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Module Editing Tutorial

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 harIII
12-06-2010, 12:56 PM
#1
Hey, I’m back with my second tutorial which is going to cover the process of creating your own module (not modeling but adding module entries). I’ve noticed that there are several people out there on Lucasforums who don’t know how to do this, imo a very simple operation, so I made a video tutorial of how to actually get down and dirty with modules.

This will cover how to extract a module, compile the area, adding objects, playing with scripts, working with quests, and how to find the textures to reskin the area. I’ve also included the source scripts that I used during this tutorial as well as a lot of the source scripts that I use for Shadows of the Empire so that you won’t have to hunt too hard to get your own source scripts.

I hope this tutorial will help out those who are trying to figure out how to play around with areas and eventually lead to new mods.

Please make sure that you do this important step before you start. The files that I’ve included are my work after I’ve completed the module but what you need to do is copy one of the files. You need to take the file call scripts and copy it do (directory)/swkotor2/modules. This will let you use all the source scripts that I have included. I tried to name my scripts to make them easily identifiable. Sorry about how big this tutorial is, you’re looking at 2 plus gigabytes of videos but there was no way to get around it. Have fun with starting your own modules.

http://www.megaupload.com/?d=UZZP9V5S)
http://www.megaupload.com/?d=3NACER52)
http://www.megaupload.com/?d=2KKO322Z)
http://www.megaupload.com/?d=FFDFAGRT)
http://www.megaupload.com/?d=8F1CYJ9S)
http://www.megaupload.com/?d=94Y1W3NZ)
http://www.megaupload.com/?d=34ADUY4E)
http://www.megaupload.com/?d=0EHEB1RB)
http://www.megaupload.com/?d=NBTSUQ45)
http://www.megaupload.com/?d=EBO2DQ7I)
http://www.megaupload.com/?d=34ADUY4E)
http://www.megaupload.com/?d=0EHEB1RB)
http://www.megaupload.com/?d=NBTSUQ45)
http://www.megaupload.com/?d=EBO2DQ7I)
http://www.megaupload.com/?d=DPTHB4WV)
http://www.megaupload.com/?d=3A8QRC81)
http://www.megaupload.com/?d=CZZOJUGV)
http://www.megaupload.com/?d=OS47WZVL)
http://www.megaupload.com/?d=R6M61NI1)
http://www.megaupload.com/?d=XG0UEPDR)
http://www.megaupload.com/?d=ENBFVMU0)
http://www.megaupload.com/?d=0Z3UYOUQ)
 TimBob12
12-06-2010, 1:48 PM
#2
Thank you SOOOOO Much.

Have been looking for something like this forever.

Could you maybe zip the files up. make them a bit smaller. Also filefront doesn't make you wait.
 harIII
12-06-2010, 2:04 PM
#3
Hmmm, well I haven't been able to use FileFront in the past and I can't upload all the videos at one time on megaupload but I will be willing to give someone the ok to host them for my on FileFront or have someone explain to me how to work with FileFront because last time it didn't work.
 Quanon
12-06-2010, 3:23 PM
#4
You might also consider using MediaFire; you can upload more then one thing at the time. Though I don't think it's that fast. Plus you're also limited to sizes of 200Mb a file.

But kudos on making a nice tutorial! :D
 harIII
12-06-2010, 3:44 PM
#5
I would try that but I know for a fact that some of the videos have reached up to 600 plus mbs, and also I'm going to correct myself. The videos in total are really 5 plus gbs, I said earlier they were 2 plus gbs. The 2 gigs were when the videos were in a zip file, when extracted they are 5 some... Wait a 5 some!?!:drop2:
 jerry.boy
01-09-2011, 11:30 AM
#6
I'm new here and i have a question to anybody who knows what is in that tutorial.
Is adding an objects the same as adding new creatures? Becouse i'm looking for some advice how to add new enemies(I don't want to do nothing else).
Do anybody know?
Maybe you will know (TimBob). I read "a pretty simple question" and I noticed that you were talking about adding characters, and some problems in that metter.
I think that adding enemies will be much easier than adding interesting characters who speaks a lot.
 Qui-Gon Glenn
01-09-2011, 1:31 PM
#7
Search for these terms on the forum search:

Spawning an NPC via script injection
Editing .utc's

An object can be the same as a creature, there are different OBJECT_TYPES.... if you want to spawn an object Creature, it would be declared oCreature, or something like that. You would need to assign that oCreature some value, usually the tag/resref for your custom npc, which is contained in that creatures .utc.

Do some homework... if you are stumped, post a new thread in Holowan and someone will surely help you git r dun.
 JCarter426
01-10-2011, 1:10 PM
#8
FYI, you accidentally repeated four links in the original post (34ADUY4E and the three after it). Might help to rename the links with the names of each part. Also, nice tutorial! I hope once you no longer have to do it half-assed, you can cover reskinning. :p It's something I always screw up... there are so many damn steps to it, it's inevitable that I accidentally skip one or make some minor typo that renders every future step invalid and crashes the game...
 Darth Avlectus
01-10-2011, 3:16 PM
#9
I'm not sure about what modules could be used to add ares to Telos station (besides the obvious existing areas) but indeed I find this to be a very good tutorial!

Not that I ever gave up on my Telos expansion concept, just that what I wanted to do required a higher function 3d modeling program.

Still, this is a great thing to know. Thank you for doing it!
 JediExile
01-10-2011, 5:13 PM
#10
I just downloaded all of the files... can't wait to watch! Thanks for making them. :)
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