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JK: Jedi Academy Info, Pics and Discussion! (ancient)

Page: 17 of 20
 joesdomain
04-06-2003, 8:24 PM
#801
I never said I wanted the Vong. I am pointing out Dark Forces, Dark Forces: Jedi Knight II/Mysteries of the Sith, and Jedi Knight II: Jedi Outcast had the villians has the Empire in some form with bounty hunters mixed in. I still like that idea. I haven't read the New Jedi Order books and I know alot of EU people like them but I stay to the roots of Star Wars. I want the villians to be Empire, Bounty Hunters, rancors, other Star Wars creatures, throw in the Hutt's somewhere, etc.
 Tesla
04-06-2003, 9:55 PM
#802
I think just some imperials because it is about a jedi aprentice (the player) not kyle (a mercanire for the rebels,i.e rebels vs empire) but mostly saber wiedly oppentents like the reborn but tougher and with some konwledge of the force not total idiots (REBORN !!)
 legameboy
04-06-2003, 10:27 PM
#803
i totally agree with you, when jedi fighting sith it should be serious like "Oh, no it the dreaded Darth Teken!" rather than "Oh look it's Reborn #53."
 Tesla
04-06-2003, 11:04 PM
#804
Thank You legameboy it is true though the reborn are complete idiots, well evidence is...............................

1.they can't duel to save there live (because kyle will chop them up :D )
2.they have absoultly no knowledge of the force (well tell a lie the reborn boss does use a pathetic push on you which i think is at force level 1)
3.against many of them (well this happened to me) trying to get an attack agianst the player they will accidently kill the other reborn if in there way like one in front of the other
If any one else has a point about reborn please post
sorry to go of topic about JA :)
 joesdomain
04-07-2003, 12:09 AM
#805
I think Jedi Academy is going to be cool. To make your own Jedi and own lightsaber and learn the force as your progress through the game too. If they are fighting Reborn Jedi or Dark Jedi or Sith or whatever evil force-welding people, it would not be fun to fight just villians who use the force. That is my opinion. I notice a Rancor was in it. That is cool! Adding Kyratt Dragons, Wampas and other deadly creatures from the star wars universe would be cool too. I am hoping they still use the empire as well. Throw in some rodian bounty hunters like (Greedo), trandoshan bounty hunters like (Bossk), maybe IG-88, a Hutt with his mercenaries, and other important star wars bounty hunter species. That would be a cool game.
 Matariel
04-07-2003, 2:03 AM
#806
regards to the storyline in the new game, i hope its not going to be based upon the EU books, etc etc...stick to the movies
I know that Katarn and the Yavin jedi school were invented in the EU, but further than that is just silly, like this new terrible race thats immune to force powers, gimme a break!

I rekon that it'll be back to Jedi before the collapse of the republic, EP2 stuff. Jedi as peacekeepers and stuff, running around solving mysteries like Obiwan, that would be cool. So of coarse is you play a Padawan, you'll be going around with your master most of the time, thats cool too. Mike Gummelt said that JK:JA could be team-based in SP because of their experience with Elite Force and SOF2, and their neat little Icarus, which has been upgraded. Icarus was meant for scripted events such as teamwork, and it worked really well in EF. So my guess is this is the way Raven are going with the singleplayer.

I bet there will be stormtroopers, theres bound to be pockets of imps around the place...its just not star wars without those anonymous faceless idiots, "hey, you there!" "you dont need to see my identification" "i dont need to see your identification..."

NOTE: i know it sounds like i mean the game is set EP2 period, i know its not, i just mean the Jedi's purpose in that time should be the same as in JA, they do the same stuff...protect the innocent, get the baddies, "negociate" disputes etc etc

:)
 Stim
04-07-2003, 8:08 AM
#807
Swimming was such an important aspect in JK. Water was used in puzzles and simply used to make the levels much more interesting. JO's swimming was pathetic, I mean really pathetic. Water was only used in the Swamp level, which kind of sucked considering how widely used it was in JK. I hope that Raven does a much better job with water puzzles and incorperating it into levels in JA. Jedi Knight was on many levels a much better, more inovative and thought out product then Jedi Outcast. I think that Raven should hire some of the level designers that made JK to be used in JA.

I've own all the Dark Forces series, and I think that they are all bang up games. But JK was far more memorable for me than JO. I hope that they do a better job with JA and release a finished product this time.
 WD_ToRMeNt
04-07-2003, 9:30 AM
#808
I find it funny that a German game mag got ahold of it this early because it was a German game reviewer that leaked JK2 two weeks before it was released.
 Pedro The Hutt
04-07-2003, 10:21 AM
#809
*cheers* I agree!
 Andy867
04-07-2003, 2:49 PM
#810
Well, why not. I've also heard that Gamestar was one of the very first to get an inside scoop on Jedi Outcast. So why should it be weird for them to also get the inside look at Jedi Academy.
 joesdomain
04-07-2003, 4:48 PM
#811
I notice in Dark Forces and Dark Forces II:Jedi Knight. The swimming wasn't all that good. I don't have the computer requirements on my computer to play Jedi Outcast so I hope the swimming ability in water is alot better.
 Tesla
04-07-2003, 7:10 PM
#812
Yes improve swimming please raven !! :D
 Obi_Kwiet
04-07-2003, 11:08 PM
#813
I hate how you just sit there bounching up and down in that rigid position like your jumping. You colden't get out of the water either and you coldn't force jump out of it. arrg! it was a real dissapoint ment after jk. Also i kinda wish that u could put thoes paremter defences in MP. Maby some portabe contrable turrets would be good too...
 joesdomain
04-08-2003, 2:23 AM
#814
The bobbing was terrible. You couldn't get out of the water alot of times or sometimes I would get stuck underneath the water and drown.

I think an awesome force jump like you see Jedi's doing in Episode I and II would be cool. The jump in Jedi Knight I was not good.
 CanadianSurfer
04-08-2003, 3:54 PM
#815
The jumping in this game was quite good I thought.
 joesdomain
04-08-2003, 11:29 PM
#816
I hope they add a mission where you and a elite jedi team travel aboard a Star Destroyer and fight off the imperials inside and take control of the ship somehow.
 WarteX
04-09-2003, 11:30 AM
#817
Throw in some rodian bounty hunters like (Greedo), trandoshan bounty hunters like (Bossk), maybe IG-88

All of the IG-88's (4) were killed before jk3 (last 1 died during the battle of endor). But I get ur point Joesdomain ;)
 Solo4114
04-09-2003, 12:28 PM
#818
Ah, but aren't you forgetting that there was the special, limited edition, gold-plated IG-88.5 model? There was also the IG-88(SAU) unit released (that's Special Assassin Unit). Only 600 copies made! Those are real collectors items, you know. :)
 RenegadeOfPhunk
04-09-2003, 1:10 PM
#819
Solo4114 - check your pm's

(Unless your ignoring me - in which case never mind... ;) )
 X_Fighter
04-10-2003, 8:29 AM
#820
Ok this is form PC gamer in england the magazine talks about some features that were not mentioned so i will tell you

there are two level names confirmed called "Fatal Countdown" and "Rancor" the editor is not anything like GTKRadiant it uses a "model system" to create maps (i'll get back to you on this) in multiplayer you can run up walls and such (possiblility of lege grabbing but in multiplayer multiplayer also uses the GHOUL2 System from Sp and putting it to a better extent than in JK2's Multiplayer
In Single player the force powers that were exclusive to JK2 Multiplayer can be used (excluding the team sharing force powers) in single player

i'll add more when i find out more
 Neko Lain
04-10-2003, 8:45 AM
#821
Hmm, pc gamer you say?

I might buy that after school :)
 HertogJan
04-10-2003, 8:50 AM
#822
Hey thanx for sharing the info, I was hoping the MP forcepowers would be usable in SP!!!

Ohw and this is possible very good news for the ledgegrabbing fans!!
 boinga1
04-10-2003, 10:30 AM
#823
Originally posted by joesdomain
I think an awesome force jump like you see Jedi's doing in Episode I and II would be cool. The jump in Jedi Knight I was not good.

How do they differ, exactly? In ep2 they do somesaults; youy can do that in jk2. In ep1 we see Obi-wan do an amazing jump; jk2 is sorta like that...almost...
 WarteX
04-10-2003, 11:11 AM
#824
Ah, but aren't you forgetting that there was the special, limited edition, gold-plated IG-88.5 model? There was also the IG-88(SAU) unit released (that's Special Assassin Unit). Only 600 copies made! Those are real collectors items, you know.


When IG-88A:deathii: was destroyed the lot of mechanicle clones couldnt be activated :)


ur making fun of me! :jab:

*sniff*
 HBK
04-10-2003, 11:51 AM
#825
My apologies for not researching if this is under discussion elsewhere.

OK, my understanding of the 2 sabres is that you can attack or defend with both or defend with 1 and attack with the other.

The question I have is, how are you going to control each arm seperately? Is 1 arm going to be dumbed down or auto? That would stink. But how can you control 2 arms seperately? Will it be more of attacking with both, but if needed to block, the appropriate hand would do it when you press the block button (if 1 will exist)?

I'm curious and not to imaginative right now, so, what are all of your thoughts?
 ryudom
04-10-2003, 12:48 PM
#826
i think the jumping should be faster again, instead of floating
 happydan
04-10-2003, 2:24 PM
#827
jumping should be faster, but you should have to charge it up to gain height, so you hold the key down before the jump, draining power. if you tap the ky, it would be a lvl 0 jump.
 Obi_Kwiet
04-10-2003, 5:39 PM
#828
i duno... i like JK2's jump systym better. You get alot more control. I think youu sould be able to jump in midair. Why cant jedi do that?
 JDKnite188
04-10-2003, 7:26 PM
#829
After about 5 days of reading all of the posts on this thread on and off, I finally get to reply on this monumental emergence!

I guess JKIII (I could care less about the name "Jedi Academy) is a reality. With the screenshots, official LucasArts page, and Chang's confirmation, its secure.

Jedi Outcast had its quirks, but the fact is that it was still awesome. After 5 yrs. (still going . . .) of the JK community fans were reached again. We should all wish the best of luck to Raven.

We are still on Q3TA engine, eh? That is my best guess if it hasn't been confirmed. Easy engine to build on, but its aging. I don't know about the exact advantages of the Doom 3 Engine, but that might just be reserved for the possibility of JKIV (who knows?).

There are hopes and there are problems to fix. Lets see here . . .

P R O B L E M S :jawa

Single Player game

1. Get rid of the common movie locales. One of the greatest thing about JK and MotS (never played DF, waiting for the DF TC to come out :p ) was that people could explore other parts of the Star Wars universe. Yeah, the movies were nice. I saw Yavin and Bespin and Coruscant before. Unless the locales are highly important to revisit (i guess we will see yavin again), leave them!

2. Civilians. OMG after playing Deus Ex (favorite game), JK2's environments that could have had some civilians (bespin, nar, yavin temple) looked really bland despite nice archi here and there. No "atmosphere" at all. Even the enemies looked somewhat lonely ;)

3. Feel. Make some places kind of make the player "feel" the environment. JK's Nar was definitely spooky. Jedi Outcast did the trick with Bespin, Jedi Academy, swamps, and Cairn. Lighting, archi, music, and environmental events (cargo belts moving, ships flying, people drinking, etc.) among some other elements create the feel.

4. Get rid of the Q3 age weaponry. The weapons should be closer in relation to the Star Wars films (trilogy should be a good place to see some nice gunnery). Also, why is the weapon fire so slow. It seems to take forever for rockets to travel.

Multiplayer game

1. Spam. Avoid it as best as possible.

2. Saber fighting should be as close to SP as possible. I don't want to say anything more; too many people had made so many comments on how this should be dealt with.

3. OMG CTF maps. 4 only? Actually 3 because Garrison was pretty crappy even though i owned there :) Get rid of game modes like CTY and other insignificant (in comparison to amount of players in other modes) game modes. SPEND MORE TIME ON CTF!

4. Larger maps for almost every game mode except duel.

5. Balanced Force powers. Other people would probably be better at explaining this. After playing for a while it seemed that every power could be countered with some skill. It just matters how much skill you have.

6. Kicking. If someone kicks an opponent with a saber, the kicker should probably lose great health due to leg damage. Common sense.

7. Don't cater to n00bs. Unskilled individuals should learn to get better instead of being spoonfed with easier conditions.

H O P E S :queen

1. Variety of characters. Comes directly after playing Deus Ex even though I know Raven won't go that far. It is a FPS after all. [SP]

2. Team Objective Gameplay like in Return to Castle Wolfenstein [MP].

3. Non-linear storyline and maps. I hear Raven is already arranging this :) [SP]

4. A worthy enemy. No more Dark Side posers coughreborncoughdesanncoughtavioncough. I wouldn't mind mafias, the remnant, and other scum. [SP]

5. A game where Jedi don't have to find a "deadly plot of evil." Instead they travel the galaxy (maybe even in pairs :) ) helping people and resolving disputes of the galaxy. [SP]

6. THE BEST GAME CREATED OF OUR TIME!!!!!!! Well maybe thats stretching it . . .
 Saberdude99
04-10-2003, 10:36 PM
#830
Hey guys whats up? I was wonderin if anyone can post a list of all the species that u can be in JK3? Thanks.
 Andy867
04-11-2003, 12:29 AM
#831
Umm that'd be hard to do since we actually don't know what different species are available. The known ones are humanoid, Twi'lek, and Rodian.
 ryudom
04-11-2003, 11:47 AM
#832
it did say somewhere that there will be 5 species you can play though i think. so two unknown ones
 Prime
04-11-2003, 11:49 AM
#833
Allow me to respond...

Originally posted by JDKnite188
P R O B L E M S :jawa

Single Player game

1. Get rid of the common movie locales. One of the greatest thing about JK and MotS (never played DF, waiting for the DF TC to come out :p ) was that people could explore other parts of the Star Wars universe. Yeah, the movies were nice. I saw Yavin and Bespin and Coruscant before. Unless the locales are highly important to revisit (i guess we will see yavin again), leave them!Personnally, I really like being able to go to locations I've seen in the movies or read about in the books. Granted, I don't want all levels to be on these worlds, but I don't want them completely eliminated either. I feel that these locations are part of Star Wars immersion of these game. Regardless, IIRC Hoth and Tatooine are in Academy, so I guess I get my wish :)

Originally posted by JDKnite188
2. Civilians. OMG after playing Deus Ex (favorite game), JK2's environments that could have had some civilians (bespin, nar, yavin temple) looked really bland despite nice archi here and there. No "atmosphere" at all. Even the enemies looked somewhat lonely ;)Agree 100%. Even MOTS did this effectively. I don't like travelling around an empty galaxy...

Originally posted by JDKnite188
3. Feel. Make some places kind of make the player "feel" the environment. JK's Nar was definitely spooky. Jedi Outcast did the trick with Bespin, Jedi Academy, swamps, and Cairn. Lighting, archi, music, and environmental events (cargo belts moving, ships flying, people drinking, etc.) among some other elements create the feel.Agreed. To expand on this, I'd really like to be able to interact more with the environments, like being to pull more switches, breakable things, and so on. Even if they don't advance the story, have them just do simple things.

Originally posted by JDKnite188
4. Get rid of the Q3 age weaponry. The weapons should be closer in relation to the Star Wars films (trilogy should be a good place to see some nice gunnery). Also, why is the weapon fire so slow. It seems to take forever for rockets to travel.I also agree with this. I think that you can make enough variations of blaster and ion technology to come up with some cool weapons. Everything from a small hold-out blaster to those big clonetrooper rifles.

Originally posted by JDKnite188
Multiplayer game

1. Spam. Avoid it as best as possible. True dat! No more pull/throw and pull/kick. Try to avoid the "ultimate move".

Originally posted by JDKnite188
2. Saber fighting should be as close to SP as possible. I don't want to say anything more; too many people had made so many comments on how this should be dealt with.Yep.

Originally posted by JDKnite188
3. OMG CTF maps. 4 only? Actually 3 because Garrison was pretty crappy even though i owned there :) Get rid of game modes like CTY and other insignificant (in comparison to amount of players in other modes) game modes. SPEND MORE TIME ON CTF!I don't really play CTF, so I won't comment...

Originally posted by JDKnite188
4. Larger maps for almost every game mode except duel.A agree that there should be some larger maps, but they should also keep some small and medium sized ones. If they make them all really big, then games with only a few players will have them spending most of their time looking around for other people.

Originally posted by JDKnite188
5. Balanced Force powers. Other people would probably be better at explaining this. After playing for a while it seemed that every power could be countered with some skill. It just matters how much skill you have.Having everything counterable isn't a bad thing, in my opinion. You don't want an unstoppable force power.

Originally posted by JDKnite188
6. Kicking. If someone kicks an opponent with a saber, the kicker should probably lose great health due to leg damage. Common sense.I don't mind kicking per se, but I don't like that you can block at the same time and affect health directly. This makes it a more useful attack than the saber, which seems a bit silly. I want kicks to stay, but when you use them you should be vulnerable, and perhaps less damage or something.

Originally posted by JDKnite188
7. Don't cater to n00bs. Unskilled individuals should learn to get better instead of being spoonfed with easier conditions.I'm not convinced that making saber combat hard is the way to go. People seem to think that this will make things more competative. I'm not convinced. If it is too hard, most people will get frustrated and stop playing altogether. As long as the moves are balanced, then the skilled players will be able to use different moves more effectively than new players. I kind of view it like chess. The rules are quite simple, but the game is very complex. In my view, if people are getting beaten by new players, they just aren't that good.

Originally posted by JDKnite188
H O P E S :queen

1. Variety of characters. Comes directly after playing Deus Ex even though I know Raven won't go that far. It is a FPS after all. [SP]Do you mean that you interact with in SP or skins in MP?

Originally posted by JDKnite188
2. Team Objective Gameplay like in Return to Castle Wolfenstein [MP]. I could take it or leave it, but it would be nice to have that option.

Originally posted by JDKnite188
3. Non-linear storyline and maps. I hear Raven is already arranging this :) [SP]We are getting this, which is fantastic.

Originally posted by JDKnite188
4. A worthy enemy. No more Dark Side posers coughreborncoughdesanncoughtavioncough. I wouldn't mind mafias, the remnant, and other scum. [SP]I didn't mind the Reborn. I agree that the head villian should be very powerful and tough to beat. But I don't mind that his minions are not so tough, and they attack in numbers. The big reason that I liked the Reborn was because it gave me many opportunities to duel with my lightsaber. I would have been upset if I one had one or two chances to do it. Blocking blaster fire can only be so fun :)

Originally posted by JDKnite188
5. A game where Jedi don't have to find a "deadly plot of evil." Instead they travel the galaxy (maybe even in pairs :) ) helping people and resolving disputes of the galaxy. [SP]But isn't Star Wars about saving the galaxy from evil? I wouldn't want only minor problems to solve. But being able to select missions should allow you to solve small problems while still affecting the big picture.

Originally posted by JDKnite188
6. THE BEST GAME CREATED OF OUR TIME!!!!!!! Well maybe thats stretching it . . . Agree 1000%! :)
 DLK_Sephiroth
04-11-2003, 12:27 PM
#834
Here are my suggestions for JKIII:

1. Saber Combat: Make saber combat more like SP. Also, i think the red stance in JKII was TOO strong. The damage the different stances do, should be more evened out.

2. Forces Powers: Ok. I am pretty sure alot of people already said this, but i'll say it again, lol. :D The force powers, i should say grip in particular, were more like weapons, not force powers. For example, with grip kicking, you can kill someone in one round of gripping. Grip should be modified to be more of a "helping to weaken your enemy" power, then a deadly weapon. All the other powers were alright.

Here are my quetions/requests:

1. I already have heard about vehicle combat, and that'll probly be in SP. But will there be vehicle combat in MP? That would make MP more fun. Plus, the vehicles could be made, so that they would blow up after takin a certain amount of damage, but would respawn after a period of time (that way, u wouldn't have to restart the map to get vehicles again)

2. Pretty much the same thing above, except monsters instead. It would be fun to have a rancor in MP. :D

3. I hated the way you had to make a server in jkii. The whole fact on how it HAD to be dedicated in order to show up in server lists, but then you couldn't play on it. Make it so it will still show up, even if not dedicated.
 ood
04-11-2003, 3:54 PM
#835
I am really hopping that they will bring the wookie models into the game cause a dark side wookie would be pure ownage! Or even Zabrak. Does any1 have any relitevly new pics of jk3 not ones that most ppl have seen b4? Will they also be including other things in game where u can stop doing missions and go 2 other planets and freelance like maybe go and chill out at a bar or somin or even go watch or participate in a podrace or somin? that would be really good. With the MP of JK3 do u have 2 import ur player so that itll have all of it force and stuff the same and ull have 2 keep building it up or will u just make a seperate character in MP 2 play with? hehehe sry about all the Q.s but im really interested in JK3 as im a huge fan of Star Wars (ownage film) and JK2. Give me your veiws and what u would like to be included in it. Thx

Ood
 MuRaSaMuNe
04-11-2003, 3:59 PM
#836
I'd like to see Canyon Oasis, VOTJ and BGJ (FULL SIZED) in jk3... I miss those levels. :cool:
 Hekx
04-11-2003, 4:04 PM
#837
Speaking of maps, I hope the WHOLE DeathStar can be created. It maybe huge, but hopefully they'll add 'map teleporters' or just stretch the engine to full capacity. :p
 Dunedain
04-11-2003, 6:07 PM
#838
Prime: It's not about making blocking with the lightsaber a "weapon", it's
about not letting players get away with these stupid kicks they constantly
try when the other player's saber is in easy position to block the kick.

If a player doesn't have enough skill to kick only when the other player is
open and vulnerable and his saber isn't in position to block the kicking player,
then the player trying the kick should pay a price for his poorly executed attempt.
The kick shouldn't land or affect the other player at all, and the player trying
the kick should take heavy damage for jumping right into a lightsaber.
This is not only the way it would happen in a real duel, but it's also the only
way to keep players from spamming kicks and turning what should be
an authentic duel like in the movies into some kind of kickfest.

This doesn't make blocking a "weapon", it just makes idiots without skill
who want to spam kick a prepared opponent pay for their foolishness with their lives. Which is exactly what they deserve. :)
 Lil Killa
04-11-2003, 6:14 PM
#839
I just thing that kicking is a GAY @$$ weapon. i think they should take it out or lower the health u lose and distance your kicked. also not faling down as much would be nice.
 SithLord13
04-11-2003, 6:25 PM
#840
Originally posted by map maker 101
I just thing that kicking is a GAY @$$ weapon. i think they should take it out or lower the health u lose and distance your kicked. also not faling down as much would be nice. But what would people do after they lose their sabers :confused:
 AV4T4R
04-11-2003, 7:47 PM
#841
Please make saber and gunz balanced.

There was a mod for jk2 called PROMOD, it built a CLASS system where u were able to build your charachter forming up a SITH, a JEDI or a Mercenary skilled in gunz. ( with jetpack aviable)

Now after Episode II, people started getting fascinated by JANGO FETT style... and after all, a JEDI most of the time deflect bolts, doesnt fight with other ones!

So i suppose to give player the opportunity to build their own charachter from JEDI to MERCENARY, so they can choose their GAME style and JK3 will be able to give MORE challanges and tactics variety to the saga :P

Imagine JEDI vs MERCENARY ( with jetpack )... what a cool vision :D
 Sage
04-11-2003, 8:42 PM
#842
yea and make it alittle more fair for the merc's cus those damn jedi always deflect them. por jango :chop1:
 Tesla
04-11-2003, 10:05 PM
#843
I wondered if raven may include charcthers from the movies as extra mp models as you unlock them through sp or something like you could unlock a boba fett model or yoda one and could still have the downloadable fan made ones as well any1 got a few please post :D
 JDKnite188
04-11-2003, 10:36 PM
#844
Originally posted by Prime
[1]Having everything counterable isn't a bad thing, in my opinion. You don't want an unstoppable force power.

[2]I don't mind kicking per se, but I don't like that you can block at the same time and affect health directly. This makes it a more useful attack than the saber, which seems a bit silly. I want kicks to stay, but when you use them you should be vulnerable, and perhaps less damage or something.

[Relating to the variety of characters in SP][3]
Do you mean that you interact with in SP or skins in MP?

[4]I didn't mind the Reborn. I agree that the head villian should be very powerful and tough to beat. But I don't mind that his minions are not so tough, and they attack in numbers. The big reason that I liked the Reborn was because it gave me many opportunities to duel with my lightsaber. I would have been upset if I one had one or two chances to do it. Blocking blaster fire can only be so fun :)

[5]But isn't Star Wars about saving the galaxy from evil? I wouldn't want only minor problems to solve. But being able to select missions should allow you to solve small problems while still affecting the big picture.



[1] Every force power should be counterable.

[2] I thought the kicks were interesting, but it shouldn't be an attack option. It should be more a defense or a distraction tool as seen in Episode 1 between Darth Maul especially. It should do less damage and also let the kicker be vulnerable to saber damage.

[3] Deus Ex had more than 100 NPCs in its single player game. I know Raven won't go that far, but I would like to see at least 40 turn out from Jedi Academy. As for the skins Deus Ex had only 3 in MP while JK2 had a great, varied amount. That was one of the highlights of JK2 MP: so much variety in MP skins.

[4] The Reborn and Shadowtroopers made the game awesome. Saber battles were always a thrill with them. Its true that you can only go so far blocking the fire of non-force enemies :)

[5] I agree that the whole Star Wars thing is good vs. evil. The fact is I would rather do a bunch of small things to affect the big picture than have to face a really big picture that always seems to pop up. After reading your posts I realized that JK2's plot wasn't as bad as I thought. The first time I played I was actually fooled by Tavion for a short while thinking that I would have to go back to the Valley of the Jedi :rolleyes:
 DragonKnight
04-12-2003, 6:20 AM
#845
I am surprised that so many people quoted Deus Ex. Morrowind also has THE best RPG system. The game play rocks, but JDKII has the graffics and combat system. I think that Jedi Academy would TOP out if it incorporated the down to earth scenarios/and interactions of other NPCs, not just combat, but trading, purchasing, gathering materials for weapons/armor like Morrowind. I know this is out of the way from what the game will be, but can you emagine a SP (not having to pay 10-20$ a month to play online) Star Wars game that was as interactive as Morrowind, had an easy to use SDK like Deus Ex, and had the combat moves, graphics , game play and charecter/mod upgrades as JDK II? It would be the best game ever made!!! So maybe for JDK IV?
 DragonKnight
04-12-2003, 6:22 AM
#846
P.S.- Also the ability to buy/steal/make a vehical/s. Say...an X-wing or speeder bike or better yet...one's own personal AT-AT? Just a thought, sorry to get off track.
 SettingShadow
04-12-2003, 7:14 AM
#847
Originally posted by DragonKnight
P.S.- Also the ability to buy/steal/make a vehical/s. Say...an X-wing or speeder bike or better yet...one's own personal AT-AT? Just a thought, sorry to get off track.

AN OWN AT-AT?! :eek:

Are you sure you dont mean AT-ST?

AT-AT's are those huuuuuuuuge imperial walkers seen on hoth in ESB... AT-ST's are those on Endor (you know, one of those that Chewie and two Ewoks, board). Actually, they was also on Hoth..
 HertogJan
04-12-2003, 7:48 AM
#848
Pffff.... more RPG elements?? I'd like an RPG JO, but not in this game ;)

I kinda hoped KOTOR would do that, and it seems it will, except for the fact that saber combat is point 'n click AND I HATE POINT 'N CLICK!!!

Oh and SW Galaxies costs me too much money and I don't have a creditcard!
 Lanceo9
04-12-2003, 11:05 AM
#849
theres a major info drought, and i want to know some stuff about jk3! lol i am very impashant...:eek:
 Andy867
04-12-2003, 12:22 PM
#850
Well, the problem is that the information available is all that Raven is letting out of the bag. When more of the game is completed, Kenn Hoekstra or someone else will give us here at JKII.net a buzz with the latest word.
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