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recombinant

Latest Activity

Posted in: Game problems (crashing, lock-ups)
 recombinant
11-04-2005, 6:21 PM
#20
preliminary tests indicate that updating my nVIDIA display drivers did the trick. I'll keep playing and see if it locks up any more, but for now things look pretty good in that regard......  [Read More]
Posted in: Game problems (crashing, lock-ups)
 recombinant
11-04-2005, 1:29 AM
#14
Well, I'm relieved that others are having this problem and I'm not alone, though it does suck any way you slice it. I'll try some of the suggestions offered and see where that gets me. Thanks!...  [Read More]
Posted in: Hello?
 recombinant
02-09-2005, 9:49 AM
#7
Not dead either... in fact I've been gearing up to help Razorace with some work on the OJP side of things, and then into full swing with the OJP-based version of the game. Props to Razorace for starting the OJP CoOp! :holosid:...  [Read More]
Posted in: Mention of the Mod on Requiem of the Outcast
 recombinant
12-03-2004, 2:35 PM
#1
It turns out that the guys on the Requiem of the Outcast internet radio show mentioned our project in their news section of the latest show (episode 15, part 1). Check it out here: http://www.starwarsfanworks.com/requiem.html Be sure to check out t...  [Read More]
Posted in: Even better idea
 recombinant
01-10-2005, 7:45 PM
#9
I second what Razorace sez. We're running low on mappers as it is, so howzabout we get the friggin' v1.0 game done first??? Sheesh....  [Read More]
Posted in: Pre-Release and Release Party
 recombinant
10-26-2004, 3:27 PM
#4
I'll be there!...  [Read More]
...we've been doing most of our work based on the designs posted on monsterrocket, but the ones you posted are very interesting....  [Read More]
Thanks for pointing that out. I missed that earlier in the thread... too busy looking at the pictures I guess... :D...  [Read More]
I kinda like D6.jpg the best, but they're all very cool. From where were they scanned, if you're at liberty to say? :holosid:...  [Read More]
Posted in: Possible OJP/DF CoOp Colaberation
 recombinant
10-07-2004, 5:41 PM
#2
I thought this was an interesting idea when razorace mentioned it to me, but I think the team had better take the suggestion offline and let the team leadership make the final call on this issue. As most people know, the demo shortly to be released...  [Read More]
Posted in: Kashyyk inappropriately portrayed (or is it?)
 recombinant
10-13-2004, 7:53 AM
#20
Originally posted by Jaden Malip When I saw Kashyyyk I was like "Woah, where the hell are the trees?" I had a similar reaction... especially since I had recently read the description of Kashyyyk as portrayed by Timothy Zahn in Heir To The...  [Read More]
Posted in: Star Wars Battlefront.
 recombinant
10-11-2004, 4:48 PM
#17
Agreed. I was really disappointed with the fact that the "jetpack" was really just a jump-jet. However, I was at a small LAN this past weekend and found the Dark Trooper to be quite useful in certain circumstances. But I am definitely lo...  [Read More]
Posted in: Star Wars Battlefront.
 recombinant
10-07-2004, 5:56 PM
#15
Originally posted by CortoCG That dark trooper is a piece of chunk. Believe me, you'll like my vision of the dark trooper, and it will be much more like Justin Chin's concept. word....  [Read More]
Posted in: This forum has virus' in it
 recombinant
09-16-2004, 10:00 PM
#12
Originally posted by HapSlash Ever since I switched to Mozilla's Firefox, I haven't had a single virus or trojan on my machine. I'll second that. Firefox is my friend now. ;) ...except when I have to go to the MSDN site (Microsoft Developer Netwo...  [Read More]
Yeah, an interesting character: http://www.starwars.com/databank/character/generalgrievous/img/bts_bg.jpg We probably won't find out too much about him & his history in the movie, but perhaps in the EU Books, Comics, etc....  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-31-2004, 3:55 PM
#56
...and I'd like to help get it to work. I'm helping razorace with some other issues presently, but OJP --> DFMod integration is something I'd like to ultimately focus on... for obvious reasons. ;)...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-11-2004, 2:07 PM
#31
DFMOD members (and other interested parties ;) ): Howsabout we take this to the Possible OJP/DF CoOp Colaberation (http://www.lucasforums.com/showthread.php?s=&threadid=137842) thread in the DF forums instead of cluttering up the OJP Co-Op Prog...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-09-2004, 10:53 AM
#25
Awesome. I'll check it out. If it's camera-related, then it probably won't apply to us, but you never know... :D Thanks!...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-09-2004, 9:50 AM
#23
Originally posted by razorace Yep. The only difference is with some minor changes to the ICARUS scripting (which most maps don't use anyway). Could you elaborate on this topic a bit, razorace (or you could just email/pm me as well if you don't wan...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-09-2004, 9:40 AM
#22
Originally posted by razorace Well. I suggest you guys try using IM services. They definately improve the lines of communication. We already do. Most of us are on ICQ, and some are on MSNM. We also utilize #dfmod on irc.gamesurge.net for online t...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
10-07-2004, 4:17 PM
#18
...I wouldn't hold out much hope for compatibility with Dark Forces mod. I honestly don't think they're making much progress on it. As I recall, they annouced another demo like way back at Christmas without any results. I'll chime in here, razorace,...  [Read More]
Posted in: Co-Op Gametype Progress
 recombinant
08-30-2004, 8:48 PM
#8
Razor.. this is awesome. I didn't know you were working on a co-op project! Keep up the good work and let me know if you need a hand with anything......  [Read More]
Sweet! I have a feeling that there won't be much to do, since we're not modifying any code. Just maps & resources. But then again there may be some subtle differences that requre tweaking... I'd be interested to find out though. :holosid:...  [Read More]
Posted in: cmoncmoncmoncmon...
 recombinant
10-08-2004, 11:25 AM
#60
patience... for the DF team it is time to test. :yoda:...  [Read More]
Posted in: cmoncmoncmoncmon...
 recombinant
09-07-2004, 9:28 AM
#40
...an interesting proposition. However, without the source it would be a little difficult to add new cheat codes (at least for the SP-based demo). Of course, the standard JKA cheat codes would probably still work, I believe, but it would be intere...  [Read More]