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Jackel

Latest Posts

Page: 6 of 23
Posted in: New color crystal
 Jackel
01-17-2006, 8:12 PM
#7
LiquidZoo:You need to have new models for each of the sabers. Easy way is copy one of the saber models already in the game (rename the model to what ever you want) and either using the replacer function in mdlops or a hex editor replace the name of t...  [Read More]
Posted in: Problem with running a some mods
 Jackel
01-17-2006, 1:56 AM
#6
With Aurora's rebalance mod mod did you unzip/ unrar the files in it? or just drop the entire thing in to override?...  [Read More]
Posted in: Obsidian hiring for multi-platform Action RPG
 Jackel
01-15-2006, 3:28 PM
#10
I would say this is for OE's own IP that they been wanting to do for a while. And now they (have done/are doing) a couple of bigs games they should have enough money (depending on a publishing deal of course) to go ahead and begin (do further) work o...  [Read More]
Posted in: Moving Lips: I KNOW IT HAS BEEN MENTIONED BEFORE!
 Jackel
01-14-2006, 5:05 PM
#2
Found this for you GB: http://www.pcgamemods.com/mod/14116.html Not sure how it works, havent tried it myself....  [Read More]
Posted in: Simple Modding Question
 Jackel
01-14-2006, 4:56 PM
#2
You will need to modify the appearance.2da file to make Bao-Dur wear robes. Check the uti of the robes you want him to wear for the model varience. Then go in to appearance.2da and copy what that model and model texture squares in someone elses line...  [Read More]
Posted in: Recruiting NPC
 Jackel
12-23-2005, 5:24 PM
#2
Which bit of it dont you understand? Just so we dont give you information you already get and can say "oh that, this is how you do that"...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Jackel
12-23-2005, 6:07 PM
#26
Sorry for not replying sooner - was away for several days on holiday and had no access to a comp at all! (bad idea that , must by a laptop :P) Remember that you would still have free access to Force Drain Life, and characters would still automaticall...  [Read More]
Posted in: My KotOR3 Gameplay Ideas
 Jackel
12-18-2005, 5:51 PM
#6
Attacks - Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input. I say just m...  [Read More]
Posted in: NPC Using PC head
 Jackel
12-23-2005, 2:08 AM
#2
Open up your appearance.2da file and look at the P_MAL_C_LRG_01 line for a piece saying "normalhead" copy this number down to Mekel's line and save the file. OPen up your game (after reverting Mekel back to being Mekel) and then try changin...  [Read More]
Posted in: Npc characters into the Pc selectable characters
 Jackel
12-22-2005, 3:15 PM
#9
But it doesn't have an appearance.2da, heads.2da, or any .tga files so how can it add new heads to the game? :eyeraise: Unless it just takes the default NPC heads and puts them in already existing slots... But thats kinda lazy :xp: How does adding...  [Read More]
Posted in: Two questions...
 Jackel
12-18-2005, 6:44 AM
#2
Question 1 If your item doesnt show up a quick (and rough) way of doing it is put in another item and rename the item that is now in the inventory to the name of custom item. Ie if you put w_melee_45 in to the override but oyur items name is dsx_ar...  [Read More]
Posted in: More hilt options
 Jackel
12-18-2005, 5:59 PM
#29
They could do it quite easily, but they would have to ditch the ability to change color crystals. In JA you picked your hilt and your color before the game started. You'd have to do the same in KotOR if you want that kind of flexibility. Why not just...  [Read More]
Posted in: Mod conflict?
 Jackel
12-23-2005, 2:00 AM
#10
Thanks for doing some more testing, that is an extremely weird bug. I agree it would most likely be the same results if your character was a DSM or Carth wasnt a Jedi but was holding a 'saber in his left hand.. Obviously it must mean Carth is so usel...  [Read More]
Posted in: Mod conflict?
 Jackel
12-22-2005, 4:00 PM
#7
Thanks for telling us about that Princess, might be a good thing for us to keep a note of so that next time someone comes in with the same problem you were having we can ask if they have Carth holding a lightsaber or not. One question about it thoug...  [Read More]
Posted in: Wrong robe texture
 Jackel
12-16-2005, 3:12 PM
#2
You will need to open up your uti file and check to see which texture variation it is set to use. If anything but the texture for the dark coloured robe (texture number 2 i think*) then you will need change it to point at that texture. *would check...  [Read More]
Posted in: [TSL] Grapical errors narrowed down (i hope)
 Jackel
12-14-2005, 3:49 PM
#3
The two gui files and the tpc arent in my override folder, even after the patch. What version of the game are you playing? (ie UK, Europe, USA etc). They could be something needed to help translate the game over to a non english language of the game....  [Read More]
Posted in: 2da Help! [ TSL ]
 Jackel
12-12-2005, 9:08 PM
#2
Do you mean by "all darkside powers are still darkside" that when you select a power it says int he description "Dark Side Power" (or what ever it is)? If so then thats just the description of the power, same as the descriptions...  [Read More]
Posted in: I need someone to see what i did wrong on a script
 Jackel
12-11-2005, 3:42 PM
#4
Thats because its not in the scripting part. Its under general tutorials Heres the link to the thread. http://www.lucasforums.com/showthread.php?t=131944...  [Read More]
Posted in: Do you want KOTOR to go next-gen?
 Jackel
12-17-2005, 5:18 AM
#29
PS: I think Mass Effect uses a similar engine too...and that game is awesome... ME uses the Unreal 3 engine. One Q: do people who say change the engine mean change the graphics engine or the underlaying mechanics engine? It would be best to keep t...  [Read More]
Posted in: help creating powers
 Jackel
12-07-2005, 1:47 AM
#3
My suggestion is think of what YOU want as a force power first and foremost then make that one first rather then making what others want. If you decide you want Force Shield Breaker (stolen blatantly from Bao Dur) and want to see it in game script...  [Read More]
Posted in: [Modding] How do I make an item unbreakdownable?
 Jackel
12-03-2005, 7:22 PM
#4
No worries, I too have forgotten the whole "if you change it you must get a new one" thing and spend half an hour one day wondering why a sword I made had the texture etc but not the stats!...  [Read More]
Posted in: [Modding] How do I make an item unbreakdownable?
 Jackel
12-03-2005, 7:05 PM
#2
There should be an option when looking at the uti file for the hak-pad to make it a plot item. Plot items cant/wont be broken down by using the work bench. You will need to put a new hak pad in to your inventory after you do this as the game saves w...  [Read More]
Posted in: Double wristed lightsaber, possible?
 Jackel
12-12-2005, 2:38 PM
#42
Trust me, I'd like a wrist mounted lightsaber as well, but that can only be done in Jedi Academy. I once actually dual weilded them in that. .... Um ... Mate, read the thread. Oldflash not only attempted to make one, He made one. Not trying to soun...  [Read More]
Posted in: More Kotor III Rumour News!
 Jackel
12-23-2005, 6:17 PM
#68
Games inside booklet are: (inorder as shown) [QUOTE=kookaburra]4.Brute Force 2 6.Brute Force 2 You posted this one twice, with different numbers. Maybe proof reading oyur post might help 11.Hitman 5 Funny, there wasnt even a Hitman 4! 13.Jade Empi...  [Read More]
Posted in:  Finally: A Mod to skip (most of) Peragus
 Jackel
01-17-2006, 2:21 AM
#48
Just wondering how many files are supposed to be in the mod. I only have one, medlog.dlg, and was wondering if there are supposed to be others since the only part of the mod that works for me is the first medical console. When I get to the security c...  [Read More]
Page: 6 of 23