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harIII

Latest Activity

Posted in: [TSL] How to change font color?
 harIII
12-08-2011, 9:32 AM
#2
Go to the branch in KOTOR Tool that deals with textures, I think it's ERFs. Then go to Texture Pack A and open up the F tab. There you should find all the files that define the text color. They are simple TGA files....  [Read More]
Posted in: Need an Animation Number
 harIII
12-04-2011, 6:14 PM
#4
DJW has mastered the obvious here, as I am sure you know harIII, but if you forgot to check there it is solid advice. I'm sorry Qui-Gon Glenn, but I'm not following......  [Read More]
Posted in: Need an Animation Number
 harIII
12-04-2011, 11:28 AM
#1
Does anyone know what animation was used in KOTOR when the rancor went to eat the grenade in the Tarisian Sewers or of an alternate animation I could use that would pull off the same effect?...  [Read More]
Posted in: Model Help Please
 harIII
11-12-2011, 1:18 PM
#1
What I'm doing seems to be simple enough. I loaded up the revan model into 3ds Max 2010, deleted the mask, exported, compiled, and tested the new model. Also note that this is work with Sith Specter's animated Revan model. I want to remove the mask a...  [Read More]
Posted in: MrObiWan's WIP's
 harIII
11-05-2011, 2:07 AM
#8
Not bad, not bad at all. I really like it. Just remember that anyone can make those nifty high quality models we see in games, the only limitation is your imagination. Keep up the good work dude!...  [Read More]
Posted in: Cut Scenes
 harIII
10-28-2011, 1:38 PM
#3
Wow, never thought of that, I like it. I'll give that a try if I have time after class today....  [Read More]
Posted in: Cut Scenes
 harIII
10-28-2011, 10:45 AM
#1
I'm working on building a cut scene using cameras but I'm having a problem, oddly enough the camera isn't at fault, it seems to be working fine. Anyways I want the pc to start out laying on the ground on the verge of death (the same animation that ad...  [Read More]
Posted in: My Scripting Question's
 harIII
11-28-2011, 7:41 PM
#6
Im trying to make NPC's walk randomly using this script, but when I compile its say's "----.nss - error Syntax error at "}" , Compilation Aborted with errors. Can someone help me with this? I think this is a simple fix, you forgot...  [Read More]
Posted in: Any Pros at modding. PLEASE HELP
 harIII
10-15-2011, 5:45 PM
#13
This tutorial will put you on the right path to start modding areas, note that I made it for TSL but the process is identical for KOTOR. http://lucasforums.com/showthread.php?t=206101...  [Read More]
If I have time tonight, I'll go back and check it out but key work, IF. I still have class running on until 9 and then homework, I hate my college life academically... Anyways I'll search around again but after that I'm thinking about reinstalling TS...  [Read More]
Hey everyone, I've been having a very strange problem that has be boggled. When I try loading the 233TEL module (the original module and the copy I made of it for SOTE), it crashes. I took out the new modules that use the 233tel files, took out the S...  [Read More]
Posted in: F-Grade WIPs: Feats, Remixes and More
 harIII
09-23-2011, 11:20 AM
#8
No one's made one, but the idea has been floating around for awhile. The main issue stopping people is the major compatibility issues. With compatibility issues aside, how would I go about making such a feat?...  [Read More]
Posted in: F-Grade WIPs: Feats, Remixes and More
 harIII
09-22-2011, 12:29 PM
#3
This looks really cool but I do have a question. As far as I know making new feats is impossible because last I heard it's Hard Coded. I have a mod I'm working on which I could make good use of new feats, so my question is how are you doing this?...  [Read More]
Posted in: New Games?
 harIII
09-21-2011, 11:01 AM
#6
Cool, so it's basically Empire at War? Also did some research into Dejarik and I want to run the rules by the community to make sure I have everything right. Also if any of you have any ideas as to how to script this, please throw them out there. It...  [Read More]
Posted in: New Games?
 harIII
09-21-2011, 10:28 AM
#4
lol, never thought of it as being that big, I'll have to give it a try. By the way, do we still have those orange tiles that we saw in the Temple of the Ancients on the Unknown World in TSL?...  [Read More]
Posted in: New Games?
 harIII
09-21-2011, 12:06 AM
#1
I know that this would be a lot of work to begin with so feasibility aside I just want to know if anyone has ever attempted anything like this. Also please note I haven't experimented too much into this but I do know that some of this is possible. An...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 harIII
09-19-2011, 9:29 PM
#2
It's definitely possible but unfortunately I don't have the time to work with it. I can barely find time to work on my projects. With any luck someone will have the talent and time necessary to do this......  [Read More]
Posted in: Modding KotoR/TSL
 harIII
09-15-2011, 4:32 PM
#6
It's been a long time since I've played with weapon properties but it may be possible to make an "upgrade" to take affect if the HotG or MotF crystals. Such as +5 damage for dark side characters if HotG crystal is equipped....  [Read More]
Posted in: Modding Troubles
 harIII
08-31-2011, 2:25 PM
#5
If that doesn't work be sure to go and run an update. You can't do it from the game any more, you can only do it manually by finding it on the internet, look for it in google. I've had weird problems where a good old update fixed everything....  [Read More]
Posted in: Modding Troubles
 harIII
08-31-2011, 9:01 AM
#2
I would say to simply remove all traces of the modes, even possibly restoring the dialog.tlk file in the main directory. Once you've done that and the game doesn't go funky on you, add the influence fix mod, and test. If that works out well add the n...  [Read More]
Posted in: Voice Synthesizer Program?
 harIII
08-30-2011, 11:00 PM
#5
I'll have to play with it when I get a chance....  [Read More]
Posted in: how do i add npcs in this game
 harIII
08-29-2011, 6:26 PM
#25
When you do module editing you generally start off with a blank room. It's like moving into a new apartment, there's nothing in it. You have to go in and add all the doors, placeables, characters, triggers, waypoints, and scripts. It can be a mind nu...  [Read More]
Posted in: KotOR: Echo of the Force
 harIII
10-11-2011, 12:26 PM
#12
Try starting a new game. This type of modification often requires a new game to see the effect....  [Read More]
Posted in: KotOR: Echo of the Force
 harIII
10-11-2011, 9:06 AM
#10
Well, I realized I hadn't posted in here for a while. I've done some more work on this between school and work. The initial areas are almost done & playable. I should be starting to work on the first planet relatively soon. I also got a couple sk...  [Read More]
Posted in: no reponse dialuoge
 harIII
09-21-2013, 4:31 AM
#6
If you really wanted to have a dialog like that with multiple people you could always inject a DelayCommand () function in front of the lines so they pop up in a timely order giving it the illusion that it's in sequencial order....  [Read More]