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shukrallah

Latest Posts

Page: 14 of 45
Posted in: Ideas
 shukrallah
01-25-2005, 12:04 PM
#7
Good AI/Pathfinding. I havn't read too much, or.. well, anything about this game except in a few forum topics, but if its like other RTS games, then it needs better AI. Its so annoying to tell your troops to walk to the right, then go off on some w...  [Read More]
Posted in: Siege Petition
 shukrallah
01-17-2005, 8:38 AM
#6
Well, you have a total of four signatures.... ;)...  [Read More]
Posted in: Jetpacks??
 shukrallah
01-22-2005, 6:43 AM
#6
The Jetpacks are also differernt in both games, while they look the same they fly very different....  [Read More]
Posted in: Double-key binding?
 shukrallah
01-09-2005, 4:36 PM
#2
Maybe you could bind these: !@#$%^&*() Maybe... I mean, thats Shift + 1 Shift + 2... etc....  [Read More]
Posted in: 2 reasons why JA needs a new patch !!
 shukrallah
01-10-2005, 12:10 PM
#27
Originally posted by Nokill its trying to hit and aviode a hit (becouse your dead in one hit) and yump a lot learn how to poke becouse evyone dos it nowadays dit you ever see a jedi poke....... no..... realy..? well same here :mad: Vader in epi...  [Read More]
Posted in: 2 reasons why JA needs a new patch !!
 shukrallah
01-09-2005, 4:23 PM
#20
Too complicated... but hey anything's better than the current JKA saber play Thats right! We should all go back to JK saber play!!!!!1 You know... big glowing stick with 2 whole moves!!!!! I like JKA sabers, and since its the best we have... and th...  [Read More]
It means you have to compile the code you just wrote.. I guess. Im sure QVM Files have something to do with coding.... ask someone like RazorAce or Wudan, they will probably know what they are talking about. As for me, I don't code, so... don't ask m...  [Read More]
Posted in: JA/JAR Mod Source...
 shukrallah
01-24-2005, 4:42 PM
#78
I think your wrong about 50% being JA+... JA+ is about 75% of the servers. Then there might be 20% X-Mod or something like that. Out of a few hundred severs, I would normally switch to BaseJKA (the switch at the top of the server list) and there mig...  [Read More]
Posted in: JA/JAR Mod Source...
 shukrallah
01-12-2005, 2:30 PM
#55
I am guessing they removed flipkicks because it interfered with wallrunning. When earlier versions of xmod and JA+ came out with both wall running and flipkicks, the CTF gunners on my server complained a lot about the change in wallrunning vs. basej...  [Read More]
Posted in: JA/JAR Mod Source...
 shukrallah
01-10-2005, 12:14 PM
#30
But the game isn't JK2, its JKA, so of course they won't be the same. :rolleyes: Let me ask, if someone throws a saber at you, would you still be living? No, so... therefore in my opinion, its ok to lose 75% of my health if I get hit....  [Read More]
Posted in: JA/JAR Mod Source...
 shukrallah
01-09-2005, 4:55 PM
#27
Originally posted by JediLiberator After all that's happened to MP mods in JA all I have to say is I am glad there are a few decent SP maps out there. Wow, encoraging! Ive got an SP mod in the works, that I think the whole community would enjoy....  [Read More]
Posted in: where is everyone?
 shukrallah
01-10-2005, 12:18 PM
#14
Originally posted by lassev Hopefully long enough to release at least a short version of your scripted movie. There never were that many people who really got into the scripting, were there? Hey, you might want to pay some attention to Wudan's Drag...  [Read More]
Posted in: where is everyone?
 shukrallah
01-09-2005, 4:15 PM
#12
Aye, same here Vogel, in fact, I didn't think I would come back to JA.. but Im back now, for some reason. At least, back for a while....  [Read More]
Of course it won't happen. *sigh* :( I just played JKA MP online today, for the first time since August! And then.. even in August that was the first time I had played since June....  [Read More]
I think a new patch will jumpstart the community. Notice in the assets pk3 files there are ctf and siege files that are unused. Small graphics of characters with flags and stuff that aren't seen in-game. Probably leftovers of something Raven started,...  [Read More]
You liked that level!? It was awful. Once your realized that the only reason you couldn't kill him was because he had unlimited HP, he was basically just a nuisance. He couldn't fight worth a flip. Just turn on force speed navigate through the frustr...  [Read More]
JKA's price at walmart is now $20....  [Read More]
I havn't loaded Jedi Academy since August. Its not that its bad, but that it just got boring. The MP was good with friends, but after that its boring no matter what the server. Once in a while you might find a really cool person online, but other tha...  [Read More]
Posted in: Jedi Academy (Great game, now what?)
 shukrallah
12-16-2004, 4:46 PM
#8
You're probably thinking of Shadows of the Empire, a third person shooter game with some space and vehicular combat thrown in for good measure. Jedi Knight was never released for the N64. I knew SOTE was on N64, but someone mentioned playing DF2 on...  [Read More]
Posted in: Jedi Academy (Great game, now what?)
 shukrallah
12-15-2004, 9:13 AM
#4
2) Dark Forces II: Jedi Knight (1997; Windows only) No, I think that came out on the old N64 too....  [Read More]
Posted in: Is there a JKIV coming out?
 shukrallah
11-13-2004, 6:12 PM
#6
The Jedi Knight series has its time period, after the episode 6. I revolves around Kyle. He is the main character, and thats the way it should stay. Who knows, maybe lucasarts considers Kyle's adventurous days to be over, considering he joined the...  [Read More]
No, memory can't be odd. Its got something to do with the pins, right? I don't think it could fit in the slot properly without the right ammount of pins. Maybe not, thats just my guess. Your RAM/Video Memory is just leaked. Heat and stuff like that...  [Read More]
Posted in: Dantooine Jedi Enclave
 shukrallah
01-09-2005, 4:10 PM
#10
Wow.... I can't believe it. KitchenKnif, are you really competing over this map? Vogel, check out the first two shots: http://images.google.com/images?hl=en&lr=&q=Jedi+Enclave They are both birds eye view shots, so it should help you with...  [Read More]
Posted in: fps :/
 shukrallah
11-02-2004, 5:20 PM
#4
r_subdivisions 4-80 4 is really high geometric detail, 80 is really low. r_picmip 1-16 1 is really high texture detail, 16 is really low. r_overbrightbits 0 (keep this at zero) The higher the number the higher the FPS, but the graphic detail is...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 shukrallah
01-25-2005, 7:04 AM
#123
I played for an hour or two. Im not sure there many bots because everyone had a ping. At first my ping was around 300, then when I quit it was up to 500. But Im on a 56k, so... I can't complain....  [Read More]
Page: 14 of 45