how do you get rag doll phisics to work in MP:clone:
I don't think thats possible. The corpse removal time in MP is far shorter than SP for the obvious reason that having dead, rag-doll bodies might be a lag problem.
Or maybe I'm just talking pish. :p
Yes there is a console command for it, but cant remember it though, maybe its "ragdoll 1" or cg_ragdoll 1 if im not wrong.
Type this in the console:
broadsword 1
Presto! Rag doll deaths in multiplayer. :D
Originally posted by TK-8252
Type this in the console:
broadsword 1
Presto! Rag doll deaths in multiplayer. :D
He's right. But beware! Use of this cvar on Siege Korriban is known to crash JA (due to the tendancy for massive explosions hurling bodies across the map).
So for this map I usually do \broadsword 0 just in case. ; )
It seems like siege doesn't like rag doll. Often when I'm blasted out of the AT-ST on Hoth I crash to my desktop with an error.
I'm assuming its the same problem with Korriban, any "big boom" and JA simply can't handle all the complex calculations for the ragdoll so it crashes.
Too bad. : p
Originally posted by TK-8252
It seems like siege doesn't like rag doll. Often when I'm blasted out of the AT-ST on Hoth I crash to my desktop with an error.
Heh. wait until you see mine, the moment there are too much activity in my game or when the best part is about to come it crashes.
lol.....i might have to try out a few of these :D
NEVER, ever, try this out in Siege.