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The ESB yoda is also on the JK2 files site here: Empire Strikes Back skinpack for Yoda (http://www.jediknightii.net/files/index.php?link=file&id=823)... [Read More]
A few things that caught my attention- Add reflective light to the upper eyelid and under the eyebrow. There is now way that 0 light is making it's way up there. Lips- has he been drinking tar or ink? The upper lip should be darker than the lower be... [Read More]
Originally posted by _NinjaGaiden_ Toonces you never cease to amaze me with your modeling skill...... do you work for a game company? if so can you get me a job? :) Hmm... and how long have you been following this thread, 4 days? Heh, anyways. I... [Read More]
Couldn't you have just sent message reports to the moderators, and NOT posted it in the public forums? Especially in the Modeling Showcase forums, come on.... [Read More]
Originally posted by Slamraptor Plz don't ad any Details in this Level it is perfect like it is!!!!!!!!!! Just for a moment i was thinking that im playin DF!!!!!!!! This level is so perfect :) Nice Guys REEEEAAALLLLYYYY NICE I agree. God forbid th... [Read More]
Originally posted by Darth_Linux umm . . . we did . . . browse through the texture directory of the pk3 file and look at the artwork first hand. We remade ALL the textures and didn't use ANY textures from Jedi Knight!!! I understand your criticis... [Read More]
It would really look a lot better if you used more creative license in the design of the levels. Columns aren't all supposed to be square and flat. There is so much more you can do with the Quake III engine. And that doesn't mean use tons of useless... [Read More]
Almost forgot a short update as well. Sway(Mortal) [Click on image for full, textured pic] http://www.polycount.com/cottages/kman/images/projects/ut/sway5.jpg (http://www.planetquake.com/polycount/cottages/kman/images/projects/ut/sway3.jpg) This is... [Read More]
Toonses- go ahead and e-mail me the weighted max file along with the glm. I'm going to see if there is anything else that I can do. If that doesn't fix it, I'll remove the env map shader and just release it. The mod is tentatively called 'Gunslinger... [Read More]
Well, Toonces still has Samus on his comp, unfinished. There is still an issue with shaders not working correctly. If I were to do Samus for UT2k3, I'd most likely make a new model for it.... [Read More]
Stuff I'm working on for a UT2k3 mod with Kinja- http://www.polycount.com/cottages/kman/images/projects/ut/khalid2.jpg What do you think? Maybe rate this as well? :confused: Give me a reason to continue updating this thread.... [Read More]
A couple of other things I finished recently: http://dynamic5.gamespy.com/~blur/forums/attachment.php?s=&postid=3477 http://www.planetquake.com/polycount/cottages/kman/images/temp/floaty2.jpg http://dynamic5.gamespy.com/~blur/forums/attachmen... [Read More]
Pfft... I dunno. I don't have it yet. Finished with the Brawler game character- http://www.polycount.com/cottages/kman/images/projects/monk.jpg Also done with the robed version of Plo Koon. http://www.planetquake.com/polycount/cottages/kman/images/... [Read More]
Originally posted by mariners2001 that's awesome KMan! what happened to your work on the Episode 2 Obi Wan? I might as well clarify now. The pictures shown in the list do not necessarily represent the only models/skins that I am working on. There... [Read More]
I do not need reference pics for the model, it is finished. As for the size of the head and shoulders, they were scaled to fit with the skeleton, and not clip into themselves during animation.... [Read More]
Here's a pic of all of em. (Escuse the Katana. I didn't mean to have that pk3 in the base folder) http://www.planetquake.com/polycount/cottages/kman/images/projects/jk/samus16.jpg In case you noticed the same camera angle as the last one, it's bec... [Read More]
Originally posted by Edward Peretti The mesh has improved alot since the last colour image I posted. There are alot more polys though (particularly with the ponytail version). I can reduce some, but may afterall need to add those LODs. Which leaves... [Read More]