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harIII

Latest Threads

Page: 4 of 4
Posted in: Programs to Remodel
 harIII
09-22-2008, 9:16 AM
#1
I have already installed and unistalled Autodesk 3ds Max and now it won't work. What program can I use to remodel something in K1?...  [Read More]
Posted in: New Recruit (Mainly help with Scripts)
 harIII
09-15-2008, 9:29 AM
#1
I am making a mod for a member of the Lucasforums that will add several Sith throughout the K1 game and I thought that it would be neat to get a new Apprentice at the very end on the Star Forge. So far I am trying to apply scripts to the Dialog. 1....  [Read More]
Posted in: ? Sending Files over Lucasforums
 harIII
05-15-2008, 9:36 AM
#1
I need to send a few files to somebody helping me with ideas for a mod and I don't know how to send files over the internet using Lucasforums. I know how to PM and send text, but copy and pasting the text in these documents will take to long. How do...  [Read More]
Posted in: K1 and 2 Characters in my K3 idea
 harIII
05-13-2008, 10:19 AM
#1
As some of you are aware of I'm in the process of creating my own idea of a K3 and would enjoy hearing some of the community's ideas. I was thinking about having people woven into the story line throughout the K3 adventure. Just remember these are p...  [Read More]
Posted in: How to create new items
 harIII
05-08-2008, 9:48 AM
#1
I'm trying to create new items for K2 and can't find the files to do this with. Where do I go to edit the name and properties?...  [Read More]
Posted in: Ideas for New Dark Lords
 harIII
05-07-2008, 11:01 AM
#1
Within the mod that I am going to make (a K3) I'm going to have to have 2 new Sith Lords. Darth Oriha She is going to the main conflict of interest until you get towards the end of the game. She is presently in command on the entire True Sith army....  [Read More]
Posted in: Help with ERF Building
 harIII
05-06-2008, 8:47 AM
#1
When I put my Endar Spire files into a ERF, the trigger that make Trask walk inside your room doesn’t work nor does the waking up cut scene. Do I need to leave a few files in the override of K1?...  [Read More]
Posted in: How do I go about PMing somebody
 harIII
05-05-2008, 9:03 AM
#1
I found a couple of sources to help me with a few mods I need to have accomplished but I don't know how to PM them. Where do I go about doing this?...  [Read More]
Posted in: Creating new Companions
 harIII
05-01-2008, 8:36 AM
#1
I am trying to create new companions during your adventure in K1 or K2. The mod will prefably be working in K2. I can change the appearance of Carth for example but I want to change the portrait as well. A few months ago I downloaded a mod that allo...  [Read More]
Posted in: Help placing NPC in a new Module
 harIII
04-29-2008, 9:32 AM
#1
I am trying to place my NPCs in a module and I can't find them. This is a list of the steps that I'm doing. I already have the module extracted and have the K-GFF editor in role. I'm at the point of entering my coordinates in (X, Y, and Z). This is a...  [Read More]
A few months ago I have started on a project to begin my creation of a KOTOR III but unfortunatly I'm still having problems with bringing my downloaded modules from Fred Tetra's site and everything looks in order but they still don't show up in the p...  [Read More]
Posted in: Module Editing Programs
 harIII
04-04-2008, 9:03 AM
#1
I would like to edite a few of the modules but am having trouble getting into the actual .map files. Are there any programs excluding KOTOR tool that can edit the modules? Thank you for any comments....  [Read More]
Posted in: Bringing K2 modules into K1 and vis versa
 harIII
03-03-2008, 9:16 AM
#1
Is it possible to bring the modules of K2 into K1. I was able to do this to an extent. In both games I could see things such as placeables along the lines of people and footlockers but everything else wasn't there, just an endless room really. My c...  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 harIII
02-11-2008, 8:40 AM
#1
I have all of the available maps from Fred Tetra in KOTOR I and the KOTOR Tool. I placed the .MAP files into the map folder in the program file. There is an option to see which maps are available under the Tools drop down menu. Even though I have all...  [Read More]
Posted in: KOTOR Tool: Module Editor Help
 harIII
02-09-2008, 1:22 PM
#1
I am trying to open a map in my KOTOR Tool: Module Editor to figure out how it works but I can’t import it. I’ve downloaded a few .MAP files from Fred Tetra and they won’t open without a .GIT file. I’ve exported files from the KOTOR Tool and...  [Read More]
Posted in: Changing the Classes
 harIII
02-09-2008, 1:20 PM
#1
I want to change the beginning classes for a bigger mod in progress. Right now I have the standard Soldier, Scout, and Scoundrel. This is all part KOTOR I and this is what I want. Name: KOTOR My Mod Soldier = Jedi Guardian Scout = Jedi Sentinel Scoun...  [Read More]
I want to take maps and just see how they work in the Module Editor in KOTOR Tool. I can export the files to a file but I can't bring them into the Module Editor for some reason. I think I have a .GIT, a .IFO and something else but it's not a .MAP, p...  [Read More]
Posted in: Questions about KOTOR Tool
 harIII
02-06-2008, 8:42 AM
#1
I am very new to modding and have downloaded KOTOR Tool. My questions are how to use the programs in it. Main Program I can extract the files and change a few of the properties. Project Manager Is this where you put all the files that relate to a s...  [Read More]
Posted in: Help with my Save Game Editor for KotOR I and II
 harIII
02-05-2008, 9:51 AM
#1
I have two questions 1 I found a software and I think the name of it is KoTOR I and II Game Editor. I changed Carth Onasi to look like Darth Malak. During any battle scenes "Malak" is kind of freezing in a position of using the Force and s...  [Read More]
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