Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Jackel

Latest Posts

Page: 11 of 23
Posted in: Switching combat feat animations
 Jackel
08-14-2004, 9:30 PM
#4
Hey Darth that second pic makes it look like you destroyed the two droids with one sweep :D...  [Read More]
Posted in: Sword of Light WIP
 Jackel
08-19-2004, 9:04 AM
#1
Ok time to showcase a sword Im working after it kinda turned out differently then I expected it to .. http://img.photobucket.com/albums/v102/ShadowFox75/kotor/umokayseethrough.jpg Having forgot to make a txi file (oops!) the sword appears in game...  [Read More]
Posted in: Work in progress: Republic Special Forces Equipment
 Jackel
08-19-2004, 2:55 AM
#15
You can restrict your armour to non jedi classes by setting the class alignment restriction to Soldier , Scout and Scoundral all at the same time. Im doing that with a sword im working on and going to put something how the force distorts the sword an...  [Read More]
Posted in: Work in progress: Republic Special Forces Equipment
 Jackel
08-18-2004, 11:20 PM
#9
Originally posted by Achilles That's clever! I would have thought it was done using scripts or something. Hee , nah , I figured that stuff out ages ago , I was experimenting after i had made Mission a jedi but then figured i wanted her as a scout b...  [Read More]
Posted in: Work in progress: Republic Special Forces Equipment
 Jackel
08-18-2004, 10:49 PM
#7
Originally posted by Achilles I'd be interested in seeing how you were able to accomplish the armor dependency. Very cool concept and nice looking skins! I know you said you didn't do much, but the shader on the heavy armor just looks too cool :D M...  [Read More]
Posted in: The Green Lantern
 Jackel
08-18-2004, 3:58 AM
#14
Originally posted by RedHawke The Punisher would fit Canderous to a T! :D AGree wholeheartedly , Candy as the Punisher would be good , and it probably wouldnt be much of a hard skin to make either .. mm Hey what about mission wearing a punisher t-...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Jackel
08-18-2004, 11:27 PM
#120
PIty I cant get Jedi Malak to do flurry and crit strike though , otherwise my Big Bald Z mod would be complete! Muhahahaha!...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Jackel
08-18-2004, 11:02 PM
#118
Originally posted by Achilles You're probably right, although I thought that I'd read that the problem with armors and such was meshes, not animations.:confused: edit : skins are meshes that go over the animated skeletons which is why it doesnt ma...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Jackel
08-17-2004, 3:36 AM
#68
Originally posted by T7nowhere I doubt you will be able to post the blasters on pcgm since they are just resources from another game.( Im not completly certain of pcgm's policies) They dont allow it. See , aint I nice I went and found this: Origina...  [Read More]
Posted in: How do i set custom properties?
 Jackel
08-13-2004, 8:21 AM
#2
First go to : Bifs \ templates \ blueprint, items \ find g_w_waraxe001 (its right down near the bottom of the list) double click on it to bring up the gff editor. Change the "template res" and "tag" (if you plan on this being...  [Read More]
Posted in: A New Malak
 Jackel
08-13-2004, 3:37 AM
#4
The black and shiney textures look good , the red .. to me its to .. RED!...  [Read More]
Posted in: ScreenShots? and mandalorian helmet
 Jackel
08-12-2004, 7:58 PM
#2
In your SWKOTOR.ini file make sure you have these lines : [Game Options] GUIsInScreenShot=0 EnableScreenShot=1 The GUIsInScreenShot=0 means the interface wont show up in pics (good for close ups of characters) The pictures will end up in your main...  [Read More]
Posted in: Trouble with portraits
 Jackel
08-12-2004, 12:08 AM
#7
Originally posted by Achillies How odd. It works on my end. I suppose I should ask the obvious: You did check the override folder to see if there's a file labeled po_mendah, correct? Thats an idea ,make sure the names of the portraits in your ove...  [Read More]
Posted in: KISS tool - what you want of it
 Jackel
08-12-2004, 8:13 PM
#26
Originally posted by The0 svцsh made a good point about dependancies. That was basically the feedback I was asking for before. Just like item files are sometimes dependant on the appearance.2da, I'm sure there are other cases just like this one. It...  [Read More]
Posted in:  Improved Sith Artifacts up at my site
 Jackel
08-11-2004, 5:01 AM
#16
The override folder is a staple part of Biowares engines. They keep the same type of files (2da's uti's etc) but change the way they look in game based on how the rendering engine works. The engine behind Baldurs Gate rendered 2d backgrouns with a me...  [Read More]
Posted in:  Improved Sith Artifacts up at my site
 Jackel
08-11-2004, 1:07 AM
#9
Originally posted by Achillies I saw a message on the Obsidian forum today stating that KotOR II will do more to balance LS/DS specific items. Part of me is thankful, but another part wonders how we're going to be able to make mods like this if they...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Jackel
08-12-2004, 1:49 AM
#16
I personally hate how they have the screenshot stuff set up. If i wanted to do it their way i would but i dont want to. I like doing screenies my way. Ill put up a link to screenies from now on but im not wasting my time setting them up for their st...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Jackel
08-11-2004, 7:31 AM
#11
Slight update to my waraxes .. kinda forgot to give them a credit value so you could only sell or buy them for 1 credits. Oops , my bad! First post updated with the link but here it is again. http://www.pcgamemods.com/6638/...  [Read More]
Posted in: my item pack preview
 Jackel
08-13-2004, 2:43 AM
#53
Originally posted by Achillies DOH!! Just realized that I missed a merchant on my reference sheet. Guess what I'm not doing tonight :D He hardly got anything for sale anyway so it shouldnt take to long to check him out. Just checked , 34 items onl...  [Read More]
Posted in: my item pack preview
 Jackel
08-13-2004, 2:05 AM
#51
Originally posted by stingerhs quick question: why would fazza's store be listed as "kas_fazzastore" instead of "tat_fazzastore"? i'm guessin that fazza was originally intended for kashyyk instead of tatioone. hmm, i hope that do...  [Read More]
Posted in: my item pack preview
 Jackel
08-11-2004, 1:05 AM
#27
Originally posted by Achillies Someone insinuated that T7nowhere was working on one. What would be cool is if someone made a Force Pike so that I didn't have to use a quarterstaff for my mod. I will admit thought, I wished that I had tried those out...  [Read More]
Posted in: Help Achilles name his new mod
 Jackel
08-14-2004, 9:36 PM
#36
I know its to late but this one just came to me The Achillies Files...  [Read More]
Originally posted by Shermed'Out @ Darth333, with "modelchange" I mean like the sith armor.. That makes you look like a sith trooper, or the mandalorian one that makes you look like a mandalorian, there is a ITEM PROPERTY governing what ap...  [Read More]
Darthy .. did you move your post down a bit ? because i swear after i posted mine yours was above it :confused:...  [Read More]
... Why did you necro a post made 6 MONTHS ago. And we have been making items for along time now , the tools for making them are far better then going out and trying to look at several 2da files while playing with anything else. maybe you should try...  [Read More]
Page: 11 of 23