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recombinant

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Page: 6 of 7
Posted in: Concussion Rifle
 recombinant
04-27-2003, 9:21 PM
#16
The tools are readily available for doing the models, efxs, animations, etc. for creating new JK2 weapons. The DF team is already in the process of creating alternate models for most of the weapons, and there's little point in creating them for Q3 a...  [Read More]
Posted in: Concussion Rifle
 recombinant
04-27-2003, 3:33 AM
#5
Originally posted by Emon The Concussion Rifle, I believe, is supposed to fire compressed bursts of air that create concussive force, hence the name Concussion Rifle. Besides throwing your enemies into nearby structures at extreme speeds, it would p...  [Read More]
Posted in: Concussion Rifle
 recombinant
04-27-2003, 3:21 AM
#3
Currently, the Tenloss Distruptor (a.k.a. the sniper gun) will be replaced by the concussion rifle. I know that doesn't answer Chris' question, which answer would probably be the standard "we're gonna attempt to be as close to DF as possible&q...  [Read More]
Posted in: What About the Other DF Models?
 recombinant
04-27-2003, 12:14 PM
#15
...actually that information is not entirely correct. According to my understanding of the situation, AOTCTC's Anakin did get help from James Monroe, but the effort was basically unsuccessful. I correspond on an almost daily basis with one of the A...  [Read More]
Posted in: What About the Other DF Models?
 recombinant
04-27-2003, 3:14 AM
#12
ummm.... not to be a nay-sayer and a bringer of bad news, but isn't the Kell dragon basically impossible to do in JK2 MP since we don't have any other models other than _humanoid.gla? Seems like a pretty big roadblock to me. That is, unless Wudan,...  [Read More]
Posted in: Hey
 recombinant
04-27-2003, 12:20 PM
#6
Sometimes it feels that way... ;)...  [Read More]
Posted in: Hey
 recombinant
04-27-2003, 3:25 AM
#4
Originally posted by Mullaney having been an avid Dark Forces fan when I was 9. Dude, thanks for making me feel WAY old. ;)...  [Read More]
Posted in: the moldy crow/the enemies
 recombinant
04-27-2003, 9:26 PM
#16
Originally posted by Geoffrey S Damn those coders constantly complaining about the limits to the engine... ;) Yeah, we do that a lot, I guess... and it's an issue that could have been soved by them releasing the SP SDK. :rolleyes: But we'll keep...  [Read More]
Posted in: the moldy crow/the enemies
 recombinant
04-27-2003, 3:30 AM
#12
Originally posted by The_One We can just dig out those scripts from the assetts pk3s and see how they're done... "Now if only we could get the scripting engine working," JediStone muses.... :D...  [Read More]
Posted in: Multiplayer
 recombinant
04-27-2003, 3:46 AM
#8
I'm going to throw my $0.02 in here. It's my belief that with the amount of overhauling that will be necessary to complete the project, Multiplayer capability will probably not be an option, at least not in the first go-round (at this point, two of...  [Read More]
Posted in: Funny.
 recombinant
04-01-2003, 1:24 PM
#6
...let's just say that the team FTP server (one of Dave's boxes) is still up and accessible by team members, so I don't think anyone has anything to worry about. at least i hope not. :eek:...  [Read More]
Posted in: Funny.
 recombinant
04-01-2003, 1:09 PM
#4
As far as I know it's an April Fools hoax. ...and not a very funny one. :rolleyes:...  [Read More]
Posted in: Weaponry
 recombinant
04-27-2003, 2:46 AM
#62
Originally posted by Temujin God damn, I started a HUGE thread... Oh well, I can see my own opinions being expressed by different people. I think the axe should be useable for the simple question (why not?):sbdance a) The animation does not exist...  [Read More]
Posted in: Weaponry
 recombinant
04-27-2003, 2:37 AM
#61
Originally posted by Jeff 42 An unbelievably inaccurate E-11 is also not consistent with the original game. Are you going to fix that? Just to reiterate what The_One said... Yes it's on my hitlist of things that need to be fixed. Since Blaster-rel...  [Read More]
Posted in: Weaponry
 recombinant
04-26-2003, 4:24 AM
#54
Originally posted by Jeff 42 No, don't get rid of the charge-up on the Bryar. Too late. ;) But seriously, folks... I got rid of the charge-up yesterday since that behavior is not really consistent with the original game....  [Read More]
Posted in: Weaponry
 recombinant
04-24-2003, 4:11 PM
#52
erm... regarding the gamorrean, don't we have an issue with not having axe-swinging animations in _humanoid.gla? I guess you'd have to make the gamorrean use lightsaber swings, which should be doable, I guess. Corto's the expert on that stuff.......  [Read More]
Posted in: Dark Forces Error
 recombinant
02-06-2003, 3:17 PM
#4
agreed....  [Read More]
Posted in: Dark Forces Error
 recombinant
02-06-2003, 12:03 PM
#2
Just a couple of ideas: * Verify that you have the JK2 1.04 patch. It's also conceivable that if you have another SP MOD installed it could cause conflicts, so if worse comes to worst, just do a clean install (but don't forget the 1.04 patch! ;) ),...  [Read More]
Posted in: Ice Base Level Quetion
 recombinant
01-28-2003, 4:12 PM
#4
Excellent. That's great news... Sorry, didn't know there was already a thread about all this. Thanks! :D...  [Read More]
Posted in: Fists
 recombinant
02-08-2003, 1:55 PM
#30
Originally posted by MilesTeg @Jedistone: Iґm not sure, but are you using a low model detail setting ? Probably... in fact, yes - I just checked my settings and the geometric detail was set to Low, and when i cranked it up to High it all looked j...  [Read More]
Posted in: Fists
 recombinant
02-08-2003, 12:16 AM
#27
Originally posted by Katarn07 Nice, Stone. Arm is a bit blocky though. Can you do anything about that? Still neat... :D Thanks! Unfortunately it's all tied into the animation and modeling, so if our modelers can alter it, that would be awesome. B...  [Read More]
Posted in: Fists
 recombinant
02-07-2003, 8:16 PM
#25
Thought y'all might like to see where I'm at with this... I got the third person animation working this morning, and the way I've got it set up now is that anytime you select the fists, it switches to third-person (camera) view. Here are some scree...  [Read More]
Posted in: Fists
 recombinant
02-03-2003, 1:10 PM
#24
Done. I finished late last night and it's working great. Cheats Enabled: Toggle between Saber and Baton (Fists) Cheats Disabled: Baton (Fists) Only....  [Read More]
Posted in: Fists
 recombinant
02-03-2003, 3:41 AM
#23
Originally posted by JediStone Off the top of my head, I can't see why not. It will take some tweaking of the weapon selection logic, but it should be doable... It might be cool to have it behave like the detonator/charge/tripmine selection in JO, s...  [Read More]
Posted in: Fists
 recombinant
02-01-2003, 8:05 PM
#20
Originally posted by The_One Maybe we can? JediStone - possible? Off the top of my head, I can't see why not. It will take some tweaking of the weapon selection logic, but it should be doable. Right now, the saber would replace the fists, since i...  [Read More]
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