That all sounds great! So when do you think the update will be ready and available for trial? I'm really looking forward to trying all of the new stuff you've added. :)
SunBurN
I'll try and have one last update for you all to test late this weekend.
Monsoontide
Can i plz get a beta of you Awsome map i love it sooo much and I really want to get to test it i cant wait any longer plz plz plz! lol my e-mail is Yoda_man55@hotmail.com ty
FINAL TEST RELEASE TODAY!
Hey guys, I'm just about to redo the BotRoutes for the changes map, then it'll be up later on today! Hope you like the changes.
(I'll put a list of changes in the ZIP file - Very important as the map now needs to be loaded from the MODS section!!! - No more screwing with the pk3 files to get SAGA working though!)
Sorry TBS_SDF but it's a bit late in the process now - you'll just have to wait til NOV 1st like everyoone else;)
Monsoontide
When are you going to release your scoutrooper PM me if i can beta test it ok bye
hey monsoontide, i just wanted to let you know that I just sent my response to you about the map via e-mail.
The final update is now available for download from the usual place. (If you have problems accessing let me know straight away!)
PLEASE READ the readme as it contains important information on NEW INSTALLATION PROCEEDURES - which should take care of problems playing online!
Thanks and enjoy this final test B4 release.
As always ALL COMMENTS/FEEDBACK very much appreciated!
Monsoontide
I can't get on the FTP site using either of the logon/passwords.
Anyone else? or is this just me?
:)
SunBurN
They've been changed again!
Monsoon, the new password works, but I get somekind of error message.
I need more info!
What Kind of error message and for what? The FTP site, the zip, the GAME?
Monsoontide
I'm at work now, so I can't tell if the passwords are wrong. Monsoontide, could you send me the new ones just to be sure? In the evening I'll download it and try.
birolaszlo@hotmail.com
I must've gotten it before it gave errors, because the version I downloaded last night was fine. I played it last night and found a few bugs that I took screenshots of, but it was otherwise ok. I'll send you an email later 'cause right now i'm at college.
I made some screenshots, but it's too late to write anything. So I'll give you my feedback in 24 hours from now.
Monsoontide, I just was able to get the file.
OK, I've put the screenshots up to my site (address in the signature) in a zip file. I think they explain themselves as last time. :)
1. I really think the inner base areas have to be brighter.
2. The "texture alignment errors" on the screenshots. I'm not sure they really are errors of the map. Not all of them. :)
3. CTF. I tested it for about 15 minutes continuously changing team, and I can say I was mostly spawned somwhere around the Outrider. Only a few exceptions. It didn't depend on which team I joined.
Excellent stuff Leslie! - I hope to take care of most of those problems - except the damn cracks - JK2RADIANT just doesn't have the level of control I need (GTK Radiant does but when compiled, the map no longer works!!!!!)
Any other last feedback from anyone else?
I have to start compiling tomorrow night!
Thanks
Monsoontide
Mine should be there soon man :)
I'll try it again when I get home and see if I can find anything else.
SunBurN
Well, the FINAL TESTING reports are in and there's only a few minor tweaks to be done. FINAL COMP begins tomorrow night while I'm at work and all going well, the map is set to meet it's NOV 1st release date!
Thanks to all who have contributed so far.
Monsoontide.
BTW: You can jump over the air vents! (They're there to catch the unwary!)
P.S. Hopefully will have that CTF spawn problem fixed tomorrow!
:D
Originally posted by monsoontide
BTW: You can jump over the air vents! (They're there to catch the unwary!)
I have difficulty believing I didn't think of that :) I've been outwitted by air vents.....that does it, I'm adding it to the list of things that have outwitted me
Air Vents
Doors
My PC
Chessmaster on the easiest difficulty setting
Maths
Don't feel bad, I haven't been successful at it either. I've tried it a few times but I always get blown to kingdom come :) So I've become leary of the strange powerful black squares built into the walls and I find ways around them.
I'll try again...but unless you have to time the jump just right or something...I think I'll just get blown off again :)
SunBurN
It can be done.... No Really!;)
Well after making a few last minute adjustments and fixes, I set the map to FULLVIS EXTRA compile at 7:00pm tonight!
(FullVis has been taking about 12 1/2 hours to do, so am curious how long this will take!)
I added a couple of 'sand dunes' and a small staircase at street level to help to bots get up on the walls.
Once the map is comped, I will do one last bot routing pass and make certain EVERYTHING is in the PK3 file, then it will be released LATE November 1st!
Monsoontide
Map released - check MAPPING / LEVELS forum for details.
Thanks
Monsoontide
Nice one man, congratulations :D