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GothiX

Latest Posts

Page: 4 of 30
Posted in: Bump Mapping
 GothiX
06-29-2004, 9:56 AM
#2
I wouldn't suggest Bumpmapping for detail - it doesn't look that good, and it's being added/removed with each new Q3map2 version.. quite annoying....  [Read More]
Posted in: Peanut Butter!
 GothiX
06-29-2004, 9:53 AM
#10
I broke that CD into a buhjillion of pieces, so that won't happen. Jedi_Vogel, I created some paths - are there any paths in specfic you'd like to know how to make?...  [Read More]
Posted in: Peanut Butter!
 GothiX
06-29-2004, 7:40 AM
#6
I didn't, I hate that crap. Time to kill my parents. Also, I'll send you a map with some different types of curved pathways later today....  [Read More]
Posted in: Peanut Butter!
 GothiX
06-29-2004, 7:16 AM
#4
Damn, I'm afraid that I cannot send you the map file, for siomple reason: I no longer have PB's, or any other map file, and my back-up disc appears overwritten with, eh, Westlife songs. No worries tho, I'll recreate it and send it to you. :)...  [Read More]
Posted in: Peanut Butter!
 GothiX
06-29-2004, 6:28 AM
#2
Give me your e-mail adress, and I'll send Peanutbutter's mapsource your way....  [Read More]
Posted in: Tournament of Iyusha.
 GothiX
06-28-2004, 7:09 PM
#3
Kengo was a he last time I checked, Kurg. Also, I think you are indeed the only one who has this error.....  [Read More]
Posted in: Clipping a Cylinder?
 GothiX
06-28-2004, 8:33 AM
#6
TW Verts rarely occur on patches....  [Read More]
Posted in: WIP: Endor Docking Bay
 GothiX
06-23-2004, 3:39 AM
#2
Looks like it isn't lit. :/...  [Read More]
Posted in: Terrain
 GothiX
06-28-2004, 4:09 PM
#25
Looks like you're using an old version of PS - my version has a "channels" tab there.....  [Read More]
Posted in: Terrain
 GothiX
06-27-2004, 5:55 AM
#21
PS can do it, add a new channel in the channels tab (bottom-right), and make it completely white, save it as a 32-bit TGA. (FYI: Each channel uses 8 bits, and you're using four channels: R, G, B, and an alpha channel. A 24-bit TGA will only use RGB c...  [Read More]
Posted in: Terrain
 GothiX
06-25-2004, 11:44 AM
#16
Eh, Lauser, you're wrong. Alphamod blending is based on vertexpoints, so dropping the alpha_0 brush in the middle of a plane isn't going to work. Also, if you'd put it at all 4 points, it wouldnt work, since you're then marking the whole surface as a...  [Read More]
Posted in: Terrain
 GothiX
06-24-2004, 4:28 AM
#8
Q3map_surfaceModel has never been taken out, actually. It's a lovely feature, but you'd better have some decent models to go with it. :)...  [Read More]
Posted in: Terrain
 GothiX
06-22-2004, 5:51 PM
#2
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8276...  [Read More]
Posted in: Cath skylight?
 GothiX
06-21-2004, 6:44 AM
#2
http://shaderlab.com/q3map2/shader_manual/ Check q3map_sunExt and q3map_skyLight...  [Read More]
Posted in: fancy sabers
 GothiX
06-23-2004, 3:33 PM
#9
Actually, all mods HAVE to have that in the bottom, as stated by Lucasarts and Raven Software....  [Read More]
Posted in: fancy sabers
 GothiX
06-23-2004, 4:45 AM
#6
Originally posted by HalfSwedeLarz i dont download ANYTHING unless its supprted by the makers of the game i got the Alaris hilt pack Darth Vaders skin Mystic Jawa skin and the sitthlords punisher skins Nothing is officialy supported by either Raven...  [Read More]
Posted in: crusher thing...
 GothiX
06-19-2004, 8:03 AM
#2
Yeah, you script them. It's pretty basic scripting, should be easy. :)...  [Read More]
Posted in: What's the best way to create sand dunes?
 GothiX
06-20-2004, 7:22 AM
#7
Possibly, to accent some places with a darker texture....  [Read More]
Posted in: What's the best way to create sand dunes?
 GothiX
06-17-2004, 6:14 PM
#5
Trisoup it, vertex edit it, then apply a shader to it with q3map_nonplanar and q3map_shadeangle in it. For blending, check SplashDamage for alphaMod blending tutorials....  [Read More]
Posted in: _remap key
 GothiX
06-15-2004, 5:02 AM
#2
Use a texture that's the actual size of the model's original texture....  [Read More]
Posted in: Lighting
 GothiX
06-15-2004, 1:46 PM
#7
q3map_surfacelight kind of owns pointlights....  [Read More]
Posted in: Lighting
 GothiX
06-15-2004, 5:04 AM
#5
Well, a lava shader with q3map_surfacelight >7000 would be a good place to start, and if the vulcano's opening is visible from the inside, use a skyshader with q3map_sunext, with a 70-80 elevation....  [Read More]
Posted in: spawn npc every X seconds?
 GothiX
06-13-2004, 10:08 AM
#4
Count -1 would work better....  [Read More]
Posted in: Changing your IP?!?
 GothiX
06-14-2004, 5:48 PM
#27
OMGWTFBBQ I like pie....  [Read More]
Posted in: Trying Not to be Discouraged...
 GothiX
06-14-2004, 7:28 AM
#18
Rgoer has been around the Q3 modding scene for ages, and has always been one of the best mappers around, with great knowledge of the engine. If anyone deserves to work at Raven (or Id, because he's got the talent for it), it should be him....  [Read More]
Page: 4 of 30