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RalKon

Latest Posts

Page: 1 of 3
Posted in: map models
 RalKon
03-05-2004, 3:46 PM
#3
is there any good tutorials for modelling with milkshape... and can milk shape do player models and saber models as well??...  [Read More]
Posted in: Texturing cylinder
 RalKon
02-19-2004, 2:31 PM
#1
Maybe I am just missing the place to do this, but in the old JK2radiant you could adjust textures placed on cylinders and cones. Is this still possible in GTKradiant and where can I find it? The usual surface inspector doesnt seem to do anything. If...  [Read More]
Posted in: Light question
 RalKon
01-29-2004, 9:42 PM
#4
ok, so lets see if I am in correct in my understanding here..... If I create a light with the value of say 50..... and scale it to the value of 9.... the light wont get any brighter but anything within the lights radius will be at th 50 setting inte...  [Read More]
Posted in: Light question
 RalKon
01-28-2004, 8:02 PM
#1
I know I am gonna probably sound dumb for asking this, but its the first time I have run across it and so I dont understand it exactly. I am sure that everyone knows when you create a light you can change it properties in many different ways. I fou...  [Read More]
Posted in: Ambient light problem
 RalKon
01-16-2004, 6:47 PM
#3
Personally, I use 20 on a couple of my maps, but I rarely hear of anyone going over 50 or 60... 600 is kinda crazy... I would think that would wipeout any kinda of shadow or detail to objects in the map......  [Read More]
Posted in: Difficulties with models
 RalKon
01-16-2004, 5:12 PM
#7
So would it be advisable to change all my models to static?? and by autoclip, I take it you mean that you can't make it solid by doing spawnflags 2 so I would have to create physic clip brushes around the models? Also is it possible to make a model...  [Read More]
Posted in: Difficulties with models
 RalKon
01-16-2004, 4:41 PM
#5
I have been using just straight misc_model is there a performance increase for using a misc_model_static?? if so is there any draw backs??...  [Read More]
Posted in: Difficulties with models
 RalKon
01-16-2004, 4:07 PM
#3
Thank You LJ... :) For some reason, it started seeing the shaders for the models I was having troubles with... Now only the images are missing, which is a simple issue of extracting the proper jpg/tga to the folders... *sigh* which means I will likel...  [Read More]
Posted in: Difficulties with models
 RalKon
01-15-2004, 7:11 PM
#1
I have a map that was created in JO.... I dont know what is possessing me to do this, but I am trying to convert this FFA MP map to JA... I have a small office with a desk from the cinematics in JO... JA of course has the desk but it is untextured an...  [Read More]
Posted in: NPC problem
 RalKon
01-16-2004, 7:42 PM
#4
Good point... Oh well, I guess we will have to wait and see if anyone else has this trouble...  [Read More]
Posted in: NPC problem
 RalKon
01-16-2004, 4:30 PM
#2
I will take the lack of responce as no one other than me has seen this :D Oh well, everyone always told me I was dillusional... LOL...  [Read More]
Posted in: NPC problem
 RalKon
01-08-2004, 3:54 PM
#1
I made a MP FFA map for JA.. I have a couple of buttons you can press to add a couple different reborn jedis that you can fight. Sparatically, the server will reset during the fight with one of the reborns, and it seems to mostly happen right after a...  [Read More]
Posted in: Botrouting help
 RalKon
01-08-2004, 8:41 PM
#7
Great... thanks for the help :) ... it still tries to make the wp in the teleport point backwards, so the bot comes out on the otherside running backwards, but I think I can work with that.... I will just have to make sure he dont run backwards into...  [Read More]
Posted in: Botrouting help
 RalKon
01-08-2004, 3:38 PM
#4
I hope no one minds, but I am gonna add a question here... How do you get the waypoints to connect through a teleport... everything I have tried doesnt seem to be working... I know I got this to work before, but I cant remember how I did it.. I have...  [Read More]
Posted in: stupid respawning...
 RalKon
01-16-2004, 5:28 PM
#6
Something I have noticed appears to happen by setting up a script that auto spawns vehicles, is that it seems to make the map crash and reset the server. For this reason, I have been hooking trigger multiples to the NPC.... that way the player spawns...  [Read More]
Posted in: New version of Q3map2 is out
 RalKon
11-11-2003, 5:55 PM
#5
AAAAHHH!! sWEEt... U rok Killa...  [Read More]
Posted in: Func_static
 RalKon
11-11-2003, 10:33 PM
#6
I will have to take your word for it as I dont have Elite Force. Reading many of your past posts, and the fact that you have helped me out many times, I have no doubt that you probably give people whip lash from time to time with the ideas you come u...  [Read More]
Posted in: Func_static
 RalKon
11-11-2003, 5:52 PM
#4
:eyeraise: :eek: OMG Wade..... LOL... thats a lot of stuff to do.. tell me, does mapping haunt you in your sleep. It must to come up with advanced solutions like that. LOL...  [Read More]
Posted in: Quick Question
 RalKon
11-11-2003, 5:38 PM
#7
I have also used the import option. That works really well.... Go under file, click import, select the map that you want to import, and click OK... When it imports it, the whole map is highlighted so you can move it to anywhere on the grid you like....  [Read More]
Posted in: Model Scaling in GTK Radiant
 RalKon
11-11-2003, 11:25 PM
#9
ah kewl. i will have to try this as soon as I can put my primary computer back together:cool:...  [Read More]
Posted in: Model Scaling in GTK Radiant
 RalKon
11-11-2003, 10:47 PM
#7
is it possible to downsize??? go like -2 -3 -1???...  [Read More]
Posted in: JO->JA Conversions
 RalKon
11-13-2003, 4:33 PM
#11
Ah, I see what your saying.... I was thinking you were talking about for the final released file.... LMAO!! sorry...  [Read More]
Posted in: JO->JA Conversions
 RalKon
11-13-2003, 3:19 PM
#9
I understand what an unpure server is and the use of set sv_pure 0 ;) and maybe I read the original question wrong, but it appears that he was trying to convert a map from JO to JA to be released publicly. if he doesnt have all the files in the PK3...  [Read More]
Posted in: JO->JA Conversions
 RalKon
11-12-2003, 9:47 PM
#7
:eyeraise::eyeraise::eyeraise: hardly a solution if your making a map for other servers to run. They are not all unpure...  [Read More]
Posted in: JO->JA Conversions
 RalKon
11-12-2003, 3:53 PM
#5
I am not sure if this will help or not, but you might using the latest edition of GTKradiant 1.3.13.... If that doesnt work, save the textures to your own custom folder and add the textures manually. Same thing goes with the effects. I converted on...  [Read More]
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