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KMan

Latest Posts

Page: 3 of 6
At the time I posted there, I didn't have enough done that I would want to show pictures of it. And I wasn't sure if I'd even want to put out any pictures of it until I got nearly finished with it. I'LL HAVE YOUR LEGS, TOONSES!!! :mad:...  [Read More]
Actually, on the contrary. I am still working on the Ep 2 obi-wan. It would have been nice for someone to have asked me if I was still working on it, either by e-mail or PM....  [Read More]
Posted in: Jedi Apprentice - Character Competition
 KMan
11-19-2002, 11:33 PM
#6
Yes, they are used to promote something, not tricking people into doing their work for them....  [Read More]
Posted in: Jedi Apprentice - Character Competition
 KMan
11-19-2002, 6:50 PM
#4
Hehe, it says it's a competition, but it's just trying to get someone to do free work for them. Hehe....  [Read More]
Posted in: WIP: Trinity
 KMan
11-19-2002, 6:59 PM
#30
Seka is pretty much dead on for what I was going to say. I would like to see some shots of the model showing the faces, either wireframe mode or flats with wires on top....  [Read More]
Posted in: KMan's To Do List
 KMan
11-10-2002, 3:37 PM
#1
Well, I finally decided to put this forum to good use. Was going to do it earlier, but I just had no fricken time. LAO TSU - Shaolin Monk for Brawler Game http://www.planetquake.com/polycount/cottages/kman/images/projects/laotzu1.jpg PLO KOON - JK2...  [Read More]
Posted in: Is it just me...
 KMan
10-28-2002, 8:26 PM
#7
Sounds like a good idea for a request. I'm going to move it to the request forum where it is better suited....  [Read More]
Posted in: Fremen Model...
 KMan
10-22-2002, 11:11 PM
#11
$200 is actually pretty low for someone to do a 'professional quality' finished model with a skin, and all that jazz. Just letting you know. I'd be tempted to do that, but I'm so busy, I never get that much time. Still, money does affect the order of...  [Read More]
Posted in: Im 18 and im makin Squall Leonheart..
 KMan
11-08-2002, 3:46 PM
#123
Yeah, like the .3ds file format. HINT HINT!...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-18-2002, 5:42 PM
#197
Stealth Armour http://www.polycount.com/cottages/kman/images/projects/jk/stealth.jpg Here is one of the color variants. Depending on how long it takes to get her done, I may get around to doing some others, but no promises....  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-18-2002, 3:23 PM
#191
Originally posted by Hellfire Jedi Expected it to be out when i got home im home now...u guys still hard at work? Well... I'm AT work right now. But I wouldn't call it hard work. Heh. Don't worry though, as soon as she's done, she's going straight...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-17-2002, 7:46 PM
#186
It will be released the week of November 18th, 2002. Is that good enough? Heh. On a side note, (I can actually talk about this, now) Jedi Outcast for the XBox and Gamecube will be featuring extra MP models that can be unlocked. One of them is going...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-17-2002, 2:25 AM
#178
Stay on topic. Who gives a **** about what your so-called 'rank' or 'title' is?...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-15-2002, 6:11 PM
#171
Also, try emptying your sent messages, and any of your other boxes you may have. The sounds aren't going to have much in the way of a voice talking, more like sounds and fx....  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-14-2002, 10:38 PM
#162
Actually, you should have stayed on topic, and not replied to his out of topic comment. If you want to talk about Nintendo start a thread in the General forums, or better yet, browse through the ign forums and if you think what they are all talking a...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-14-2002, 3:09 AM
#159
Another update as the deadline approaches: Toonces has gotten a working version of her in-game, and I have gotten the shaders all set up. I just need to finish the skins, get the sounds in there, and set up the bots, and she'll be out the door (unles...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-12-2002, 10:01 AM
#155
Originally posted by DrakkenVII w00t! Does this mean your giving her the 2d shaders like homer for q3? Thats mint guy. No, that was just a bit of code to help out psynex. I might use that, if I have time. I did however talk Toonces into helping m...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-11-2002, 3:09 PM
#150
models/players/modelname/texname { cull disable //if needed { map models/players/modelname/texname.tga rgbGen identityLighting //full bright model that will not have any map lighting info applied } { clampmap models/players/modelname/toon.tga blendfu...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
11-11-2002, 2:31 AM
#148
Update- buzy as all get out, so I haven't been able to get the model rigged. I may need to call in some assistance to get her ready by the time I need it done....  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
10-30-2002, 8:15 PM
#139
Ph3/|R M3!! (www.polycount.com/cottages/kman/images/temp/DSC00395.jpg) :p...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
10-30-2002, 4:12 PM
#137
No, the model is not dead. There is no such thing. You all need to be patient. I will post before Metroid Prime is released with the link to d/l the model. I've been busy lately with work, school, other models & skins, and playing Metroid Fusion...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
10-17-2002, 11:06 AM
#122
Orange - Default Red - CTF Blue - CTF Purple Black White (Maybe)...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
10-13-2002, 4:39 PM
#109
Well, I had these pics on Friday, but as you know the servers went down the hole. Anyway, I've got more important things I'm going to be working on this coming week, so I'm not going to be making many updates here. Light (http://www.polycount.com/co...  [Read More]
Posted in: Metroid: Samus Aran WIP
 KMan
10-09-2002, 9:26 PM
#107
There is not going to be a head on the inside of this model. If everything goes well getting the model working in game, and I have the time, maybe. That's a very slim maybe. The polycount with the head goes over 3k. Right now she is at about 2800....  [Read More]
Posted in: The Return of Mara Jade
 KMan
10-30-2002, 12:46 PM
#401
Edward- since you were working from one texture sheet, did you work at a higher resolution and then scale own afterwards? Just curious. I've been working on some UT2k3 models lately, and so I've been usually working just from 1 texture sheet. I usual...  [Read More]
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