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zeimi

Latest Posts

Page: 2 of 2
Thank you Wade, that did the trick! :cool:...  [Read More]
I tried to create water with deformvertexes wave. The waves look pretty nice but the water doesn't feel water meaning it's impossible to swim in it (player trying to swim falls to the bottom of the pool). I used the following shader code, which works...  [Read More]
Posted in: Making Vehicle Respawn
 zeimi
04-25-2004, 8:39 PM
#6
I don't think the vehicle type has any effect on spawning. Just use desert spawnscript and use the targetnames the tutorial tells for your TIEs. (swoop1, swoop2 if I remember right)...  [Read More]
Posted in: Making Vehicle Respawn
 zeimi
04-25-2004, 10:31 AM
#4
You only need to make a vehicle(npc) to use itself when dying. Using npc_target with targetname and worldspawn spawnscript will bring you results. Tutorial for respawning the vehicles (http://www2.ravensoft.com/users/mmajernik/misctuts/respawningveh...  [Read More]
Posted in: Water with waves?
 zeimi
12-07-2003, 11:49 AM
#1
How can I create water that makes up-down waves on it's top? I remember seeing water like this in single player. Also what is the correct way of doing flowing water? I'd like to create a water pipe from where water falls down to my pool. Any texture...  [Read More]
Posted in: Compile issues...
 zeimi
12-05-2003, 1:29 PM
#3
Just remember to always compile with an option that has "BSP" in it. About brush disappearing: Are you sure that you haven't pressed CTRL-D in accident? That hides detail brushes. Pressing it again shows them again....  [Read More]
Posted in: Total Jedi War - TFFA Project.. Help!
 zeimi
12-05-2003, 12:53 PM
#17
I can't possible imagine what could be so difficult with skies. Try both: 1. Select the brush you want to apply the sky, very likely your area roof/ceiling brush. At the start it should be caulked (apply textures/system/caulk to all sides). Then sel...  [Read More]
Posted in: kung fu?
 zeimi
11-22-2003, 2:27 PM
#8
Dirty windshield ;O...  [Read More]
Posted in: Vehicle pool slots?
 zeimi
11-19-2003, 4:21 AM
#2
That's not a good way of respawning vehicles. Use scripting instead. Click for tutorial (http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)...  [Read More]
Posted in: Making Trees
 zeimi
11-19-2003, 4:19 AM
#7
Most of the yavin trees with _b in their name don't work without doing something additional. I made a list about those trees and will post it later today. Edit: These are the trees that didn't work: models/map_objects/yavin/tree8.md3 models/map_obj...  [Read More]
Posted in: can you covert hal-life maps to jk2
 zeimi
11-14-2003, 6:16 AM
#5
I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2? They are both ID engines, right? They can't be totally different xd...  [Read More]
Posted in: Rather basic LE shaders
 zeimi
11-08-2003, 11:19 AM
#1
My very own light emitting shader... textures/jedi/lamppu { q3map_lightimage textures/jedi/lamppu_glow qer_editorimage textures/yavin/met_light01.jpg q3map_surfacelight 400 q3map_lightsubdivide 128 q3map_nolightmap { map textures/yavin/met_light01 b...  [Read More]
Posted in: Yavin trees
 zeimi
10-14-2003, 9:10 PM
#3
Heh. In fact I did already and all models started to work as they should as if they were struck by lightning :D...  [Read More]
Posted in: Yavin trees
 zeimi
10-12-2003, 6:14 AM
#1
I'm using GtkRadiant configured to work with Jedi Academy. Many models seem to work fine with it but when I plant some trees around, only the trunk is visible in-game. And the problem becomes more strange when I use r_showtris command. It shows me th...  [Read More]
Posted in: Leaf with too many portals (MAX_PORTALS_ON_LEAF = 128)
 zeimi
10-10-2003, 11:38 AM
#13
Erm. What I said was (very dumb) sarcasm......  [Read More]
Why not make all brushes detail then if you want a fast VIS process? :p...  [Read More]
Posted in: r_showtris command
 zeimi
10-08-2003, 4:56 AM
#4
Thanks, Killa. I'll have to try that developer command... Why is it so that no tutorial that speaks of r_showtris speaks nothing about /developer? And if I can see the polys what good can it do if the textures are hiding them?...  [Read More]
Posted in: r_showtris command
 zeimi
10-07-2003, 2:41 PM
#1
Many tutorials speak of this magical triangle-showing command. When I set it to 1 why do I see all textures the same as usually?...  [Read More]
Posted in: Skybox problem
 zeimi
10-07-2003, 2:40 PM
#4
See if the texture is rounded by one pixel wide white line. Then it is a shader and should work....  [Read More]
Posted in: Skybox problem
 zeimi
10-07-2003, 10:41 AM
#2
Did you apply the sky shader, not the textures of the shader, to the visible faces of brushes?...  [Read More]
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