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Azymn

Latest Posts

Page: 3 of 9
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-19-2003, 11:00 PM
#13
Originally posted by razorace I don't think that's it. If the bots were just attempting to get weapons, they would turn around and head different directions after picking up items. Instead, they seem to follow the sequencial path and get stuck in ar...  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-19-2003, 10:35 PM
#11
...."In theory," as we'll just have to see once the sdk is out....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-19-2003, 10:32 PM
#10
Actually, i think it's the aquisition of weapons/powerups that gives bots their 'patroling' behavior. So we have to lower the priority after they've gotten a decent weapon....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-19-2003, 9:11 PM
#8
Same page....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-18-2003, 8:16 PM
#6
I agree that they're behaving poorly right now, even with a skimply number of nodes in place they should think a little more....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 Azymn
11-18-2003, 7:05 PM
#4
Actually, I think that's how they do it right now Ace - you just have to modify how important getting a gun vs. fighting someone is to improve the AI. We'll see soon enough....  [Read More]
Posted in: Submission: Improved Bot Waypoints
 Azymn
11-10-2003, 10:04 PM
#5
Improved Bot Routes: very useful, very OJP. Good call Ace....  [Read More]
Posted in: Staff to Dual Sabers?
 Azymn
11-10-2003, 10:18 PM
#25
Originally posted by razorace Probably about that long, it depends on what we determines looks the best. You've seen that script that that one guy made that gives an animated transition between blade types in SP, yes?...  [Read More]
Posted in: Staff to Dual Sabers?
 Azymn
11-10-2003, 9:46 PM
#23
Originally posted by Marker0077 I don't think any 1 of the 3 weapons should be more expensive than the other, I don't think it should cost any different, they each have their ups & downs. Personally, I prefer the single saber. Lastly, the only...  [Read More]
Posted in: WIP: Alaris
 Azymn
11-24-2003, 9:55 PM
#29
I'm afraid i don't know much about modeling, except the weapon tags are triangles with norms facing the correct direction to bolt them properly to the model. I don't know why the tags would behave differently during special moves - the only place the...  [Read More]
Posted in: WIP: Alaris
 Azymn
11-20-2003, 3:51 AM
#26
Indeed we can...PM me if you have something specific in mind....  [Read More]
Posted in: WIP: Alaris
 Azymn
11-19-2003, 9:26 PM
#23
Originally posted by alaris Thanks Azymn and everyone for the compliments. Yeah thaabit and I have been friends for over four years--we chat just a bout daily online. I believe you are the friend he mentioned that made a Jedi Outcast mod that alters...  [Read More]
Posted in: WIP: Alaris
 Azymn
11-19-2003, 5:00 AM
#19
That is pure talent Alaris. Snake Eyes is a fav of mine - he's my handle in other FPS games, and a great basis for a character design. Can't wait for the finished product. btw - do you know a thaabit (Garth)? He's a friend of mine who says he knows...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
11-13-2003, 3:39 PM
#17
Originally posted by BloodRiot Damage or defense I reckon. Higher range vs Damage and/or Defense maybe? Longer == less damage?, that sounds simple and effective Riot....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
11-11-2003, 12:11 AM
#9
Just because it was done first doesn't mean it wasn't done right. It's a matter of redundancy: Tchouky did it right the first time and was generous with his code; he'll likely do so again, do it first, and may be willing to contribute to your projec...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
11-10-2003, 11:48 PM
#7
Originally posted by razorace Well, if you're planning on doing that system, I could not work on it and do the saber system instead (like my original plan). You have a good point there. Since we get to set the standard, we can do whatever need to b...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 Azymn
11-10-2003, 10:11 PM
#5
Originally posted by razorace Personally, I think the best solution would be to add the following features: - selectable RGB blade colors - selectable blade types - selectable saber sounds - selectable blade length I have plans along those sa...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Azymn
11-10-2003, 9:52 PM
#47
Indeed....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Azymn
11-10-2003, 9:17 PM
#44
Ace, it's that one ASk showed us awhile back in IRC - roll and stab w/ saber off creates blade from old deactivation point to new tip....  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Azymn
11-11-2003, 8:09 AM
#13
- Damage dealt (Strength bonus) - Damage received (Defense bonus) - Speed - Knockback In retrospect, sabers should do the same damage regardless of the strength/size of the person, so i'd nix the first one off the list. But yeah, these are a few mea...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Azymn
11-11-2003, 12:24 AM
#11
This is just one of the balances I favor. Indeed it will require more - I used 4 different scaling modifiers previously....  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Azymn
11-10-2003, 11:41 PM
#9
Well, that's the whole idea behind balancing - if you give penalties/bonuses for being a different size you have to consider that people might just choose the largest/smallest model for that reason. I didn't quantify my scaling, which also needs to b...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 Azymn
11-10-2003, 10:01 PM
#7
Bigger == faster. Bigger == easier target....  [Read More]
Posted in: HapSlash's Website - UPDATED
 Azymn
11-15-2003, 7:22 PM
#133
Originally posted by The Count Interesting; What will this be for JO and JA? JA only. Hapslash, you've done some great work....  [Read More]
Posted in: HapSlash's Website - UPDATED
 Azymn
11-14-2003, 4:43 AM
#126
Originally posted by HapSlash If they were to be put into the game, I can't imagine which weapons most of them would replace,... I have a small coding project in mind that would allow for dozens of weapons, so I for one really look forward to seei...  [Read More]
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