Ok im working on a new map called "courscant spaceport" Its going to consit of a entrance room (with desks etc) the hanger room with the ships in, and a lift. It will have a very small corridor, and what ive almost completed here a large corridor. I just wanted to show u this and want to ask you if their is anyway to improve this corridor at all, thanks!
http://www.boomspeed.com/0sid0/shot0000.jpg)
Nice, probably a bit more details and textures ;)
It could use some vertical beams or pipes to break up the long space.
Better than what I can do.:D
I agree with what wedge said, you need something verticle to break it up. It is good to see that you have got all of the lights, although see if you can find some that have a glow shader, these are very tipical of coruscant. but those lights that go accross the floor i feel should be the other way, allined with the corridor. Apart from that it looks good
wow, people like it. Im having problems with glow shaders at the moment as im not fluent in how shaders work fully. Ive already posted a post about glow but im not sure where to put the glow command etc, any help? Thanks alot anyway! I was thinking about putting the flow lights the other way, but im not sure how to make the lighting fill a long line of lights.