Im making an FFA MP map, take a look, this screenshot shows the whole map (i used noclip) moved to a point where you could see the whole thing (look at my r_speed thing at the top) It looks good... considering I heard you were supposed to get about 25,000 in MP (or was it 2,500?!) But look at the FPS, its 15!
Screenshot in game, 15 FPS, with r_speed at the top (
http://home.ripway.com/2003-11/40395/shot0220.jpg)
I think the problem is, no matter where i go, the game draws the whole map. I put in hint brushes and antiportals, still.. drew the whole thing. Take a look at the next to shots, the first one is the whole map in GTKs 2-D display. The next one, is just the structural in the 2-D display:
GTK Whole Map, structural + detail (
http://home.ripway.com/2003-11/40395/GTK_all.JPG)
GTK, Only Structural (
http://home.ripway.com/2003-11/40395/GTK_structure.JPG)
I think its not working because I have a lot of glass windows (because of this, I cant use areaportals) so... what can I do? I used to get about 50-60 FPS, but then I started adding more advanced details in.... and... of course it dropped. The average FPS is 25...
Another thing might be, the sky im using has a cloudlayer, but before, even with the cloud layer, it still had 50-60 FPS. Graphics are on high, just low resolution. Another problem is, I think theres too many portals, take a look at my compilers log:
BSP -vis -fast -light -fast
2.5.11
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/
--- BSP ---
entering shaders/shaderlist.txt
***EDITED, I deleted the shader part***
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
0 areaportals
Size: -2768, -3152, -176 to 2712, 2168, 1440
block size = { 1024 1024 1024 }
162 leafs filled
writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.prt
--- WriteSurfaceExtraFile ---
Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.srf
Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
Storing lightgrid: 0 points
Wrote 3.0 MB (3094540 bytes)
15 seconds elapsed
2.5.11
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/
--- Vis ---
fastvis = true
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.prt
932 portalclusters
3220 numportals
2703 numfaces
6440 active portals
0 hint portals
visdatasize:111848
--- BasePortalVis (6440) ---
0...1...2...3...4...5...6...7...8...9... (10)
creating leaf vis...
Total visible clusters: 613802
Average clusters visible: 658
Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
Storing lightgrid: 0 points
Wrote 3.1 MB (3206388 bytes)
12 seconds elapsed
2.5.11
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/
--- Light ---
Fast mode enabled
entering shaders/shaderlist.txt
***Deleted Shaders***
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.srf
Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
--- SetupGrid ---
Grid size = { 64, 64, 128 }
92794 grid points
37 point lights
33 spotlights
0 diffuse (area) lights
10 sun/sky lights
80 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (17)
86 x 83 x 13 = 92794 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
325452 luxels
174752 luxels mapped
48483 luxels occluded
80 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (26)
0 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (2)
24421 vertexes illuminated
--- StoreSurfaceLightmaps ---
241008 luxels used
294912 luxels stored (81.72 percent efficiency)
388 identical surface lightmaps, using 11245 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
18 BSP lightmaps
18 total lightmaps
84 unique lightmap/shader combinations
Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
Storing lightgrid: 92794 points
Wrote 4.1 MB (4324504 bytes)
68 seconds elapsed
So, yeah... what do you think? How can I raise my FPS?!
-luke