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New anim Show Case

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 keshire
03-31-2004, 9:21 AM
#1
Some stuff I'm working on

Dual Blaster Stuff for MB2
http://mediaservice.photoisland.com/auction/Mar/20043314285494658575703.jpg)
http://mediaservice.photoisland.com/auction/Mar/20043313258296053702066.jpg)
http://mediaservice.photoisland.com/auction/Mar/20043311468637904636706.jpg)
http://mediaservice.photoisland.com/auction/Mar/20043318920112807789343.jpg)

These are unfinished. But totally new animations.

Next up is,

ledge hanging
sniper prone
forward dive ,alternate roll

Any other suggestions. :)
 GothiX
03-31-2004, 9:33 AM
#2
Eeehehehe, Leslie's going to love those first two pics.

As for an animation.. Is there any chance to see the rocket launcher held like a rocket launcher, and not like a machinegun?
 keshire
03-31-2004, 9:36 AM
#3
Ya, I was thinking about that. If you can get Monsoontide to model the Clone wars Rocket launcher I'll do the appropriate anim to hold it, draw it, run/walk with it. :)
 GothiX
03-31-2004, 10:09 AM
#4
Awesome. :)
 Autobot Traitor
03-31-2004, 10:44 AM
#5
Amazing- I cant wait to whip out Jango's double westars.
 Cazor
03-31-2004, 8:03 PM
#6
I like them all, especially that 3rd picture. Brilliant. (you think tmu could use one or two of these?)
 jangofett804
03-31-2004, 8:54 PM
#7
finally..dual pistols!:p
 wedge2211
03-31-2004, 10:52 PM
#8
Ledge hanging and sniper prone positions? Awesome! Though, for the ledge-grabs, wouldn't tat require a lot more coding to implement?
 -=DarkZero=-
04-01-2004, 1:14 AM
#9
Sick, if I could get my pistols in game, it would rule for the Dante model :D These are the animations I was looking for :D
 keshire
04-01-2004, 3:47 AM
#10
Though, for the ledge-grabs, wouldn't tat require a lot more coding to implement?

Very much so. Luckily I have the support of the OJP coders.

as long as I get some more block postions for razorace ;)
 keshire
04-07-2004, 10:48 AM
#11
Rounding out the Block positions Part 1

http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg)

You'll notice I created a square/circle in front. My plan is to do that on all sides.

I'll add some more and do some nice blocking for the dual and staff. Inculding ditching the lame dual blocking anims and try for multi directional stuff instead. As well as a feeble attempt at least of motion capturing Darth maul blocking.

As soon as razor gets his Ledge grab code done I'll finish the ledge grab stuff with a shimmy left/right, and let go/pull up variations for jedi/merc.

Next, (yes there is a next) I'll get cracking on a whip weapon. Including adding in some grabs with this weapon.
 Zappa_0
04-07-2004, 1:45 PM
#12
Looking good! :D
 wedge2211
04-07-2004, 10:17 PM
#13
Ledge grabs...whip anim...I smell an Indiana Jones mod.
 El Sitherino
04-07-2004, 10:30 PM
#14
Originally posted by wedge2211
Ledge grabs...whip anim...I smell an Indiana Jones mod. And it smells good.
 Lei Hng Wei
04-07-2004, 11:19 PM
#15
Rancors. Why did it have to be Rancors? :indy:
 keshire
04-08-2004, 4:37 AM
#16
 keshire
04-08-2004, 6:01 AM
#17
 Noxrepere
04-08-2004, 7:40 AM
#18
I think a laser blocking animation like Obi-Wan used in the Geonosis arena to block that short series of lasers coming towards him (twirling the saber in front of him and alternating sides-sorry, I can't think of how else to explain it and I don't know what it's called) would be a cool animation.

I don't know how practical that would be in game, how it would be done, and how hard it would be to implement with functionality, but it's just a thought.:(
 keshire
04-08-2004, 11:44 AM
#19
That would actually be pretty easy, but ya, I don't know how practical it'd be.
 Zappa_0
04-08-2004, 12:50 PM
#20
Originally posted by keshire
http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg)

Next time you wanna show off your whip hilt, use Indiana Jones. Ahhhhhh! BTW It looks awesome, I cant wait for that to be released!
 garak88
04-09-2004, 1:01 AM
#21
Will this mod be exclusively for MP, or have you been able to do these things in SP?
 Squee-sithguy
04-09-2004, 2:50 PM
#22
ooo make nunchaku animations, that would be awsome
 Pahricida
04-10-2004, 2:43 PM
#23
Is it possible to use JKA's Ragdoll system for the whip?

It would be cool if the whip would fall to the ground after slashing it and hang down edges and stuff ...

Another Idea would be an overall new Heavy Blaster- Two Handed Weapon Animation. Since there are many Weapons that are wielded with 2 Hands in the SW Universe like the
Blastech OLT-19
http://web.ukonline.co.uk/bingo275/pic_1.jpg)
Or The Blastech DLT-20A
http://www.stardestroyer.net/Empire/Tech/Ground/Rifle.jpg)

Well just some impressions :D

Pace
Pahri


*edit*

Just a Sidequestion: Do my Suggestions sound too utopian? :D
 wedge2211
04-10-2004, 5:26 PM
#24
Originally posted by keshire
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg)
I'm sorry, but with it coiled like that hanging at his sides...that just looks dumb. It'd be better to have him holding one whole side of the coil (http://www.space-debris.com/indy_ford_whip_raiders.jpg).
 Antizac
04-10-2004, 6:16 PM
#25
Keshire, can I hug you? =)

It's so beautiful, I may weep openly...
...these are the animations I've needed for JA since the thought ever occoured to me...
 Lei Hng Wei
04-10-2004, 6:41 PM
#26
Originally posted by wedge2211
I'm sorry, but with it coiled like that hanging at his sides...that just looks dumb. It'd be better to have him holding one whole side of the coil (http://www.space-debris.com/indy_ford_whip_raiders.jpg).

Yeah, can the coiled/holstered look be make to look right and not like an electric stove-top element?
 keshire
04-13-2004, 4:28 AM
#27
Hey, yall. Back off. :)

It was just a test to see if something like that could be done. I wouldn't be expecting it anytime soon.
 Lei Hng Wei
04-13-2004, 6:00 AM
#28
What!?! But, how is Antizac gonna make a BDSM Leela? :D
 keshire
04-13-2004, 6:40 AM
#29
If you can find a coder who wants to work on initializing weapons that animate, then I'll finish this up. As it is its just brainstorming.

More than likely this would require a whole re-write of the animation function to incorporate this.

As it is the only animations that are initlialized are player, npc, and vehicle.
 monsoontide
04-16-2004, 7:07 AM
#30
Hi Keshire!

Just noticed this thread - been busy elsewhere!

If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo.

Any progress with the speederbike anims?

The dual blasters is probably most practical new anim I noticed in your screenshots (though thats just for JKA).

What I'd like is a way to block lightning with saber (like obi wan vs dooku) but thats not an anim thing, so no worries there.

I was thinking, how about a one armed handstand like luke on Dagobah?
;) Just kidding!
 Lei Hng Wei
04-16-2004, 7:13 AM
#31
Originally posted by monsoontide
I was thinking, how about a one armed handstand like luke on Dagobah?
;) Just kidding!

That'll be an interesting new taunt during duels. :)
 Antizac
04-16-2004, 8:01 AM
#32
Originally posted by Lei Hng Wei
What!?! But, how is Antizac gonna make a BDSM Leela? :D

NEVAR!!!!!

Not for your amusment, anyway. ;)

Actually I was thinking about having a part in The Rising Empire, where the main character is wandering the Motel, opens a random door, and he walks in on a Female Rodian (or something) whipping a Gran.
...Since he's supposed to be on a trashy side of Coruscant. Ok, whatever. Just one of the random acts of weirdness, I was thinking of using...

Anyhoo - sure would be nice to add animations in JA, like you can with Unreal...
 keshire
04-16-2004, 8:15 AM
#33
Hopefully when Wudan finishes Dragon, it'll be that much easier to add them in. Right now your relugated to using Max or XSI
 Lei Hng Wei
04-16-2004, 7:09 PM
#34
Originally posted by Antizac
Not for your amusment, anyway. ;)

Actually I was thinking about having a part in The Rising Empire, where the main character is wandering the Motel, opens a random door, and he walks in on a Female Rodian (or something) whipping a Gran.

But I'd treat her well, promise. :D Anyway, I wonder what a dominatrix Rodian would look like in a leather mask? :confused:

Seeing how you don't take requests, I suppose an Agent Scully in leather chaps and cat-o-nine tails is out of the question? ;)
 wedge2211
04-16-2004, 8:43 PM
#35
You people desperately need to be less wierd.
 Amidala from Chop Shop
04-16-2004, 11:16 PM
#36
At least he asked for Agent Scully and not Agent Mulder (or one of the Lone Gunmen).:amidala:
 Thrawn42689
04-17-2004, 7:05 PM
#37
Originally posted by wedge2211
You people desperately need to be less weird.

Seconded. :D
 Andy867
04-17-2004, 10:36 PM
#38
Well, if not Agent Scully, how about Lara Croft, I mean she is into the whole whip thing and all:), plus it would seem she has no problems with getting into leather:-D
 Lei Hng Wei
04-17-2004, 11:08 PM
#39
And she uses dual pistols. Yes, back on topic. ;)
 Noxrepere
04-18-2004, 7:44 AM
#40
Keshire,

Is it possible, using this, to make animations that could be used in cutscenes for SP maps, but not added as new moves or features?

I've heard that several animations that were used in game can't be accessed via scripts, and this would allow people to make animations like those, but fit them to their needs. Plus it'd be nice for SP mappers to have the freedom of new anims.

Anyways, just curious if it's possible or restricted to multiplayer. :)
 keshire
04-20-2004, 6:07 AM
#41
Yes its possible. But I don't really think it'd be worth the time to do them.
 keshire
04-20-2004, 6:11 AM
#42
And here are the reference screenshots. Plus another one you may like to replace the blaster with.


http://mediaservice.photoisland.com/auction/Apr/20044203436302639982287.jpg)

http://mediaservice.photoisland.com/auction/Apr/20044202683575120647270.jpg)
 Noxrepere
04-20-2004, 7:22 AM
#43
Originally posted by keshire
Yes its possible. But I don't really think it'd be worth the time to do them.

Okay, thanks!

Just to be clear I wasn't asking you to make any or anything, I just wanted to know if it was possible.:)
 keshire
04-20-2004, 7:30 AM
#44
Oh I know. I'm just saying that once you get into doing somehting that involves lots of action you'd better be a damn good animator ot its going to look like total crap.

With the skeleton i set up there is no IK its only FK. So your work is cut out for you. And your going to have to keyframe the entire thing. Which sucks; big time.
 Weiser_Cain
04-22-2004, 5:30 AM
#45
Say, is there a way to get lightsabers to have animated hilts? I wanted to have lightsabers that opened up and extended when powered on.
 Lei Hng Wei
04-22-2004, 6:30 AM
#46
I recall this being asked last month somewhere and the answer is, no. :( As cool as it would be to have moving parts (ie. Predator's retractable weapons), the closest you'll get is if it's an animated texture much like an animated GIF, but nothing that'll alter the model.
 Noxrepere
04-22-2004, 7:10 AM
#47
Can motion capture be applied to that skeleton?

I have no experience with motion capture and have no access to any facility or anything; it's just another curious question.

Hope you don't mind. :(
 keshire
04-22-2004, 8:53 AM
#48
I see no reason why it can't. As long as you know how to set it up.

And as far as animatable weapons go. We'll see. ;)
 keshire
04-22-2004, 12:40 PM
#49
 Lei Hng Wei
04-24-2004, 2:51 AM
#50
Wow, talk about ancient. Here's a character that can make use of a whip. Lumiya (http://www.starwars.com/databank/character/lumiya/eu.html) took on Luke with a lightwhip (http://www.starwars.com/databank/character/lumiya/img/bts_bg.jpg). That issue was probably the introduction of dual wielding sabers, or in Luke's case a lightsaber and lightdagger.
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