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Azymn

Latest Posts

Page: 4 of 9
Posted in: ForceMod II - Final beta feedback
 Azymn
06-11-2003, 4:28 PM
#218
Hmm....you could try tinkering with f_forcesabertype (i believe it's called "Force Saber:" or something in the lightsaber menu). If it comes to it, you can edit the *.bot files as shown in "note_to_modelers.txt" in the documentat...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-09-2003, 8:37 PM
#209
Kaia - how long would it take you to whip up a .cfg file that set all forcemod and jedimod cvars to forcemod 2 defaults?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-09-2003, 7:49 PM
#208
You can put it in the forcemod2 folder if you only want to use the model in forcemod, or in the base folder to make it available for any jk2 game....  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-09-2003, 7:15 PM
#206
If i understand what you're asking, you need to have the darth maul model downloaded in order to use it, yes....  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-09-2003, 5:48 PM
#204
I think Kaia answered most of the questions, but the few i saw might not have been: Those of you having trouble choosing a merc class, make sure the server has the "Jedi vs Merc: MercMod" on the server startup screen. That's likely the pro...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-08-2003, 12:05 AM
#187
Hellfire Jedi - i just saw that post. :S The answer is simple: it's a lie. Would i really log on as "Azymn" and abuse the first person to try out the mod? It's an unfortunate thing that this person would accuse anyone of such a thing. I...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-06-2003, 6:05 AM
#174
I appreciate the feedback you've all given, it was invaluable in shaping this mod up. Check out my homepage in the next few days for updates on where and when. May the ForceMod be with you. ;)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-05-2003, 4:30 PM
#168
Actually, there ain't a damage modifier for kicks. I'll add one. Last week indeed. I hope i haven't missed anything in my personal regression testing. :)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-05-2003, 3:33 PM
#166
Littleman206: Actually, boinga1 is right, both about it taking an eternity and about the imminent release. Unfortunately, tinkering with animations is too great an undertaking at this point. Thanks for the suggestions, though. Saber throw damage can...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-05-2003, 5:19 AM
#161
Mace_Windu21 - i don't know what you mean by "defensive stance." The saberthrow anim looks fine on my end. Doctor Shaft: Q: 1.) Is the saber powerful? I.e., it's not abysmal ala 1.04. If so, let's say I made a guy stand there, how many s...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
06-03-2003, 7:51 AM
#144
Same link, as before. Q: I really like the Maw/Watto bot thing. Is there a way for the player to do this if they're using those models? A: set cf_jet 5 . It might need cheat protection? Q: a)Could I PLZ beta test for you? A: Sorry BongoBob, we're a...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-29-2003, 6:48 PM
#129
Luke: I forgot to change the jetpack anim...i'm going to get a different one in there, and i was experimenting. My modview doesn't work too well, so i've had to do it the hard way. :) I'll check that ammo thing....they're 'spose to regen if they hav...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-29-2003, 6:53 AM
#122
Same Link. Fixes: - Tck Saber Menu Preview updates correctly now - Watto and Maw now fly w/out jetpack fx - Basic JediVMerc now assigns jedi and merc properly, with menu fixes - f_sthrowdmg now reduces saberthrow dmg by 1/2 in jedivmerc mode - f_mer...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-28-2003, 7:25 PM
#115
Everyone else having this problem too?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-28-2003, 4:22 PM
#113
Originally posted by rut-wa jodar ...regarding the Tck saber menu the slider bars still do not alter the colour preview of the custom saber So the preview saber in the menu doesn't change, but the sabers in-game work correctly?...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-28-2003, 7:44 AM
#110
I forgot to update the main menu setup...i just uploaded the beta again with that file fixed. rut-wa: Even though it shows the blue saber icon, the bots are using the proper stances. My rgb sabers work fine on this build, so if you're having probl...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-28-2003, 4:49 AM
#108
Just uploaded a newer version, same link. Lots of little fixes i won't list, so it's okay to list things you've already listed before b/c i probably missed them. The file "cvar_list.txt" is now in it's final version (including a list of c...  [Read More]
Posted in: ForceMod II - Final beta feedback
 Azymn
05-28-2003, 12:23 AM
#106
Those of you whose saber colors reset everytime: Check to see if there are two pk3s in the ForceMod folder, and if so delete the one ending in "beta_f3.pk3". Lemme know if this is/isn't the problem....  [Read More]
Posted in: the "Kel Dor" species - where did they come from?
 Azymn
10-06-2003, 6:11 AM
#27
There's something cool about a powerful lookin jedi that never speaks. I for one would like to see a little blade action out of him in Ep3....  [Read More]
Posted in: Difference between siege and ffa
 Azymn
09-30-2003, 3:18 AM
#8
Methinks it can be done as a player model with a different animation file....  [Read More]
Heh, more like "the path of least resistance" when coding it up - it was the natural thing to do. =]...  [Read More]
It was originally bound to the force-lightning key (like forcemod) but they took it out just prior to release, so it should be quite easy for someone to add it back in....  [Read More]
Posted in: OJP (Open Jedi Project)
 Azymn
09-26-2003, 7:11 PM
#32
I agree with what I think bliv thinks....  [Read More]
Posted in: Jedi vs Merc
 Azymn
08-03-2003, 5:28 AM
#1
Will the Jedi vs Merc system be improved upon at all in JA? I'm partial to having a variety of classes to fight with and against instead of always having a map full of other jedi....  [Read More]
Posted in: MP Vehicle Bot Support
 Azymn
08-03-2003, 12:04 AM
#1
Will bots also be able to pilot vehicles in MP? If so, will it require addt'l botroutes for mapmakers wishing to add support?...  [Read More]
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