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harIII

Latest Threads

Page: 2 of 4
Posted in: Killing npcs without gaining experience
 harIII
01-26-2010, 3:42 PM
#1
Is it possible to changing some settings on an npc, kill them by a script to make it look like dead bodies are everywhere and not gain experience for it?...  [Read More]
Posted in: Conditional script please
 harIII
01-24-2010, 8:10 PM
#1
I need a script to find what level an NPC is, would anybody know of something that would work?...  [Read More]
Posted in: Problem with equipping items
 harIII
01-23-2010, 9:51 PM
#1
I'm having a problem with this script. The point is to equip several npcs with a custom helmet by adding the helmet to their inventory and then equipping it. When it fires (onSpawn to the module) it looks like the script is adding the custom helmet t...  [Read More]
Posted in: Cutscene Tutorial
 harIII
01-21-2010, 2:27 PM
#1
Does anyone know of an in-depth tutorial about creating cut scenes like those found in the Brotherhood of Shadow. If not would someone be so kind as to give a jump start in doing this? I've been trying to do it with invisible placeables but I can ne...  [Read More]
Posted in: New Maps aren't working
 harIII
01-09-2010, 3:10 PM
#1
I'm working on several modules but there is a problem when I try to put in a new map. When I rename the map "lbl_map(module's name)", it still uses the original. In this case the modules is named "002tan" and I have not idea what...  [Read More]
Posted in: Creating New Selectable PCs
 harIII
12-12-2009, 6:18 PM
#1
I want to add several new PC heads but can't get it to work. I'm also not really sure of what i'm doing either, would anybody have a tutorial on doing this; I didn't see one on LF....  [Read More]
Posted in: Found a new module - possibly
 harIII
12-03-2009, 12:23 PM
#1
I was going through the module listing for K2 and found a reference to a Trayus Academy module that I don't think I've seen in the game. There are four modules that you travel through for the Academy but I think I've found a 5th one. The problem is...  [Read More]
Posted in: Boolean and Number Tutorial
 harIII
11-24-2009, 10:50 AM
#1
Would anybody know of a good tutorial teaching people how to create, operate, and execute booleans and numbers in the globalcat.2da?...  [Read More]
Posted in: Portrait Problem
 harIII
11-20-2009, 10:47 PM
#1
I am trying to create a new portrait for a character that me and a few others are working on and I'm having a problem trying to have the character use the portrait. I followed a tutorial but I cannot get it to work for some reason, it looks like eve...  [Read More]
Posted in: Making a New Launcher
 harIII
11-18-2009, 4:36 PM
#1
I can reskin and rearrange the buttons on the Launcher menu for K2 but I would really like to add some buttons to it, is that possible. Also if I changed the picture and edited the entry in the launcher files could I play a video?...  [Read More]
Posted in: Does anybody know...
 harIII
11-15-2009, 5:38 PM
#1
Does anybody know of an in-game npc that looks a lot or fairly similar to Rohm Kota from The Force Unleashed (I can apply reskins if necessary and scars won't matter at the moment)....  [Read More]
Posted in: Remove Item Script
 harIII
11-13-2009, 7:48 PM
#1
As in the name of this thread, I need a script to remove a specific item from the pc's inventory....  [Read More]
Posted in: Animations
 harIII
11-10-2009, 10:34 AM
#1
I am trying to make a cut scene and need to locate the two animations that were used when Hanhar was choking Mira on Nar Shaddaa at the Docking Bay. I'm having trouble trying to locate the animations, would anyone know what they are?...  [Read More]
Posted in: Can I get a Script Please
 harIII
10-28-2009, 1:15 PM
#1
I need a script to make an explosion (such as a frag grenade) at an invisible placeable 2 seconds after whenever you get within 10 feet from it and if you are within 5, make it do 5% damage to the PC's overall health. This is also for K2 if it makes...  [Read More]
Posted in: Syntax Error on a Script
 harIII
10-26-2009, 6:42 PM
#1
I have absolutely no idea what is going on with this script: void main() { int nInventorySlot01 = ("INVENTORY_SLOT_HEAD"); int nInventorySlot02 = ("INVENTORY_SLOT_BODY"); AssignCommand(GetFirstPC(), ActionEquipItem("g_w_...  [Read More]
Posted in: Need a File
 harIII
10-25-2009, 9:55 AM
#1
Can somebody please send me the file: nwscript.nss For TSL I'm having a problem with a start dialog script and I believe it has something to do with the nwscript. Thanks in advance...  [Read More]
Posted in: Problem with a Script
 harIII
10-23-2009, 3:34 PM
#1
I need a script to make an npc start walking around randomly and copied this one from the tutorial about making npcs walk the waypoints and there is a syntax error at "}", can somebody please correct this. void main() { AssignCommand(OBJEC...  [Read More]
Posted in: Adding VOs
 harIII
10-20-2009, 11:00 AM
#1
I'm trying to add the game's voice overs of a male Twilek to a dialog file. The dialog works perfectly because I tested it before adding the voice overs. I copied a sound resref from deesra at the Jedi Academy on Dantooine and now I only get the firs...  [Read More]
Posted in: Script to Open Doors
 harIII
02-13-2009, 8:50 AM
#1
I need a script to open a door once you have Bastila’s Lightsaber. I can’t get mine to work, I’m not sure I’m even putting the condition in the right spot. Can somebody give me a script please. Also if it is important, Bastila’s Lightsaber...  [Read More]
Posted in: New Jedi Class Names
 harIII
02-11-2009, 8:46 AM
#1
I am doing a mod where I need to be able to change the name of the Jedi Classes. I know it’s possible because I’ve done it before but I can’t figure out how to do it again. How can I change the name of the classes....  [Read More]
Posted in: Recruitment Problem
 harIII
02-06-2009, 10:29 AM
#1
I tried to create the scripts to allow you to recruit somebody to replace T3-M4. My problem is that the script brings up the Party Selection menu but doesn't make the NPC part of your companions. Also if it makes a difference the recruitment happens...  [Read More]
Posted in: Portrait Problem
 harIII
01-29-2009, 8:43 AM
#1
I am suffering from a problem with a portrait that am trying to make with a recruitment but it just remains invisible. I have set the values in the portrait.2da and have the portrait in a 64 x 64 tga format. And yes, I have the portrait set in the...  [Read More]
Posted in: Module Reskinning Question
 harIII
01-26-2009, 9:36 AM
#1
I have a some modules that are completed in my mod and I'm read to start reskinning them. My question is that I know you have to Hex Edit the module's core files and change "example" the referance of m13aa to say m65aa. Will running through...  [Read More]
Posted in: Revan's Conquest
 harIII
01-06-2009, 9:27 AM
#1
Team Korriban as well as myself are presently working on the New Korriban Tomb Mod and a few of us have decided to make the mod into a series. The present mod introduces Revan to the True Sith and tells that you were once (during the Mandalorian Wars...  [Read More]
Posted in: Conditional Scripts
 harIII
01-06-2009, 8:48 AM
#1
I need a few conditional scripts for dialog options: One to check what specific quest is activated One to check what specific quest entry is activated One to check to see if you have a specific item on you One to check to see if you have a specific i...  [Read More]
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