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Usurpo

Latest Threads

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Posted in: Republic Commando's Ending *spoilers*
 Usurpo
03-04-2005, 5:24 PM
#1
WARNING: SPOILERS!!!!1!!!1!1111!!one!!111! Anyone else think the ending sucked? Not only is it anti-climatic, blowing a defensless ship out of the freaking sky, but then getting yanked out before you can search for Sev? I mean, would a Republic Comm...  [Read More]
Posted in: Theme Song: 'Clones' by Ash
 Usurpo
03-03-2005, 6:21 PM
#1
I. Love. This. Song. Anyone know where I can grab a copy?...  [Read More]
Posted in: Easy Gen
 Usurpo
02-07-2005, 2:34 PM
#1
Hey guys...I'm starting a new map, and in order for it to work, I have to make use of Easy Gen. I was following the tutorial from http://www.modsonline.com/Tutorials-read-91.html# , and its working well enough, until I get to the point where I have t...  [Read More]
Posted in: Patch Mesh Woes
 Usurpo
08-01-2004, 6:04 PM
#1
Hey guys, Usurpo here with yet another screwy error. This time, it involves a patch mesh. I tried creating one out of a brush, but it just turns red! No texture! I tried inverting it, but the red just went away! If I de-seclect it and try to re-secle...  [Read More]
Posted in: PK3's & Shaders
 Usurpo
04-29-2004, 4:58 PM
#1
GothiX (woot!) just made me a lava shader...I put it in the shaders secrtion of a pk3, and put it in the base. I couldn't find it in radiant. Odd, but whatever. I then put it into base/shaders, and added its name to the list. Now, there is a section...  [Read More]
Posted in: Spotlights (that actually look like spotlights)
 Usurpo
04-28-2004, 9:42 PM
#1
The title says it all...how can I make a spotlight with a visible beam?...  [Read More]
Posted in: Fog
 Usurpo
04-28-2004, 12:21 AM
#1
Yea...stupid newbie question...how do I limit where fog is drawn?...  [Read More]
Posted in: Lava (yes, I searched)
 Usurpo
04-24-2004, 5:49 PM
#1
Alright...is there a lava SHADER, not a texture? I found a texture under basic, but no shader...anyways, I tried applying water-shaders to the top of my lava caulk...and guess what? It worked! WooT! Thing is...no lava shader to use! So...where is it?...  [Read More]
Posted in: Lavafall
 Usurpo
04-24-2004, 5:59 AM
#1
I want to create a waterfall...but instead of water, lava...how should I go about doing this?...  [Read More]
Posted in: Tractor Beam Effect
 Usurpo
04-24-2004, 2:43 AM
#1
How can I get the tractor beam effect, as seen in the Star Destroyer Seige map?...  [Read More]
Posted in: Auto Clipping
 Usurpo
04-24-2004, 2:28 AM
#1
Is there anyway to autoclip a model?...  [Read More]
Posted in: Decompiling?
 Usurpo
03-04-2004, 12:58 AM
#1
Yea. How do you decompile a map? Now, before you all jump at me and demand my head on a pike, let me tell you why it is that I want to know this. As you may or may not know, Hydroball was released at jk2files.com . The map is..well...come to your o...  [Read More]
Posted in: Tuts, anyone?
 Usurpo
03-02-2004, 1:36 AM
#1
Yup. I am looking to get into modeling. I have 3ds Max 6 sitting on my desktop. All I need now is a good tutorial. Anyone want to share the love and pass me a tutorial?...  [Read More]
Posted in: Tuts, anyone?
 Usurpo
03-02-2004, 1:24 AM
#1
Yup. I am looking to get into modeling. I have 3ds Max 6 sitting on my desktop. All I need now is a good tutorial. Anyone want to share the love and pass me a tutorial?...  [Read More]
Posted in: Compiles
 Usurpo
02-07-2004, 5:23 AM
#1
Which bloody compile is the 'nolight' compile?!?!...  [Read More]
Posted in: Custom Textures
 Usurpo
01-31-2004, 11:57 PM
#1
Anyone have a tut on 'em? What do the size of the pictures have to be?...  [Read More]
Posted in: Sounds?
 Usurpo
01-31-2004, 12:43 AM
#1
How do I get a sound to play when a door opens? I have a key set on 'soundset' and a value set on 'hugeplat_start.mp3' . It is real, I checked. How do I get it to play? NOTE: When I try to devmap it, it gives me an error saying it can't find the so...  [Read More]
Posted in: .:Model:.
 Usurpo
01-30-2004, 11:10 PM
#1
I am looking for a big light model...it casts it's own light...I need it desperatly, but I can't find it! Anyone have any ideas?...  [Read More]
Posted in: Range to target_speaker?
 Usurpo
01-06-2004, 2:07 AM
#1
As the title asked, is there a range to a target speaker? If so, how is it modified?...  [Read More]
Posted in: Sounds?
 Usurpo
01-05-2004, 11:33 PM
#1
This is evil. I have a nice torch, via gothiX, [;)] and a good flame to go with it. Thing is, there is no sound! I expected as much, so I opened up assets 0 and found a nice sound to go with it, 'sound\effects\fire_lp.wav'. This is entered onto my fl...  [Read More]
Posted in: Sounds?
 Usurpo
01-05-2004, 10:04 PM
#1
This is evil. I have a nice torch, via gothiX, [;)] and a good flame to go with it. Thing is, there is no sound! I expected as much, so I opened up assets 0 and found a nice sound to go with it, 'sound\effects\fire_lp.wav'. This is entered onto my fl...  [Read More]
Posted in: Regenerating Func_breakables?
 Usurpo
12-14-2003, 7:23 PM
#1
Is this possible? I am making a shooting-range thing for a map I am working on, IGF_HomeFront. Anyways, I want the targets to be able to be shot, but then regenerate. Is there a way to do this?...  [Read More]
Posted in: o.0 This is odd...
 Usurpo
12-13-2003, 2:11 AM
#1
I entered in data areas for my weapons, ammo, and etc...when I devmap the map, they show up...thing is, once the map starts, they are not where they should be! Why is this? [NOTE: I have all faces except one fight tightly into a box...does this have...  [Read More]
Posted in: Music in Maps?
 Usurpo
12-09-2003, 2:18 AM
#1
Stupid question, I know...thing is, I can't seem to find an answer to it. How do I add music to maps? I loaded my music onto the pk3, in the music catagory, set my map to play it as the worldspawn, but it does not play! [NOTE: The value in my map is...  [Read More]
Posted in: Rotation
 Usurpo
11-27-2003, 4:36 PM
#1
Is there a way to rotate brushes 45 degrees instead of the full 90? If so, how do I use it?...  [Read More]
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