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Jackel

Latest Posts

Page: 12 of 23
Posted in: Your new mods: release your source code!
 Jackel
08-11-2004, 12:49 AM
#8
Originally posted by StormTrooper789 Can't moderators edit all posts? Yes but its not polite to edit another Mods post. ;) I can gaurantee you Darth if i ever have source code for any mods i make ill add it to the zip file....  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Jackel
08-10-2004, 12:38 AM
#8
thanks guys , and Achilles id ut up the stats but i forgot what they were :p stingerhs : i noticed you saying your only making minor skin mods due to havig paintshop pro , ive only got paintshop pro aswell and i think its good , except for the fact...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Jackel
08-09-2004, 10:35 PM
#4
Its also why I dont put stats in the readme or in a post , i dont need epopel telling me "but its not powerful enough! it should do 50000 damage and insta kill everyone!!11!" Also screenshots are only put up sometimes so I dont have to ar...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Jackel
08-09-2004, 10:25 PM
#1
I proudly present three new packs my me up at pcgamemods. Pack 1 : Jackels Waraxes. *UPDATED* Three new waraxes for you to play with, each can be found or bought in game. All upgradeable. http://www.pcgamemods.com/6638/ Pack 2 : Jackels Pink Sab...  [Read More]
Posted in: Calo Nord Desert Reskin
 Jackel
08-10-2004, 12:19 AM
#11
Looks good , Dling it now....  [Read More]
Posted in: PC Customization pack I RELEASED :)
 Jackel
08-09-2004, 10:03 PM
#5
Im guessing the KISS system works onlong the same sorts of lines as the weidu system. Now it just needs to be made so a complete coding idiot like me can use it :D...  [Read More]
Originally posted by MattColejk hehehehehehehehehehehehe :D:D:D Thx Achillies, but i do have one problem, its a bit weak look here: http://massassi.yavin4.com/sw/g_pike.htm this descirtion makes it seem a horriblely nasty peice of work and to hav...  [Read More]
Posted in: my item pack preview
 Jackel
08-10-2004, 1:01 AM
#24
Actually the Axe looks perfectly fine when hes holding another weapon in his other hand , though you cant hold two axes. Which would be one of the first things id do if we had more models of them. two hand axes plus mandolorian assualt armour would l...  [Read More]
Posted in: my item pack preview
 Jackel
08-10-2004, 12:53 AM
#21
What we need now is someone making some ew Axe models so we can have different types of Axes in game , Achilles even expressed interest in making some. Oh and have you noticed , the females dont really hold the axe properly , it sort of goes through...  [Read More]
Posted in: my item pack preview
 Jackel
08-08-2004, 7:08 PM
#14
Originally posted by Achillies *Mission's Blaster* <Taris, Undercity - Found in Mission Vao's inventory> Feats Required: Weapon Proficiency - Blaster Pistol Damage: Energy, 5-10 Damage Bonus: +2 Sonic Range: 10m Critical Threat: 20-20,x...  [Read More]
A bit bright for my taste but i like the grey , be using that one....  [Read More]
Posted in: Turret mod
 Jackel
08-08-2004, 8:10 AM
#2
You mean Kittys mod that disables all the random turret mini games ? But not the ones that are part of the story line ? Or a different Turret mod ?...  [Read More]
Posted in:  My Item Packs, Revan The White Pack Bugs N Notes
 Jackel
08-09-2004, 7:46 AM
#20
Originally posted by RedHawke Jackel also has used one of those files for one of his mods, and probably some other modders have as well. They are the cause of the Star Forge problem from what info I have gathered. Thanks! :D Yep and now ive change...  [Read More]
Posted in:  My Item Packs, Revan The White Pack Bugs N Notes
 Jackel
08-08-2004, 7:43 AM
#5
Originally posted by RedHawke Jackel if you want help with that, scripting wise, PM me! :D Also I created some cool pink accented custom handle skins for those pink sabers of yours, PM me your email if you want the textures and the edited .mdl / ....  [Read More]
Posted in:  My Item Packs, Revan The White Pack Bugs N Notes
 Jackel
08-08-2004, 5:52 AM
#3
Damn it , that means ill have to update my pink sabers now and find other places to put them. Oh well i was going to eventually get around to doing hat anyway .. blah. :p...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-09-2004, 3:05 AM
#22
Originally posted by Achillies Is there an actual "Mandalorian Vibroaxe" in the game or are you using the Gamorrean model? If there are axes that I don't know about, then a whole new world just opened up for me :) TIA Far as i know there...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-09-2004, 12:37 AM
#16
Im pretty sure that the Upari Amulet was meant to be the "reward" you get for helping out that Wookie when you get rid of all the Mandalorians in the shadowlands, so i figured maybe he had stolen it from the wookie. Ive also given him a Ma...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-08-2004, 11:57 PM
#14
Originally posted by Achillies Maybe one of the Mandalorians on Kashyyyk and the other could replace the Mandalorian armor on the Unknown World. Another option might be Jagi's corpse, but that's side-quest dependent. Ive shoved the red one on to t...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-08-2004, 10:42 PM
#12
I found out why the skins wouldnt work .. i hadnt updated the disguise part of the uti. D'oh! :eek: Done so but that meant changing the appearance.2da, Blah. Anyway the blue ones going on Sherruk - (lead mando on Dantooine). And three more still...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-08-2004, 6:53 PM
#11
Im going to do the mando armour in red and yellow aswell to replace the normal ingame colours. I figure Mandolarioans seeing they are a batle hardened lot dont really want completely red , blue or yellow armour they would prefer only the armour plati...  [Read More]
Posted in: Xanetia's Armour up at pcgamemods
 Jackel
08-08-2004, 7:52 AM
#9
Keeping my blue theme going , heres a modifed mando skin , blue and black http://img.photobucket.com/albums/v102/ShadowFox75/kotor/mando1.jpg http://img.photobucket.com/albums/v102/ShadowFox75/kotor/mando2.jpg I can get it working in game if i dont...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Jackel
08-08-2004, 8:04 AM
#15
Originally posted by Darth333 Thanks! good to know: i never used that feature, i do almost everything with gff. And about the leftovers from nwn, they are all over the place. Here is a sample of what i found i nwscript.nss: int POLYMORPH_TYPE_TRO...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Jackel
08-08-2004, 5:58 AM
#11
Originally posted by RedHawke ^^^^ It's not just new baseitem.2da lines but new appearance.2da lines as well... Any custom discuise property and KOTOR Tool's Item Editor also has issues with them. Just an F.Y.I. I also do most of my stuff with a GF...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Jackel
08-08-2004, 2:32 AM
#6
Originally posted by Achillies Stolen - ? Left over from NWN i believe Originally posted by Achillies Stack Size - ? Hot many in the stack. Again left over from NWN. Ie how many are put in to your inventory when you take it off a bad guy. In NWN...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Jackel
08-09-2004, 6:13 AM
#174
Originally posted by Achillies These are kinda fun.... http://img22.exs.cx/my.php?loc=img22&image=roomwithaview.jpg I Like it , how much do you want for it ? Oh and can you sell my some furniture. :D...  [Read More]
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