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wedge2211

Latest Posts

Page: 49 of 51
Posted in: Naboo Falls - EPII
 wedge2211
12-15-2002, 9:21 PM
#10
Don't overdo it. There is some coolness inherent in big open area anyways. :)...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 wedge2211
12-12-2002, 6:30 PM
#14
I'm interested in getting to SP maps after a couple more free-for-alls, too. Cutscene and scripting tutorials are really scarce, though. I think somebody started a cutscene tutorial, but I've forgotten who, it had stuff about basic camera controls, w...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 wedge2211
12-10-2002, 10:56 AM
#6
:D...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
12-15-2002, 9:44 PM
#5
http://wso.williams.edu/~jshoer/outcast.htm The only physical building I have yet to build is the Blue Temple, which will have a water motif and be partly underground. All remaining architecture is the interiors of the Council Hall and two other hou...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
12-12-2002, 1:25 AM
#4
Bring on the eye candy! There has been another update, now you can see the nearly-completed Red and Yellow Temples. They look very nice if I do say so myself. :D...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
12-11-2002, 1:05 AM
#3
Another quetion. How do I code a shader so that my canopy on the house is translucent?...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
12-11-2002, 1:01 AM
#2
I have updated my WIP site with a new round of screenshots form the latest test compile of the City. The link is in my sig. For you picky people out there, all I have to say is "bsp FastVIS (1/2)." I've stuck custom textures on almsot eve...  [Read More]
Posted in: WIP: City of the Ancients
 wedge2211
12-07-2002, 10:18 PM
#1
Now that I have submitted Mars to some jkii map hosting sites...I have nothing to do... At my site (http://wso.williams.edu/~jshoer/outcast.htm) I have posted the first screenshot of my next endeavour, a CTF / FFA / CTY map taking place in a fiarly...  [Read More]
Posted in: WIP: CTF - Platform Plunder
 wedge2211
12-09-2002, 12:29 AM
#4
And now for the obvious question...you have been here, right? http://richdiesal.jedioutcastmaps.com/tutorials/ Those tutorials are among the best on the web. Read through em, it'll answer all your questions....  [Read More]
Posted in: My new CTF map
 wedge2211
12-11-2002, 6:43 PM
#10
Details on emplaced_gun's in MP can be found here: http://www.lucasforums.com/showthread.php?s=&threadid=85007 If you get it to work, please let me know!!!!! :cool: [edit: I did think that one way to do it would be to rig up a trigger_multiple...  [Read More]
Posted in: Mars Ffa Beta Testing Soon
 wedge2211
11-23-2002, 4:53 PM
#3
Okay, I have testers and the final BETA compile has gone out to them! Thanks, I'm all set till I release a final version!...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
12-09-2002, 10:54 AM
#320
Can the EF source be used in JO, as they're both Q3A engines? Especially for weapons that don't involve changing the unchangeable animations...I dunno, I'm not a coder. Nice level, by the way, I can't wait to give it a spin....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
12-09-2002, 10:54 AM
#70
Can the EF source be used in JO, as they're both Q3A engines? Especially for weapons that don't involve changing the unchangeable animations...I dunno, I'm not a coder. Nice level, by the way, I can't wait to give it a spin....  [Read More]
Posted in: WIP: Mars
 wedge2211
12-12-2002, 10:28 AM
#55
"Mars: The God of War" from Gustav Holst's "The Planets." Old classical music. :)...  [Read More]
Posted in: WIP: Mars
 wedge2211
12-11-2002, 9:23 PM
#53
Here it is!!! http://www.jediknightii.net/files/index.php?link=file&id=1078 Have fun everybody! Comments and suggestions are apprecitated!...  [Read More]
Posted in: WIP: Mars
 wedge2211
12-10-2002, 4:25 PM
#51
OKay, um, I gave a link to the file to jkii.net and pcgamemods.com, and nothing's happened yet, does anyone know what the turnaround time is for a submission? I'm getting antsy. :) I have it up on my personal site but I'm afraid to give out the link...  [Read More]
Posted in: WIP: Mars
 wedge2211
12-07-2002, 3:03 PM
#50
Thanks, have fun with the real version! :)...  [Read More]
Posted in: WIP: Mars
 wedge2211
12-07-2002, 2:47 PM
#48
MARS FFA IS NOW EXITING MY EMAIL OUTBOX FOR THE FILES SECTION OF JKII.NET Thank you to all who helped me out on this project, I'm really glad to see it go out of my hands and into the community. The map includes many playable areas, including a han...  [Read More]
Posted in: WIP: Mars
 wedge2211
12-06-2002, 1:07 AM
#47
I've decided, the hell with it, the temporary skybox is good enough for some mad gameplay. Release on Saturday!!...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-29-2002, 11:20 AM
#46
Problem with a picture of the actual Martial sky is that it has to wrap around (360 panorama) and it has to have a "top."...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-23-2002, 4:56 PM
#43
I have released the Mars map beta to testers! I expect a final release sometime around or immediately after next weekend. I fixed the bot routing myself, it works well now. But I released the beta with a temporary skybox!! AAAAH! NEED SKYBOX!...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-22-2002, 9:22 PM
#42
I ahve FINSIHED with the architecture, FINSIHED with details in the map, FINSIHED with placing entities and making the levelshot and everything...except bot routing. I tried this just now, myself. It worked, except my bots tend to get stuck between t...  [Read More]
Posted in: WIP: Mars
 wedge2211
11-20-2002, 7:45 PM
#41
OK, things have slowed down a little, but I'm getting back on track...here goes: First off, I'm in desparate need of a skybox. I would REALLY like anyone (buckman, you mentioned this, and I'd really appreciate it) to point me to a Bryce 5 tutorial a...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 wedge2211
12-14-2002, 11:29 AM
#408
Try reinstalling Radiant... Marth, by "dismembered," i meant that there are TWO trigger brushes in different locations, that aren't touching each other, but they are made into ONE trigger_multiple....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 wedge2211
12-12-2002, 10:37 AM
#398
I think there is a simpler way to make elevators, if all you want is a platform that starts at the bottom, goes up when you step on it, and goes down again, but also comes up to the top if someone goes to the elevator shaft at the top. Make an eleva...  [Read More]
Page: 49 of 51