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harIII

Latest Threads

Page: 3 of 4
Posted in: Cut Scene Problem
 harIII
12-12-2008, 8:40 AM
#1
I've been working on my cut scene but when I try to save the dialog file the check box that says "Annimated something" the check mark goes away. Why does this happen? If it makes a difference, this is for K1....  [Read More]
Posted in: How to add Custom Items in KT
 harIII
12-08-2008, 10:27 AM
#1
In the menu of modifying an NPC and within the Inventory area there is a tab that can be accessed that is labeled Custom Items. If you open it, there aren't any items selectable, is there a way you can add your custom items?...  [Read More]
Posted in: Camera Cut-Scene
 harIII
12-08-2008, 10:11 AM
#1
Is there a tutorial about how to create a cut-scene for K1?...  [Read More]
Posted in: K1, Script Decompiler
 harIII
12-08-2008, 8:37 AM
#1
Is there a program that can decompile scripts in K1?...  [Read More]
Posted in: Story line Obstical
 harIII
12-04-2008, 11:17 AM
#1
In my latest mod, the New Korriban Tomb, there will a preticular module that will a variety of tests. I have an idea for one of these tests though, I have no idea on how to accomplish this. The test will be in the Elder Settlement. At the very begin...  [Read More]
Posted in: K1 Leveling
 harIII
12-03-2008, 11:29 AM
#1
Now before anybody says any thing, I know trying to go beyond level 20 in K1 is HARDCODED! I am courious if it is possible rather than trying to increase the level 20 to say level 30, is it possible to keep sending level 19 through a loop? So in th...  [Read More]
Posted in: Dialog File(s) Not working in KOTOR Tool
 harIII
12-02-2008, 11:18 AM
#1
My problem is that after I create a dialog file (for K1) and save it the override folder as well as close the dialog window; I can't reopen it without building the file into an ERF file. Otherwise I just get an error saying something about an arithme...  [Read More]
Posted in: Main Menu Malak
 harIII
11-19-2008, 11:37 AM
#1
I was wondering if it is possible to change Malak on the Main Menu to be somebody else, for example, Darth Revan. If so, how do I go about doing this....  [Read More]
Posted in: Modeling Issue
 harIII
11-19-2008, 12:27 PM
#1
I have Autodesk 3ds Max loaded on my computer and have the Autodesk version of the importer (I can't remember the name) but I still can't get the models to load into 3ds. What is going on?...  [Read More]
Posted in: We're Jedi
 harIII
11-19-2008, 10:49 AM
#1
KOTOR This mod allows you to convert Carth, Canderous, Mission, and Zaalbar into Jedi Knights as well as give you a custom saber for each. All you have to do is talk to the Jedi Knight on board the Ebon Hawk. Hope you enjoy! http://rapidshare.com...  [Read More]
Posted in: Conditional Scripts
 harIII
11-19-2008, 10:42 AM
#1
I have a very stong need for different conditional scripts for a mod that I'm working on and I searched the Tutorials but didn't see anything. I do know there is a tutorial that is called "Frequently Used Scripts" and I'm curious if there...  [Read More]
Posted in: New Korriban Tomb (Recruiting)
 harIII
11-05-2008, 9:24 AM
#1
This mod will add a new story line expansion pack on Korriban starting inside Shyrack Cave. As you travel through the mod you will uncover over 250 new items, learn of the secrets within the Republic, Sith, and even unknown black organizations, even...  [Read More]
Posted in: Changing Music
 harIII
10-17-2008, 9:36 AM
#1
How do I change the music that is played during a module. I want the music from the Sith Academy on Korriban to be played in the Jedi Academy of Dantooine....  [Read More]
Posted in: Changing Module Names
 harIII
10-17-2008, 9:35 AM
#1
How do I change the name of a Module. For example I want to change the name of the Tomb of Ajunta Pall to Ancient Passage....  [Read More]
Posted in: Reskin Trouble
 harIII
10-17-2008, 9:35 AM
#1
When I load all my reskinned files for the module into the ERF program in KOTOR Tool and build a module, the reskinned files do not take effect....  [Read More]
Posted in: Script affecting Dialog
 harIII
10-17-2008, 8:34 AM
#1
I need a script to activate a piece of dialog with a character that varies with your experience. Same thing as trying to speak to Carth on Taris. With each level gained, you get to learn a little more about him....  [Read More]
Posted in: Scripting Powers
 harIII
10-14-2008, 11:14 AM
#1
Is it possible to script Force Powers in K1...  [Read More]
Posted in: Problem with take sith Printing the Screen
 harIII
10-14-2008, 11:11 AM
#1
I am trying to take pictures of my screen while playing K1 and when I paste the image into Paint, it's just a black screen. Does anybody know how to fix this. I have Windows Vista Ultimate if it means anything....  [Read More]
Posted in: Deleting the Ebon Hawk
 harIII
10-13-2008, 11:07 AM
#1
I'm working a mod that will use the Jedi Academy Module and I was trying to figure out how to remove the Ebon Hawk from the center of the docking bay. Is this possible?...  [Read More]
Posted in: Problem with traveling to a Module
 harIII
10-13-2008, 9:46 AM
#1
As I said in the title, my problem is the point of traveling between one module to another in a way. The condition taking the PC from module 1 to module 2 works but I appear in the wrong place. I'm creating two new modules, the Jedi Academy and the...  [Read More]
Posted in: Problems with creating a Merchant
 harIII
10-10-2008, 9:31 AM
#1
I'm in the process of creating a new story line on Korriban for K1 and it will require the creation of a merchant. I have everything set up already so that you can talk to the merchant and the dialog leads you to the merchant menu screen. My proble...  [Read More]
Posted in: Question about Skins
 harIII
10-08-2008, 9:20 AM
#1
I am working on a mod that will bring the item properties from K2 into K1. For example, you'll be able to get an item only available in K2 in K1, such as Freedon Naad's Lightsaber. My question is can I take the skin in K2 into K1 so that I can have...  [Read More]
Posted in: Limitations to Creating Modules
 harIII
10-02-2008, 9:26 AM
#1
I am presently building a module that will use the Jedi Academy from K1. At the moment I have roughly 50 some people which there will be more in the future. My question - Is there a limit to how many NPCs you can add to a module. I have about 7 peopl...  [Read More]
Posted in: True Sith Ideas (Help Needed)
 harIII
09-30-2008, 9:30 AM
#1
Presently I'm working on a mod that will be creating a new story line in K1 on Korriban. About half way through, you'll learn that there is a True Sith headquarters hidden away on Korriban. I need some ideas on what the community would like to see of...  [Read More]
Posted in: Request Mod - More Sith in KotOR
 harIII
09-26-2008, 8:21 AM
#1
This mod will create 4 new groups of Sith on each of the planets of Kashyyyk, Tatooine, Manaan, and Korriban. Each group will be composed of 5 Sith Knights and when you kill them, you'll get a Lightsaber and a nice 1000 credits. Download Link: http:...  [Read More]
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