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shukrallah

Latest Posts

Page: 19 of 45
Posted in: Some scripting stuff
 shukrallah
07-14-2004, 4:53 PM
#1
I have a few basic questions, that I *should* know the answere to, but find myself not knowing :-\ I always assumed you could put 'Usescript' in a func_breakable (you know, so I could break something and it triggers a script...) for example, I cut a...  [Read More]
Posted in: curving pipes
 shukrallah
07-14-2004, 4:34 PM
#5
Yeah, Wade, what do you mean by mesh? Ive tried moving the points around a lot, but... well.. it looks bad and deformed....  [Read More]
Posted in: A corridor lol
 shukrallah
07-13-2004, 8:05 PM
#4
Very nice indeed :D...  [Read More]
Posted in: Sound
 shukrallah
07-12-2004, 11:31 PM
#2
Yeah, dont forget you can also add setsound to other entities (such as fx_runners) and you can script sound, which also can stop and start sounds... which CAN be useful)...  [Read More]
Posted in: lighting
 shukrallah
07-12-2004, 10:12 PM
#3
Heres what I did, if your using the textures in the flares directory: Cover the whole brush with nodraw, then (keep in mind, that you will only be able to see the flare on one side, the side you put it on) then put the flare texture you want on the...  [Read More]
Posted in: My new Map - "noname"
 shukrallah
07-13-2004, 10:06 PM
#4
I like it :D The idea may have been used a lot, but still, its a good idea, and well.. how many people make it look good :D Some kind of scripted event would give it a good edge, that would make it really unique :D Excellant start though, even if...  [Read More]
Posted in: Thinking about buying: questions...
 shukrallah
07-13-2004, 10:43 PM
#9
It speeds you up - everyone else stays at normal speed. Also, it doesn't speed you up as much as in Single Player. Level 3 is 75% faster, I believe, rather than 400%. In single player the world slows down, force speed 1 slows the world down to 25% l...  [Read More]
Posted in: Revenge of the sound problems
 shukrallah
07-13-2004, 3:09 PM
#7
Oh man, I cant get it working either :(...  [Read More]
Posted in: Revenge of the sound problems
 shukrallah
07-12-2004, 10:08 PM
#5
Hmm... I got it! I think...! You must be using Fxrunners right? I looked under its description in Radiant (im in SP mapping mode, but it should work in MP) Ok, apparently you can add in a 'soundset'! So instead of the target_speaker, add soundset:...  [Read More]
Posted in: Revenge of the sound problems
 shukrallah
07-12-2004, 1:25 PM
#2
Hmm.. Try scripting the sound. Also, it could be that you have to many sounds playing at once, so it just stops playing certain sounds....  [Read More]
Posted in: npc strange behavior
 shukrallah
07-14-2004, 11:27 AM
#10
Well, JK2Radiant used to change the targetname automatically, by adding a 1, 2, 3 etc......  [Read More]
Posted in: npc strange behavior
 shukrallah
07-12-2004, 7:41 PM
#6
Well, an NPC has never jumped for me unless I told it to. I guess it depends on the NPC/situation/script. It will probably happen eventually... like I said, there AI is still partially activated, even though it isnt supposed to be. Sometimes it benif...  [Read More]
Posted in: npc strange behavior
 shukrallah
07-12-2004, 1:17 PM
#4
All I know is, if his behavior status is set to jump, then.. he will jump. If its set to cinematic it will (should walk) The jumping thing is really cool, I remember in JK2 I was trying to throw my NPCs in the air to get them to jump. Now its much e...  [Read More]
wow, puts my coruscant to shame, lol, excellant map! Looks like.. well.. really looks like coruscant. building MD3 models? did they come with JA, or are they custom?...  [Read More]
Posted in: BehavEd
 shukrallah
07-10-2004, 11:27 AM
#8
Meh, that ruined my idea... even though it didnt work. Basically, I was thinking that maybe the script folder (scripts/GLA_NAME/script.IBI) determined the GLA that was used, and maybe if I used a few different folders with different scripts, it might...  [Read More]
Posted in: BehavEd
 shukrallah
07-10-2004, 8:45 AM
#6
Didn't work, I couldn't even get the academy1 GLA (cinematic2) to run on kyle in-game....  [Read More]
Posted in: BehavEd
 shukrallah
07-10-2004, 8:12 AM
#5
Youre right, I forgot about that Lassev, Ok, so to use a new GLA you put your map and script in a folder with the GLA name? For example, if I am using models/players/_humanoid_academy1/_humanoid_academy1, I would put my map in maps/academy1 and my s...  [Read More]
Posted in: My Original Idea!!
 shukrallah
07-12-2004, 10:20 PM
#19
Hmmm... video tutorials is a good idea, but you need a lot more 'helpful' ideas. Like maybe shooting a switch that opens a door, instead of glass. Something that someone could use in a single player mission. Perhaps the old lock and key trick? Or eve...  [Read More]
Posted in: Cel-Shaded models
 shukrallah
07-10-2004, 12:08 AM
#8
Yeah, theres also *supposidly* a cell-shading mapping feature with Q3Map2... might only be for Quake 3 (because Jedi Academy originally didnt have any need for it) but.. well.. if you do something with special shaders (i think) and compile with the l...  [Read More]
Posted in: How do i add a cape......
 shukrallah
07-10-2004, 9:19 AM
#5
just edit the red .skin file so it says where the 'red parts' are located, and the icon would be something like icon_red (its been a long time since Ive done MP skins, I stick to single player)...  [Read More]
Posted in: WIP: Prisoner
 shukrallah
07-13-2004, 8:54 PM
#5
Why cant you have vehicles with wheels? If I had halo Id help you out with some mapping.. but I dont... oh well. Any updates on the maps?...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
07-11-2004, 10:11 PM
#29
Ok, I ripped those up, and remade it... almost. Heres the main room: http://img46.exs.cx/img46/4086/shot4.jpg http://img48.exs.cx/img48/3594/shot7.jpg but.. WHY IS IT SO DARK? I upped the brightness, and it looked just fine in game, even before I u...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
07-11-2004, 10:57 AM
#28
Hmmm, I dont really like that area too much, now that I think about it. Im going to delete it and add on to it. Most of the time when you redo something it looks better than the original. Ive got some new ideas for it. I guess by the base texture yo...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
07-10-2004, 11:06 PM
#26
Ok, the pictutres are late... I needed to host a lot of pics with less, but my other host only provided 5 MBs a day, but now, I have a new host (thanks to TfighterPilote) A reskin of Cortez: http://img22.exs.cx/img22/4357/Redemption.jpg I added a y...  [Read More]
Posted in: A rolling stone?
 shukrallah
07-12-2004, 11:16 PM
#41
Also remember developer 1 in the console so you get debug information on the scripts that are running. Oh really? Single Player right, I used it in MP, and it worked (didnt know it gave info for scripts!!! This is really mainly of use if it works fo...  [Read More]
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