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Azymn

Latest Posts

Page: 2 of 9
Posted in: Changing stance
 Azymn
02-04-2004, 7:48 PM
#2
It can be done through code - not by default design....  [Read More]
Posted in: First person weapon view problem
 Azymn
02-04-2004, 8:34 AM
#2
It's a buffer overflow problem, meaning something like your path name could be too long....  [Read More]
Posted in: Movie Battles II demo
 Azymn
02-08-2004, 8:55 PM
#3
How's the demo comin? You have some great gameplay concepts in there....  [Read More]
Posted in: Everybody please read!
 Azymn
02-03-2004, 4:40 AM
#2
#define MAX_NPC_DATA_SIZE 0x20000 That's your problem - you only get 16KB for npc file stuff....  [Read More]
Posted in: Hey, i need major help, prob in siege
 Azymn
01-30-2004, 9:38 PM
#2
Do you have a bad/choppy internet connection? The problem is that your information on your machine is older than the 'old' server information - you're out-of-sync. Could be internet connection, tcp/ip problems, firewall issues......  [Read More]
Posted in: Changing the vehicle limit
 Azymn
01-31-2004, 6:57 AM
#7
But he didn't increase the vehicle buffer size, right? Isn't that the real problem?...  [Read More]
Posted in: Anyone made a Super Battle Droid?
 Azymn
01-27-2004, 9:20 PM
#1
I haven't seen one on the file networks, perhaps i missed it....  [Read More]
Posted in: Lama Su player model finally posted on Lucasfiles
 Azymn
01-28-2004, 10:14 PM
#4
That's a fine lookin model Pipedream, what's in the works now?...  [Read More]
Posted in: Waka Waka Waka.
 Azymn
01-27-2004, 9:14 PM
#12
Way Wakka Cool. How high are the walls?...  [Read More]
Posted in: Taking care of business.
 Azymn
01-30-2004, 8:13 PM
#11
Originally posted by Teancum Anyone else out there Mormon? Everyone that mentioned a name is or was....  [Read More]
Posted in: Taking care of business.
 Azymn
01-28-2004, 9:38 PM
#7
lol - you still remember a few things from back in the day, eh Renegade? =] Ace: 3. Aren't you checking out AJL's SBX sabers?...  [Read More]
Posted in: Taking care of business.
 Azymn
01-27-2004, 8:30 PM
#5
Cool guy too, that Teancum. He's up there with Abinadi....  [Read More]
Posted in: Leaning while strafing
 Azymn
01-28-2004, 10:12 PM
#2
I'll be workin on the same thing Renegade, for perhaps similar reasons - i'll keep you updated if i find anything. Just to let you know that someone else is thinkin about it. btw - how is mb2 coming? =]...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 Azymn
01-23-2004, 7:51 PM
#3
Multiple crosshairs - nice....  [Read More]
Posted in: Dark Forces Mod 3 Level trailer out
 Azymn
01-23-2004, 7:45 PM
#8
Looks good guys. Best of luck....  [Read More]
Yeah, if you sift through the MP code you can see a ton of stuff they fleshed out but never fully implemented. It was a grand work they undertook, but like Kurgan said they had to scale it down and polish off the fundamentals. They left dozens of too...  [Read More]
Posted in: Help with character.menu
 Azymn
01-20-2004, 8:37 AM
#11
Perhaps you already know this, but you can set cvars from inside the UI like this: action { setcvar name "Kyle" setcvar g_char_color_red 255 } Placed in the right locations, you should be able to control all you want to....  [Read More]
Posted in: Help with character.menu
 Azymn
01-16-2004, 9:46 PM
#8
Does forcing a Kyle model only involve setting cvars in a controlled manner?...  [Read More]
Posted in: New Saber throw Mechanic WIP/Help/Brainstorm
 Azymn
01-30-2004, 10:28 PM
#9
You get it all workin? I had some similar ideas as far as implementing saber throw went......  [Read More]
Posted in: JKA_MP(SDK) First check... Errors/Warnings ??
 Azymn
12-19-2003, 6:03 PM
#2
You're doing it right. =]...  [Read More]
Posted in: The sandarena (siege map JA)
 Azymn
01-30-2004, 9:30 PM
#24
What exactly doesn't work with teams on your map?...  [Read More]
Posted in: RGB Saber Colors
 Azymn
12-11-2003, 6:45 PM
#23
I hope Tck doesn't mind me speaking for him, but he's done exactly what you've guess NickR. I've seen a video on his sabers shifting through colors like christmas lights - very nice. As far as selectable rgb blades go - doing them for all 6 blades an...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
12-01-2003, 10:14 PM
#34
Hehe, indeed...but strangely not the first idea presented. =]...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
12-01-2003, 9:17 PM
#32
And by just making the menu a bit bigger....  [Read More]
Posted in: droideka model
 Azymn
01-23-2004, 9:59 PM
#68
Hey Duncan - i PM'ed you about the droideka model. If it's possible to make it a separate player model i'll try to set it up so that it's a selectable class, perhaps similar to what Renegade is doing for his mod. Then it won't have to be included on...  [Read More]
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