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harIII

Latest Threads

Page: 1 of 4
Posted in: Need an Animation Number
 harIII
12-04-2011, 11:28 AM
#1
Does anyone know what animation was used in KOTOR when the rancor went to eat the grenade in the Tarisian Sewers or of an alternate animation I could use that would pull off the same effect?...  [Read More]
Posted in: Model Help Please
 harIII
11-12-2011, 1:18 PM
#1
What I'm doing seems to be simple enough. I loaded up the revan model into 3ds Max 2010, deleted the mask, exported, compiled, and tested the new model. Also note that this is work with Sith Specter's animated Revan model. I want to remove the mask a...  [Read More]
Posted in: Cut Scenes
 harIII
10-28-2011, 10:45 AM
#1
I'm working on building a cut scene using cameras but I'm having a problem, oddly enough the camera isn't at fault, it seems to be working fine. Anyways I want the pc to start out laying on the ground on the verge of death (the same animation that ad...  [Read More]
Hey everyone, I've been having a very strange problem that has be boggled. When I try loading the 233TEL module (the original module and the copy I made of it for SOTE), it crashes. I took out the new modules that use the 233tel files, took out the S...  [Read More]
Posted in: New Games?
 harIII
09-21-2011, 12:06 AM
#1
I know that this would be a lot of work to begin with so feasibility aside I just want to know if anyone has ever attempted anything like this. Also please note I haven't experimented too much into this but I do know that some of this is possible. An...  [Read More]
Posted in: Voice Synthesizer Program?
 harIII
08-28-2011, 11:32 AM
#1
As the title suggests I'm looking for a voice synthesizer program. I'd like to see how changing my voice sounds and if it's good enough start voicing other characters for SOTE. My problem however is that I can't find any good ones. They are all eithe...  [Read More]
Posted in: Adding Grass
 harIII
07-13-2011, 6:28 PM
#1
Hey everyone. I've got a question that is vital to one of the locations for my mod Shadows of the Empire. I'm trying to add grass, like what we saw in the Dantooine Plains, to a new area that doesn't have any grass, specifically the Valley of the Sit...  [Read More]
Posted in: Custom Music Tutorial
 harIII
12-07-2010, 4:14 PM
#1
Hey I'm back once again with another tutorial. This time I'll be teaching you how to change and add music in the areas that you play in. I was asked to do this yesterday so I thought I'd be a nice guy to hand it out so that it won't be collecting dus...  [Read More]
Posted in: Opening TSL Music
 harIII
12-07-2010, 12:56 PM
#1
Can anyone tell me how I can open the music files for The Sith Lords and play them on something like itunes?...  [Read More]
Posted in: Module Editing Tutorial
 harIII
12-06-2010, 12:56 PM
#1
Hey, I’m back with my second tutorial which is going to cover the process of creating your own module (not modeling but adding module entries). I’ve noticed that there are several people out there on Lucasforums who don’t know how to do this, i...  [Read More]
Posted in: Music Mod
 harIII
12-03-2010, 3:15 PM
#1
I am hoping and praying that I can use the music that we all heard in the movies for Shadows of the Empire and I thought that I couldn't do it due to copyright laws. But recently I heard that I actually could use the music as long as I didn't obtain...  [Read More]
Posted in: Script Please
 harIII
11-22-2010, 8:51 AM
#1
I need a script built for TSL which will check to see if Force Sight/Sense (can't remember which) is active. What I want to do is spawn a couple of objects if you have the power turned on and remove them if you turn it off....  [Read More]
Posted in: Animated Area Models
 harIII
10-04-2010, 12:30 PM
#1
Here's a question for some of you more experienced modelers out there. How would I go about making animated/moving models. Here's a few examples of what I want to do. 1. Make ships flying around a city 2. Have birds flying around 3. Make animated wa...  [Read More]
Posted in: Possible Sleheyron Models
 harIII
09-22-2010, 3:46 PM
#1
I heard a rumor somewhere around here that Bioware never actually deleted the models that were going to be used to make Sleheyron meaning that the should still be accessible. Can anyone tell me where these models may be found?...  [Read More]
Posted in: Journal Entry Tutorial
 harIII
09-05-2010, 11:16 PM
#1
Journal Entry Tutorial I can't remember if this area has already been covered but I made this for originally for Canderis in one of his projects and hopefully it will help all of those who are in need of making quests for their mods. Creating your o...  [Read More]
Posted in: Skinning Question
 harIII
07-20-2010, 11:02 PM
#1
Is it possible to make a previously unanimated model to become animated? What I want exactly is the lake at the Duxn Temple exterior module to have an animated look to it. I'm not sure if it is already animated because I'm using it in SOTE and I am i...  [Read More]
Posted in: Tool Please
 harIII
06-24-2010, 8:37 PM
#1
I'm having trouble trying to locate Tarina's Replacer Tool. Would anyone be able to give me a link to it please?...  [Read More]
Posted in: Any Modeler's Wanting Project?
 harIII
05-20-2010, 10:26 AM
#1
I'm not sure how successful this will be at the moment but I'm taking the chance. Does anybody who knows how to model a module want to do any work for Shadows of the Empire. If so I'm going to need modules for Utaapau, the Executor, and the Death St...  [Read More]
Posted in: Problems with a Droid
 harIII
05-07-2010, 12:10 PM
#1
I found a wicked awesome droid that I would very much like to use as a possible companion in SOTE. It's called the Droid Construction Boss and the line entry in appearance.2da is 577, unfortunately there are a few problems with it. 1. When you start...  [Read More]
Posted in: Game is slowing down
 harIII
04-14-2010, 3:10 PM
#1
Does anyone know why my TSL might be slowing down at the main menu but running normal in game? I have all my files I'm working with for Shadows of the Empire in the Override, a few movies, around 30 to 40 modules, and some music. Any idea what's goin...  [Read More]
Posted in: Changing Module Textures
 harIII
04-13-2010, 7:22 AM
#1
Is it possible to change the texture of a module by a script function or whatever method possible. I'm wondering if I can do something similar to the square puzzle in the lower level of the Temple of the Ancients on the Unknown World. If you would st...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
02-21-2010, 9:39 PM
#1
Star Wars - Shadows of the Empire -----Plot----- It is a perilous time for the galaxy now that an exhaustive civil war has taken a hold of the Empire’s gaze. The treacherous group of traitors, under the name the Rebel Alliance, have struggled...  [Read More]
Posted in: Companion Conditional Script
 harIII
02-07-2010, 4:30 PM
#1
Does anybody know of a script that can identify which companion(s) are in your party?...  [Read More]
Posted in: Weird Spawning Effect
 harIII
02-07-2010, 3:49 PM
#1
For some reason whenever I spawn in my custom modules I will see either an immediate or slightly delayed, quick, black colored flash in the game and the music stops. But if you talk to somebody or look through your menus, the music will resume. It's...  [Read More]
Posted in: Opening Force Cage Script
 harIII
01-29-2010, 8:12 PM
#1
Can somebody send me a simplified script of how to deactivate a Force Cage? I looked at the tutorial here on LF but it's not working. Thank you. Never mind, got it to work....  [Read More]
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