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GothiX

Latest Posts

Page: 5 of 30
Posted in: Free Rotation !
 GothiX
06-12-2004, 2:34 PM
#6
Complex geometry can be rotated, but not moved after that....  [Read More]
Posted in: Trying Not to be Discouraged...
 GothiX
06-12-2004, 5:52 PM
#13
Yup. Don't you guys read the Map-Review/levelsource news? :p...  [Read More]
Posted in: Trying Not to be Discouraged...
 GothiX
06-11-2004, 1:14 PM
#10
If you want good practice, I recommend checking out the maps by Ravensoft, and the ones reviewed at MR with scores of 8+, and try to recreate them. Don't release them, just use them for personal practice - I've learnt lots from doing this with baseq3...  [Read More]
Posted in: Trying Not to be Discouraged...
 GothiX
06-11-2004, 9:36 AM
#2
Those reviews can also be a guide as to what not to do in a map, which you can use to improve. ;)...  [Read More]
Posted in: JKA Bespin Maybe?
 GothiX
06-11-2004, 1:15 PM
#8
Originally posted by Jedi_Vogel And wait for their reply of "No" :lol: They allow us to port JO -> JA, so I don't think you'll have much of a hassle about it....  [Read More]
Posted in: JKA Bespin Maybe?
 GothiX
06-11-2004, 9:38 AM
#5
Originally posted by zag making a bespin with extras requires the .map file which raven wont give us You can ask raven for permission to decompile it....  [Read More]
Posted in: Spotlight
 GothiX
06-08-2004, 5:40 PM
#4
It's quite easy, check the thread by seven_dc at SD, it explains the basics....  [Read More]
Posted in: Spotlight
 GothiX
06-08-2004, 5:30 PM
#2
I'll have a go at it later today, but did you try to mss with alphaMod volumes yet? Should be pretty fun on this one. :)...  [Read More]
Posted in: The Downside of Yavin Sky!
 GothiX
06-11-2004, 9:33 AM
#14
Originally posted by Codja X What I've done as well is setup a sun in the sky in terragen and synched it with the sun entity - a good way to get nice sunlight effects EWntity suns suck. Use q3map_sunExt instead....  [Read More]
Posted in: The Downside of Yavin Sky!
 GothiX
06-08-2004, 9:47 AM
#9
http://www.nibsworld.com/rtcw/tutorial_skybox.shtml In JA, the entity is called "misc_skyportal"....  [Read More]
Posted in: The Downside of Yavin Sky!
 GothiX
06-08-2004, 6:14 AM
#5
Use a portal skybox to cover it up....  [Read More]
Posted in: You do NOT want to believe this...
 GothiX
06-07-2004, 1:57 PM
#29
LAMAR CUM HERE & DUEL SO ULL C I PWN U...  [Read More]
Posted in: 3 Couestion
 GothiX
06-08-2004, 4:48 AM
#9
Surfaceparm forcesight in a shader makes it visible for force-seeing players only....  [Read More]
Posted in: Keys and Values
 GothiX
06-06-2004, 4:13 PM
#10
You posted 3 hours after I did....  [Read More]
Posted in: Keys and Values
 GothiX
06-04-2004, 3:01 PM
#6
*bashes head on desk*...  [Read More]
Posted in: Keys and Values
 GothiX
06-04-2004, 11:30 AM
#4
http://mapping.powered.cz/q3entities/...  [Read More]
Posted in: Thx
 GothiX
06-03-2004, 10:55 AM
#5
Theere is something about Finns and being cool, I swear....  [Read More]
Posted in: Cliff...
 GothiX
06-04-2004, 4:45 AM
#24
_remap is used to remap textures/shaders in the model. To remap all shaders to a given shader, use "*;models/mymodel/mytexture". To remap a specific shader, use "models/mymodel/old;models/mymodel/new". Take from the Q3A entity d...  [Read More]
Posted in: Cliff...
 GothiX
06-03-2004, 4:26 AM
#19
Use the _remap key on a misc_model....  [Read More]
Posted in: Cliff...
 GothiX
06-02-2004, 4:34 AM
#4
Model it, or forget it....  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 GothiX
06-02-2004, 4:55 AM
#16
I always use areaportal so that they're completely inside the door, and lightblock at the same edge as the door (Which, if the shader was an actual texture, would've caused z-fighting)....  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 GothiX
06-02-2004, 4:33 AM
#14
You'll want to use a seperate brush for each shader....  [Read More]
Posted in: WARNING: Hit per-surface style limit
 GothiX
06-02-2004, 11:36 AM
#5
Multiple switchable lights on a surface can cause this as well....  [Read More]
Posted in: JA SP: Syndicate:Initiation
 GothiX
06-07-2004, 12:55 PM
#21
O-o-o-orbital? *hugs Amidala*...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 GothiX
06-05-2004, 1:18 PM
#18
Restless Endeavour! Hell yes! Ahem, looks good Lasse. :)...  [Read More]
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