Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

lassev

Latest Posts

Page: 23 of 24
Posted in: CP - Segment 3-
 lassev
03-16-2003, 8:25 AM
#26
Oh yes, this is truly good and absolutely worth waiting. And I have always thought the best Rodian is a dead Rodian. I was earlier refering with the "lifelessness" to the fact of your map's kind of stony architecture. Of course, it might no...  [Read More]
Posted in: CP - Segment 3-
 lassev
03-11-2003, 8:53 AM
#14
These pictures were truly good. Your graphics will certainly support your plot, that's for sure. Although I must say your map seem a little lifeless or monumental or grandiose, if you know what I mean. And I mean absolutely no offense, because the ma...  [Read More]
Posted in: Hogwarts Open Beta Released!
 lassev
03-17-2003, 7:25 AM
#17
I don't really play MP, but I had to have a glance at this. And it was magnificent indeed. It was very finely balanced and detailed, nothing seemed to be out of place (even if I don't mean I'd know Harry Potter settings to any extent), but I mean jus...  [Read More]
Posted in: Jedi Bounty Hunter!
 lassev
03-06-2003, 9:32 AM
#13
The only thing stopping me from developing it is that I know absolutely nothing about any sort of JK2 editing Well, there are those fortunate, who mapped for the original Jedi Knight or some other game, and so they have already a lot of experience....  [Read More]
Posted in: Facility screenshots
 lassev
02-26-2003, 2:04 AM
#4
Yes, your map does indeed seem to have a good start. I'm, however, a little concerned about this lack of better description: I just named it "Facility", because I have no more clue what it is yet It seems to me, that you don't have a goo...  [Read More]
Posted in: WIP-Havoc's Cry(JO SP)
 lassev
02-24-2003, 2:56 AM
#6
Very nice indeed. You have certainly fulfilled the odd Star Wars concept that no room should be box-like nor any corridor with straight angles. Yeah, I wonder, when real architects notice that... Yes, your map has a lot of promise, if you have a good...  [Read More]
Posted in: "City Street" - My first map, be kind...
 lassev
02-21-2003, 8:29 AM
#2
Quite nice. Your map has a lot of potential....  [Read More]
Posted in: Occupation: Ground Assault
 lassev
02-17-2003, 2:06 AM
#13
Yes, looking promising, but I absolutely agree with the skybox issue. And related to that: does somebody know if there's such a plug-in for Terragen that a poor artist like me could add some trees'n'wood in the rendering process? That would also allo...  [Read More]
Posted in: So, do you like... stuff?
 lassev
01-27-2003, 10:21 AM
#5
I have no idea what you were like in the beginning, but truly you have come along far indeed by now. That piece of art surely has its unique atmosphere....  [Read More]
Posted in: Small SP mod I'm working on... Story only atm..
 lassev
01-22-2003, 10:51 AM
#4
Mapping does look promising. And I must say your opening cinematics will demand great efforts and lots of time - I hope you haven't underestimated that alone. I have done my share of cinematics, and with the camera and NPC positioning and refining, n...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 lassev
12-10-2002, 10:54 AM
#5
Yes, this sounds interesting. Good story is the true pillar of any adventure. Still, as a one who knows how much it takes to learn a lot while mapping, I, gingerly, suggest one thing: please make your maps, in the big picture, in such a form, that yo...  [Read More]
Posted in: Spookay underwater base SP level thing..
 lassev
11-30-2002, 7:05 AM
#9
Truly impressive looking shots. I trust you have a good plot to go along with it....  [Read More]
Posted in: WIP: Project Lighthouse (SP)
 lassev
12-06-2002, 11:10 AM
#4
For those interested in SP levels, I'll post a few screenshots. From a level start cinematics: http://www.student.oulu.fi/~lvaarisk/shot0001_2.jpg "Crime does not pay" http://www.student.oulu.fi/~lvaarisk/shot0002_2.jpg The very top of L...  [Read More]
Posted in: WIP: Project Lighthouse (SP)
 lassev
11-21-2002, 10:05 AM
#3
First reply! Thank you. The skybox was made with Terragen. I had some premade atmospheres from some site, so the kind of romantic (how else could you describe it) sunset was easy to make with only some refining and change of settings. Yes, and as a...  [Read More]
Posted in: WIP: Project Lighthouse (SP)
 lassev
11-20-2002, 10:27 AM
#1
SP map type I will present some random screenshots of the levels I've been working on for some time now. Like many others, I started from a scratch, meaning I had no previous knownledge about mapping. There are 12 images, so I won't be posting them...  [Read More]
Posted in: WIP: Tintagel
 lassev
11-17-2002, 9:23 AM
#20
I have to admit this is a one weird looking map. It is a good sign that you can stretch your imagination beyond the conventional (that goes for the angle of view, too). The floor is also interesting. Have you built it of large pieces framed by thin l...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 lassev
01-17-2003, 9:29 AM
#352
I'm still waiting for the level, where you are walking down a street filled with neutral NPCs, and then a sniper starts firing and innocents NPCs start dying all around you. With suitable collection of waypoints and a script to give the NPCs a little...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 lassev
01-17-2003, 9:29 AM
#102
I'm still waiting for the level, where you are walking down a street filled with neutral NPCs, and then a sniper starts firing and innocents NPCs start dying all around you. With suitable collection of waypoints and a script to give the NPCs a little...  [Read More]
Posted in: WIP: Occupation
 lassev
01-24-2003, 2:02 AM
#16
Very nice level indeed. The story was a good one, and served the adventure greatly. The architecture was also very cool, and it seems you put much thought in it. And one can absolutely not forget the voice acting, which was impressive. One thing that...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 lassev
01-06-2003, 6:17 AM
#78
Cool. You could almost feel the heat of the sun....  [Read More]
Posted in: Q3Map 2.3.0-a20
 lassev
09-27-2002, 9:15 AM
#5
Cheers! I was happy using your last release, I'll be happier using this....  [Read More]
Posted in: WIP: Volrath's Lair
 lassev
02-17-2003, 9:50 AM
#95
Yes. This is indeed a sad end to a very promising project. But that's what life is all about: sad endings, sooner or later. Still, it was kind of you to give this last post to tell people the truth. Farewell....  [Read More]
Posted in: WIP: Volrath's Lair
 lassev
09-30-2002, 1:13 PM
#65
Is you map designed (er, your room designed) in such a way that you can actually reach every place in the game?...  [Read More]
Posted in: WIP: Volrath's Lair
 lassev
09-27-2002, 9:19 AM
#63
Welcome back to the Matrix....  [Read More]
Posted in: WIP: Volrath's Lair
 lassev
09-02-2002, 1:39 AM
#57
YES! It looks absolutely fabulous. Though, it was a bit dark, eh? Some more lights, maybe. Or maybe you just like to be mysterious. And the DVDs truly look as good as I expected, when I asked about the covers. Do you already have the cables ready?...  [Read More]
Page: 23 of 24