AM
#20
Hmmm... the only thing I can suggest for MP new animations is, replace one or two animations No need to. The code for mp has 52 cinematics defined. EVEN THOUGH THERE ARE NO CINEMATICS TO USE. :) So if I merge the animations with the main file I ca...  [Read More]
Posted in: Cutscene Question
 keshire
05-26-2004, 1:23 AM
#18
Also wouldn't work. :) You have to set them by enum I beleive....  [Read More]
Posted in: I still cant find any good uniforms for my game
 keshire
05-23-2004, 9:31 AM
#24
True leet speak in Binary. :) 01001001001001110110110100100000011101000110100001 10010100100000011011000110010101100101011101000010 00000110110101100001011000110010000001100100011000 01011001000110010001111001...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
05-23-2004, 12:48 AM
#36
mabe the scripted lock can be a counter thing? We're far ahead of you. Thats what this thread was originally intended for. Suggestions on what type of attacks to use for certain situations. The scenarios's go as follows *Insterting melee attack...  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
05-22-2004, 7:56 AM
#25
Well technically thats the longest one I'll ever do. The rest will be a swipe dodge type of thing. My main foucs is goign to be adding in off hand attacks to the saber attack chain as well as a few counter attacks....  [Read More]
Posted in: Brainstorming: Combat animations
 keshire
05-22-2004, 5:33 AM
#23
why won't you replace thoughse anims with these scripted locks? in theory I think it would work if you take out the whole mouse mashing thing (the lock is always a draw) Well I'd like to have both in. Plus this is in relation to Movie Battles. MB a...  [Read More]
Posted in: New anim Show Case
 keshire
05-23-2004, 6:59 AM
#66
Nevermind about the rocket launcher Monsonn. It's been taken care of. But thank you. http://www.aotctc.com/forums/files/shot0000_211.jpg http://www.aotctc.com/forums/files/shot0002_197.jpg http://www.aotctc.com/forums/files/shot0001.jpg...  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
05-28-2004, 12:50 AM
#60
Well Strangely You really don't need to give credit for adding the tags. If you pull them straight out of the example tools you may say so. But otherwise I'd just list that the model is OJP compatible somewhere in your readme. :)...  [Read More]
Posted in: Holstered Weapons... (JA)
 keshire
05-27-2004, 2:36 AM
#55
Ah, if thats the case then no problem and no hurt feelings. I'm usually not one thats ignored so I knew something was up. So I didn't push the issue. :)...  [Read More]
Posted in: Getting Dismemberment to work!
 keshire
05-27-2004, 6:50 AM
#73
jeez g_dismember 600 for server cg_dismember 600 for client (both have to be on) *edit* I bleive it goes in 100's and is the probability that a body part will be dismembered. Head being last at 500. *edit* That is ALL you need for multi. Single i...  [Read More]
Posted in: droideka model
 keshire
05-23-2004, 1:04 AM
#161
Also renegade's improved walker class code is freely available. Its part of the OJP code base. As well as he should be making some more improvements. If you have any suggestions track down the various vehicle threads on the OJP board....  [Read More]
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