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RalKon

Latest Posts

Page: 2 of 3
Posted in: New version of Q3map2 is out
 RalKon
11-11-2003, 5:08 PM
#3
big thing is that it works and works well ;)...  [Read More]
Posted in: breakable brushes
 RalKon
11-11-2003, 5:21 PM
#2
personally I have never done it, but I suspect it can be done by compiling a script via behave...  [Read More]
a little extra resource for understanding shaders that I found a while back http://qeradiant.com/manual/Q3AShader_Manual/ it reads like stereo instructions, but it does help a little...  [Read More]
Posted in: JA MD3/ASE File List
 RalKon
11-11-2003, 5:07 PM
#5
ah kewl.... thanks for taking the time to do this... this had to be a lot of work...  [Read More]
Posted in: error
 RalKon
10-31-2003, 8:46 PM
#4
try reinstalling anyway.... I had this same problem, and thats how I fixed it. Double check your project settings and paths... It could be something happened during the install. Also make sure that you shut down your anti-virus software during the in...  [Read More]
Ah, I think I found it... GTKradiant appears to come with 2.5.9, so I suspect I need 2.5.10 :D LOL Thanks again for your help, its much appreciated...  [Read More]
Thanks Wade.... if I might impose on you for another answer, which file under the Q3Map2 do I want exactly??? Is it this one?? q3map_2.2.0-b14-pr.zip or This one?? q3map_2.5.7_win32_x8..> or am I missing it all together??...  [Read More]
OK, I am finished converting my map to JA. I am trying to do a final full compile. (the final option with the "-bounce" on it) Radiant goes through the majority of the compile and gets to the last part (the -bounce) and then stops on -----...  [Read More]
Posted in: missing sounds
 RalKon
10-31-2003, 8:54 PM
#3
if your doing a map in JA, I have found that impdoor1 works rather nicely key = soundset value = impdoor1...  [Read More]
I had this problem at first too. It took completely uninstalling the program off the computer and then reinstalling it...  [Read More]
Posted in: CSG merge??
 RalKon
10-24-2003, 5:23 PM
#5
Ah, ok... so much for gaining a few frames per second... LOL I was just messing with it a little bit, I also noticed that it will change the texture of the two items as well when they are merged OK... thanks for the info...  [Read More]
Posted in: CSG merge??
 RalKon
10-24-2003, 4:35 PM
#3
ah, ok... so if I have like a giant pillar that is made up of 10 pieces, I can select all those pieces and csg merge them to make one piece?? By doing this, do you know if it gives any gain to the frame rate on the map??...  [Read More]
Posted in: CSG merge??
 RalKon
10-24-2003, 4:11 PM
#1
OK, I have read in the past not to use CSG Substract, but I have never seen or heard anything on CSG merge.... What exactly does this do, is it something to avoid like CSG substract, and (if any) what kind of problems can it create?? If it doesnt cau...  [Read More]
Posted in: Door sounds
 RalKon
10-24-2003, 4:06 PM
#3
Yes, as a matter of fact you can use soundset so that it does a door start sound, a door move sound, and a door stop sound all in the same setting several of the door sounds in JA dont seem to work. I havent quite figured out why, but there are a fe...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-30-2003, 10:40 PM
#18
Sorry, i dont know why that happens.. I am not doing it intentionally and I am careful not to double click the submit button.... so I dont know :confused:...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-30-2003, 2:11 PM
#16
I am surprised this never got a sticky... LOL maybe we should put up a resources thread and include all the current tutorials and other important links... Unfortunately, I doubt anyone would really pay attention to it anyway. Everyone seems to post...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-30-2003, 2:10 PM
#15
I am surprised this never got a sticky... LOL maybe we should put up a resources thread and include all the current tutorials and other important links... Unfortunately, I doubt anyone would really pay attention to it anyway. Everyone seems to post...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-26-2003, 6:17 PM
#13
sWEEt!!!...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-26-2003, 6:15 PM
#12
sWEEt!!!...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-24-2003, 4:08 PM
#10
Now, it would be really kewl to be able to create our own vehicles ;)...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-22-2003, 8:59 PM
#5
Interesting idea to get the job done. Too bad they couldnt make it easy to do without scripting or adding a bunch of triggers and the rest of it...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 RalKon
10-22-2003, 4:39 AM
#1
This has come up on several occassions, I finally found a set of instructions that actually works. This link was posted by Zer0-L0giC on one of the other forums, and I thought it might be nice to bring it here to help anyone that needs it. (Seeings h...  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 RalKon
10-22-2003, 4:45 AM
#11
Heck Yeah, Bloat that sucker for all I care!!!! LMAO!! in all honesty, I dont care either way. if need be, I can always download it on my high speed internet at work, burn it to CD, and take it home......  [Read More]
Posted in: Anybody else have this problem??
 RalKon
10-11-2003, 6:17 PM
#3
Believe it or not, I am using JKradiant (GTKradiant says that it runs out of memory when I try to compile.. I have 128Meg vid card and a Gig of Memory, so I dont know why it wont work)under JO to create the map, but packing it up into the PK3 and put...  [Read More]
Posted in: Bot support for a FFA MP map
 RalKon
10-13-2003, 6:53 PM
#6
OK... will try it... Thanks for the help...  [Read More]
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