Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth Link

Latest Posts

Page: 1 of 1
Posted in: WIP: Project Minoan
 Darth Link
03-21-2003, 11:21 PM
#13
this architecture reminds me of the protoss from starcraft. very advanced and powerful, yet still retaing to the old ways...  [Read More]
Posted in: WIP: Project Minoan
 Darth Link
03-21-2003, 1:58 AM
#10
you know, I still havent seen the NRG duel map pack yet. am i blind, or is it STILL not up yet?...  [Read More]
Posted in: WIP Hive Mind
 Darth Link
03-21-2003, 1:55 AM
#7
I also tried making the zero-G battle room. of course, 0 gravity messes stuff up. I tried it with gravity around 100 and less, but it still is weird. I put fans on the bottom of the map so you'd bounce back up, but thats a pretty dumb idea. there wer...  [Read More]
Posted in: WIP Hive Mind
 Darth Link
03-18-2003, 10:37 PM
#4
enders game and enders shadow were awesome books. make the playground or the giant's corpse. that would be neat...  [Read More]
Posted in: Facility screenshots
 Darth Link
02-27-2003, 8:07 PM
#6
hey that sounds good....  [Read More]
Posted in: quick question
 Darth Link
02-23-2003, 1:39 PM
#6
dont worry, the leaks ive missed are only like 1-2 spaces wide. you wont notice them until you use noclip, go through the floor slightly, and look real hard. anyway, i got em, thx for the help...  [Read More]
Posted in: quick question
 Darth Link
02-23-2003, 1:09 AM
#2
and also, whenever i compile the map, it continuously repeats the "illuminating raw light map" phase. its gone through it about 3 times so far, and i was wondering if this is normal. thanks again...  [Read More]
Posted in: quick question
 Darth Link
02-23-2003, 1:07 AM
#1
im not a great mapper yet, so i was wondering...in my map, i have lots of leaks, due to the size of the map. i know you can fix this by getting rid of the leaks, but i have too many of them and not enough time. would you reccommend just making a huge...  [Read More]
Posted in: Double Cross on Nar Shadda WIP
 Darth Link
02-21-2003, 7:10 PM
#2
id suggest making the map brighter. from the shots, you can barely see anything...  [Read More]
Posted in: WIP: Simpson's Duel
 Darth Link
02-21-2003, 6:13 PM
#12
a shader video would be a pretty bad idea. one of the reasons is because the shader file would be huge, like about 30 megs for an episode, or a couple megs for a clip. second, it would be pretty small and unclear due to the size of the TV...  [Read More]
Posted in: WIP: Simpson's Duel
 Darth Link
02-20-2003, 8:07 PM
#6
gee i never thought id see cel shading in JO...  [Read More]
Posted in: And some people ask me what I do on my spare time.
 Darth Link
02-14-2003, 12:42 AM
#18
yeah, and everyone says my school is ghetto at mine. anyway, AB legion, thats awesome. making good use of the bespin border lights texture i see. i kinda agree with your new (10 second drawing) layout. if its straight, then you can shoot people from...  [Read More]
Posted in: New Bunker Wars Pics (big)
 Darth Link
02-01-2003, 9:28 PM
#15
aw that 1 doesnt work...  [Read More]
Posted in: Duel: Broken Worlds, for the NRG duel map pack
 Darth Link
02-01-2003, 5:41 PM
#10
so whens the NRG map pack comin out? that map looks sweet :D...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
02-16-2003, 11:47 PM
#385
so got any new screenies to impress us with Piggott?...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
12-29-2002, 10:30 AM
#338
looks like some bizzare JK1 spoof...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
12-21-2002, 5:45 PM
#333
wasnt ther a script file for every player npcs included?you just modified the script or whatever it was and changed dmg. if you cant change damage from a saber then just lower the npcs health :D.i dont know where this is...open the assets files with...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
02-16-2003, 11:47 PM
#135
so got any new screenies to impress us with Piggott?...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
12-29-2002, 10:30 AM
#88
looks like some bizzare JK1 spoof...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Darth Link
12-21-2002, 5:45 PM
#83
wasnt ther a script file for every player npcs included?you just modified the script or whatever it was and changed dmg. if you cant change damage from a saber then just lower the npcs health :D.i dont know where this is...open the assets files with...  [Read More]
Posted in: WIP: Project Duality
 Darth Link
10-06-2002, 2:53 AM
#67
im a mapper myself and the project looks good guys!do you have the skybox yet?that could take some doing.of course if you already have it then that was pointless.anyway i notice alot of stuff like z-fighing on maps like the wls_ctf map pack theres a...  [Read More]
Posted in: WIP: Volrath's Lair
 Darth Link
10-13-2002, 9:16 PM
#68
be cool if you put like a super nintendo or any video game console somewhere near the tv.thatd be really cool...  [Read More]
Posted in: Anchorhead (Beta) Map Release
 Darth Link
08-03-2002, 5:22 PM
#28
i have the map ind ive found a major prob!well maybe a GOOD prob!!!you have the trigger hurt covering most everywhere if you fall through it ya die right?NOT SO!on the place with the metal bridge leading to the shuttle area if you jump off on the cor...  [Read More]
Page: 1 of 1