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shukrallah

Latest Posts

Page: 17 of 45
Posted in: Architecture Tips -- Help
 shukrallah
08-07-2004, 9:14 PM
#9
Lucasarts.com sells it. It sounds cool... but, I just never picked up. Maybe one. You could also try Ebay....  [Read More]
Posted in: Architecture Tips -- Help
 shukrallah
08-07-2004, 3:46 PM
#5
Wedge has something written at www.map-review.com about making levels look nice ;) But yeah, like Codja said, ill take like 20-30 screenshots of levels in JA and JK2 for a reference in making maps. :) Ill even pause my star wars videos at certain sc...  [Read More]
Posted in: How legal is it
 shukrallah
08-07-2004, 9:16 PM
#15
Yeah that was some cool music....  [Read More]
Posted in: How legal is it
 shukrallah
08-07-2004, 3:37 PM
#11
If lucasarts has a problem, they will tell you to take the file down, and to stop submitting it, then, if you dont, they will sue. I think.. or they could just sue you :( Do you think anyone from lucasarts even downloads these files? I have also s...  [Read More]
Posted in: Wip: Endor
 shukrallah
07-28-2004, 9:12 PM
#18
Cool....  [Read More]
Posted in: Wip: Endor
 shukrallah
07-28-2004, 8:07 PM
#16
I seriously doubt that the Dark Forces mod will let you use there models, not untill the whole mod is complete anyways. Nice skin, btw....  [Read More]
Posted in: Wip: Endor
 shukrallah
07-24-2004, 9:33 PM
#10
I like it lauser! but the textures on the terrain are eye-demolishingly low-res. They make it look like something from the mid-90s. Some of those mid-90s games were amazing. Anyways, its different, not like a normal JA map, who knows perhaps the co...  [Read More]
Posted in: 13 Stormtroopers March! 6 Wont.... =(
 shukrallah
07-21-2004, 8:08 PM
#10
Yeah, Codja, I checked ALL of that.. countless times :( Yeah, its hapslash's model (not included with the mod) :-p Its not that easy Mslaf, I did that, but then, whoever is on the last 2 rows ALWAYS does that.... :-\ Im thinking about just making t...  [Read More]
Posted in: 13 Stormtroopers March! 6 Wont.... =(
 shukrallah
07-21-2004, 1:29 PM
#6
http://img46.exs.cx/img46/673/shot8.jpg -thats a shot of it. As you can see, the stormtroopers in the back turn and wont walk :-\ Ill try out what you said :) The shot looks really good, except the guys in the back.... (yes, the tie is moving)...  [Read More]
Posted in: coders for far cry Star wars mod
 shukrallah
07-30-2004, 9:57 PM
#10
Sounds like a good mod, but like it was said, the thread doesnt belong here. LucasArts wont be happy (I suggest you at least ask them, or read there policy on liscenses, etc) Good luck on the mod though. BTW, the q3 engine rules :-p...  [Read More]
Posted in: An alternative to Radiant?
 shukrallah
07-22-2004, 4:15 PM
#12
Hmmm.. the modelling software doesnt have all the enitity info that GTK has... so I wouldnt use that. You could use JK2 Radiant, with some playing around you can have all the JKA enitities in it but it cant load PNG textures, so... I used it untill...  [Read More]
Posted in: MP Secrets Revealed
 shukrallah
07-22-2004, 1:35 PM
#19
I told one guy to type in cg_thirdpersoncameradamp 0 and he went crazy :D The only problem most of the time people misspell it, and think it doesnt work... if you spell it right, it forces the camera to stay in one place... and puts the player in som...  [Read More]
Posted in: Scripting Help Details
 shukrallah
08-02-2004, 1:05 PM
#74
Aye, it should be a lot easier, JK2 had less cutscenes, less animations, less levels, and the scripting was a lot less advanced than JKA. There werent as many complex camera movements, and things like that. Just watch the cutscenes and youll see a di...  [Read More]
Posted in: Scripting Help Details
 shukrallah
08-01-2004, 1:09 PM
#70
I can map... Ill even quickly throw something together to show you some of my capabilities. Ill have to get the old JK2 scripts off my sisters pc....  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-30-2004, 8:15 PM
#66
Hey, it appears you left T3_bounty off the list. Jeedai Jacen said he had done it, and sent it in. If you do have it, and just forgot it, then that means we only have one level left (I think) t3_hevil. Also, about the vehicles, I was wrong, it wasnt...  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-30-2004, 7:56 PM
#65
And so are ALL the Vjun levels, including the cutscene when luke tells them to go there. (I think) All of the main quests are done now: Yavin, Hoth, Vjun, and Korriban!...  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-30-2004, 4:02 PM
#63
Cool... I think all of the T1s are done, I think ill work on Vjun0 later on today. Thats only one script... I guess thats the cutscene where luke tells Jaden to go to Vjun, by the looks of it. Ill also see about doing Vjun1. EDIT: OK, vjun0, and 1 a...  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-29-2004, 9:34 PM
#58
However, we might also be stuck with doing some changes to the cutscene animation calls as well. From the looks of it, the MP engine simply can't handle multiple glas per model like SP does to get the cutscene animations run. Thats right! I forgo...  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-28-2004, 8:13 PM
#51
Copy and paste makes you go faster, rather than retypeing everything. But wow, your really getting into this roxstar :) Nice job... youve done... like... 6 levels yourself! At least we are over 50% complete. I would say 70% complete... around that...  [Read More]
Posted in: Scripting Help Details
 shukrallah
07-28-2004, 7:35 PM
#48
Yeah, sorry, Ive been busy working on Redemption... hmm... I think ill do t3_byss. EDIT: Done with t3_byss....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
08-01-2004, 1:01 PM
#32
Thanks for your offer, but I dont need anymore skins. Im trying to keep the file size low, but have as much stuff in it as I can get. Considering the movie is staying in Jedi Academy (Im not recording it) anyone can download and install hapslashes mo...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
07-21-2004, 2:03 PM
#30
http://img46.exs.cx/img46/673/shot8.jpg I like that shot :) A new beta will be out soon I hope ;)...  [Read More]
Posted in: A rolling stone?
 shukrallah
08-06-2004, 9:12 PM
#52
Oh.. I assume you use it in place of the script_runner... just.. target it, and type usescript whatever.......  [Read More]
Posted in: A rolling stone?
 shukrallah
08-05-2004, 9:20 PM
#51
ack.. heh, ive been away. Yay! Lassev is back! You seemed to be missing for a little while. Anyways... target_relay? Ive seen it in the hoth siege map, but... what is it? Well, the main thing is you got your scripts working. BTW, check the OJP's for...  [Read More]
Posted in: Decompiling?
 shukrallah
07-22-2004, 4:01 PM
#21
Back in JK2 the cairn and kejim sample maps helped me learn to script.. but they were not decompiled. Occasionally I learn some random things in JKA decompiled maps, like umm... well, I know I learned something from the t2_dpred map, but I cant remem...  [Read More]
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