My Human Female (Jaden) Skin Expansion Mod is finally finished and available for download:
http://www.pcgamemods.com/5176)
http://www.lucasfiles.com/index.php?s=&action=file&id=538)
http://www.jk2files.com/file.info?ID=26787)
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Features:
It can be used with both the SINGLE-PLAYER and MULTIPLAYER games
It adds 4 additional heads, 5 variations of the standard torsos plus the Hoth torso, and 2 additional legs plus the Hoth legs
All of the torsos and legs support color-tinting and team colors, including the Hoth clothes
One of the heads has hair and earrings that are tinted the same color as the clothes (including team colors)
All of the original heads, torsos, and legs remain available in the menu
Includes bot support (not that it's needed, but just to show how to create bots that use the custom characters)
Fixes a bug in the default and Siege human female skins that specified mis-matched face and hair textures
http://www.uploadit.org/Amidala/menu_composite_1024.jpg)
The additional heads, modified torsos, additional legs, and Hoth clothes, when combined with the nine standard color tints provide 1,332 additional non-team and 296 additional team-color combinations beyond the standard combinations (I'm not even counting using the standard heads with the Hoth clothes).
http://www.uploadit.org/Amidala/dozen_heads_1024.jpg)
http://www.uploadit.org/Amidala/waiting_1024.jpg)
Additional screenshots (the forum said this post had too many images):
http://www.uploadit.org/Amidala/yavin2_1024.jpg)
http://www.uploadit.org/Amidala/sp_composite1_1024.jpg)
http://www.uploadit.org/Amidala/sp_composite2_1024.jpg)
http://www.uploadit.org/Amidala/sp_composite3_1024.jpg)
http://www.uploadit.org/Amidala/h14.jpg)
Multiplayer is fully supported, including team colors and bots. If the multicolor\team color head is used, the hair and earrings are team colored:
http://www.uploadit.org/Amidala/hoth_composite1_1024.jpg)
http://www.uploadit.org/Amidala/duel_composite_1024.jpg)
Team colors:
http://www.uploadit.org/Amidala/team_colors_1024.jpg)
Four bots are included, named after some (female) regular players on my servers:
Bots:
http://www.uploadit.org/Amidala/bots_1024.jpg)
Why it took me so long
I knew skin tones and hair are hard (especially for a noob like me) but they were harder than I thought. Once I decided to lighten the standard skin tones, it was hard not only to get realistic skin tones but also to get them to reasonably match. For instance, most of the face was on one file, and the rest of the face and the neck was on another file.
Same thing with the arms, not only were pieces of the arms on different files, but even on the same file different parts of the arm were on separate parts of the image. And then, the hands were on yet another image, and it all had to be reasonably close to the tone of the face and neck. The only way to look at the arm or head as one piece was to make a change, load it up in ModView, figure out where there were still problems and what image(s) had the parts that needed work, and then repeat. That took a lot of time. Here is a before and after shot of the left upper arm on torso_c1, notice how the bottom of the arm hole didn't line up:
http://www.uploadit.org/Amidala/left_underarm.jpg)
I made one change in the neck because the default skin showed a muscle that was in the wrong place. I moved the muscle to the anatomically correct position (and added diamond earrings!):
http://www.uploadit.org/Amidala/corrected_scm_arrows.jpg)
I noticed errors in the model_default.skin and model_siege.skin that specified mis-matched face and hair\head textures, so I made the bugfix part of the mod:
http://www.uploadit.org/Amidala/default_skin_bug.jpg)
Finally, I decided to add shader effects, even though I knew nothing about them (and still don't know much). Part of the problem was I was learning how to use Photoshop at the same time I was making the shader effects, so it took longer than it should of. I added shaders to the Hoth clothes and to the two new leg options so they could be colored, and added shader effects to one of the head's hair and earrings. I added shaders to the fingernail polish on the torsos with bare hands, and I also added a navel piercing to torso_c2 and made the jewel in it color-tintable with a shader:
http://www.uploadit.org/Amidala/shader_effects_arrows_cropped.jpg)
Finally, thanks to all of the people who encouraged me to tackle this project. I never would have done it without you all. Here is a quote from the readme file:
== Thanks/Development Credits ==
First of all, thanks to the Raven Software artists who created the excellent source material that I reworked:
Les Dorscheid, Nick Choles, Joe Koberstein, Isaac Owens, Todd Rueping, Derek Smith, Jason Smith, Andrew Trabbold, and Gina Garren.
Thanks to jp-30 for his excellent skinning tutorial, and razorace for his icon tutorial.
Special thanks to all of those who gave me advice and encouragement at
http://www.lucasforums.com/showthread.php?s=&threadid=125913)
Without your support and kind words, I never would have started and completed this project:
lassev, wedge2211, GothiX, keshire, Zappa_0, Prime, Antizac, Lei Hng Wei, Ro'Nin1968, t3rr0r, Lil Killa, Godzilla, Autobot Traitor, IceStorm, Sinna, DougHChrist, and RED-5.