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RalKon

Latest Threads

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Posted in: Texturing cylinder
 RalKon
02-19-2004, 2:31 PM
#1
Maybe I am just missing the place to do this, but in the old JK2radiant you could adjust textures placed on cylinders and cones. Is this still possible in GTKradiant and where can I find it? The usual surface inspector doesnt seem to do anything. If...  [Read More]
Posted in: Light question
 RalKon
01-28-2004, 8:02 PM
#1
I know I am gonna probably sound dumb for asking this, but its the first time I have run across it and so I dont understand it exactly. I am sure that everyone knows when you create a light you can change it properties in many different ways. I fou...  [Read More]
Posted in: Difficulties with models
 RalKon
01-15-2004, 7:11 PM
#1
I have a map that was created in JO.... I dont know what is possessing me to do this, but I am trying to convert this FFA MP map to JA... I have a small office with a desk from the cinematics in JO... JA of course has the desk but it is untextured an...  [Read More]
Posted in: NPC problem
 RalKon
01-08-2004, 3:54 PM
#1
I made a MP FFA map for JA.. I have a couple of buttons you can press to add a couple different reborn jedis that you can fight. Sparatically, the server will reset during the fight with one of the reborns, and it seems to mostly happen right after a...  [Read More]
OK, I am finished converting my map to JA. I am trying to do a final full compile. (the final option with the "-bounce" on it) Radiant goes through the majority of the compile and gets to the last part (the -bounce) and then stops on -----...  [Read More]
Posted in: CSG merge??
 RalKon
10-24-2003, 4:11 PM
#1
OK, I have read in the past not to use CSG Substract, but I have never seen or heard anything on CSG merge.... What exactly does this do, is it something to avoid like CSG substract, and (if any) what kind of problems can it create?? If it doesnt cau...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-22-2003, 4:39 AM
#1
This has come up on several occassions, I finally found a set of instructions that actually works. This link was posted by Zer0-L0giC on one of the other forums, and I thought it might be nice to bring it here to help anyone that needs it. (Seeings h...  [Read More]
Posted in: Anybody else have this problem??
 RalKon
10-10-2003, 10:04 PM
#1
I am working on converting my FFA MP map from JO to JA.... for some strange reason, the doors dont make any sound anymore... Key 'soundset' value 'large_door' I have even trying including the sounds in the PK3 to see if that would make any differe...  [Read More]
Posted in: Bot support for a FFA MP map
 RalKon
10-09-2003, 7:53 PM
#1
Can anyone recommend a good tutorial on how to put in Bot support for a FFA MP map? The easier to follow the better if possible.... Thank you...  [Read More]
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