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Jackel

Latest Posts

Page: 10 of 23
Also make note folks , if you find things like kas_twostroe.utm in a tatttooine module , its meant to be there. It may sound stupid "what the ? A kas file in tat ? thats stupid!" I felt the same way when I begun changing stuff about and cam...  [Read More]
Posted in: The Pilots New Clothes
 Jackel
08-23-2004, 8:12 AM
#1
Compatible with Achilles clothing mod comes a new recolour fo Carths basic clothing. Deciding I hate brown I went with red , black , grey and greenygold colours. http://img.photobucket.com/albums/v102/ShadowFox75/kotor/Carth1.jpg http://img.photobu...  [Read More]
Dammit! your using the jedi malak skin! :D Im working on a Zaalbar remake that uses that (but reworked of course) and makes Z a Jedi Guardian :D...  [Read More]
Posted in: Gloves of Light
 Jackel
08-23-2004, 5:40 AM
#4
Originally posted by Achilles Are there only going to be one pair? Perhaps you could put a pair on each planet? I quickly chucked the six i described together , standard descrip for each , thinking baout making one or two sets DS only and LS only...  [Read More]
Posted in: Gloves of Light
 Jackel
08-23-2004, 4:56 AM
#1
ok working on a set of gloves that will give non jedi users the ability ti weild lightsabers without having to change either their utc file or use the ave game editor to add in lightsaber prof. But im not sure where to put them , Korriban or Dantooin...  [Read More]
Posted in:  I am Jedi!
 Jackel
08-23-2004, 5:02 AM
#7
Originally posted by RedHawke ^^^^ Were just really fast with a mouse thats all! :D Being over eager to try out a new mod was your downfall ;) Shosey : did you include tk102's modified files that come with his save game editor (or make your own)...  [Read More]
Posted in:  I am Jedi!
 Jackel
08-23-2004, 4:46 AM
#4
I can see it :p http://kotor.hosey.org/iamjedi/ From Shoseys front page : Kotor Mods Ebon Hawk Basement High Stakes Pazaak I am Jedi! <------------- Right there guys ;) Skip Endire Spire...  [Read More]
Posted in: Jackel's jackelskotorstufff mod
 Jackel
08-23-2004, 3:58 AM
#2
Does the ELite FOrce mod have a p_mission.utc file in the package ? If so did you override the p_mission.utc file that comes with the new mission armour mod ? If not can you check to see if Mission has Medium Armour profecieny. Also check your co...  [Read More]
Posted in:  Make Mission A Jedi Mod Released at my site
 Jackel
08-22-2004, 3:05 AM
#7
Sounds good RedHawke! ~looks at his Big Z Jedi Mod~ Hmm doesnt look as impressive any more ... I did what Achilles did and edited utc files .. :p...  [Read More]
Posted in: any new models released?
 Jackel
08-20-2004, 11:19 PM
#3
I kow T7 has a "Force Pike" model that hes working on/finished/texturing. Svosh is working on some masks , theres a thread on this page about another guy whos making a mask. And images are turned off for the forum so we cant post pics onl...  [Read More]
Posted in: Having trouble editing an Item, please help.
 Jackel
08-21-2004, 9:50 AM
#6
No worries , glad we could help. Any other Q's dont be afraid to ask them ....  [Read More]
Posted in: Having trouble editing an Item, please help.
 Jackel
08-20-2004, 11:27 PM
#4
Originally posted by Nodakrattler I believe you need to change the base item to that of the armor you want. If you're using gff editor you'll change the number from 38 to 42. Hope this helps. One last thing I think this will also change the defense...  [Read More]
Posted in: Work in Progress: Silverlined Jedi Robe
 Jackel
08-21-2004, 9:57 PM
#28
Originally posted by Cerasumat Tried that, but jedi robes seem to ignore them (perhaps becase they are not supposed to have any envmap texture set to them in the first place? :confused: ) Another greeeat idea by Bioware .. Like how the Star Forge...  [Read More]
Posted in: Work in Progress: Silverlined Jedi Robe
 Jackel
08-21-2004, 9:47 PM
#26
Originally posted by Cerasumat One note though: i am adding a custom apearance.2da file that sets the envmaptexture for all Player Character models to CM_Baremetal. Thats the only way i know of to get shiny effects on a robe. What about trying a tx...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Jackel
08-20-2004, 11:39 PM
#15
Originally posted by Cerasumat Ditto, even i can draw a few strait lines....when im not drunk :) Just start with something small, check out the sticky threads for how-to's, search for solutions if you encounter problems, and post a question if you...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Jackel
08-20-2004, 11:13 PM
#13
Originally posted by BobRichter I would say I have _some_ (but not a lot of) experience, and in my experience, good tools are the keys to good modding. From what I've looked at already, it seems I have some excellent tools and some good tutorials to...  [Read More]
Posted in: Warping problem
 Jackel
08-21-2004, 5:50 AM
#8
Originally posted by Achilles Are you using Search here or at PCGameMods? The search function here will take you to page that tells you that your search is in progress. It may take a few minutes, but it should eventually present you with a list of r...  [Read More]
Posted in: Swords of Light/Darkness Up at pcgamemods
 Jackel
08-20-2004, 12:39 AM
#3
No probs stingerhs and the yelling part "NOTE : PARTS OF THESE SWORDS ARE ..." is there like hat so people dont load a game and then complain becuase the sword is half invisible. The fun thing is you can tint the colour of the see through...  [Read More]
Posted in: Swords of Light/Darkness Up at pcgamemods
 Jackel
08-20-2004, 12:31 AM
#1
Ok got them up Screenshot: http://img.photobucket.com/albums/v102/ShadowFox75/kotor/umokayseethrough.jpg Link to them : http://www.pcgamemods.com/6839/ Originally posted by Jackel Readme - Swords by Jackel I decided to make a couple of unique Je...  [Read More]
Posted in: Get a handle on things [Saber Hilts]
 Jackel
08-21-2004, 2:26 AM
#30
Originally posted by shosey where did the swords of fire and ice come from, I couldn't find them with search. I belive they were photoshopped glows over normal blades after the screenshot was taken....  [Read More]
Posted in: Sword of Light WIP
 Jackel
08-19-2004, 11:23 PM
#8
Stats : Sword of Light Made from an unknown metal and a sliver of a rare crystal, The Sword of Light is a ancient weapon of the Lightside of the Force that can harness the force to help defeat the Darkside. - (Upgradeable) 2-12 melee damage +2-12...  [Read More]
Posted in: Sword of Light WIP
 Jackel
08-19-2004, 4:46 PM
#7
Originally posted by stingerhs total sweetage, jackel. btw, i never could get my skins to work for my weapons (except saber hilts). how did you do it? I change the model variation withen the uti file, then extract the mdl and mdx file for the basei...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Jackel
08-21-2004, 6:06 AM
#136
Originally posted by bneezy Well put. After seeing what went on over at Lancers Reactor and the crap that was said by some people who decided "They made have made the models and textures them but they dont own them so i have every right to use...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Jackel
08-21-2004, 5:42 AM
#134
Originally posted by CaptainSkye Touching on the whole legal subject; where is it writen that porting things from JA into KotOR is illegal? Supposedly porting things from KotOR to JA is illegal, but I'm not so sure its the other way around, is it? I...  [Read More]
Posted in: Extending force power time?
 Jackel
08-21-2004, 10:01 PM
#59
Originally posted by maddogsz as im going threw the folders it seems some none biower guy has alrady modifyed it alot he has inserts like this //MODIFIED by Preston Watamaniuk March 23 Preston is a Bioware coder. He just doesnt add "//MODI...  [Read More]
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