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recombinant

Latest Posts

Page: 4 of 7
Posted in: JK mod for JO
 recombinant
06-13-2003, 3:01 PM
#13
LOL... So what you're saying is that you're a bit busy these days. ;) You have my sympathies. My company is releasing a software product in the next few weeks and we're rushing to Release Candidate stage by July 1, after having just reached Beta....  [Read More]
Posted in: JK mod for JO
 recombinant
06-10-2003, 3:37 AM
#11
So the mod is still going, you're just having some issues with the site... Keep us posted! :D...  [Read More]
Posted in: How long more to next release?
 recombinant
06-02-2003, 11:05 PM
#25
Originally posted by reaper1576 jedistone try going the network enginer route its enougth to drive you insane LOL. Thanks, but I think I'll pass on that one... ;)...  [Read More]
Posted in: How long more to next release?
 recombinant
06-02-2003, 9:40 PM
#23
Sorry for more OT discussion, but... Originally posted by RenegadeOfPhunk Tell ya what - I wish I had looked into games programming when I was younger! I could try and move into it now, but I'd have to take a nasty pay-cut to work my way in. So I...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-10-2003, 10:11 PM
#40
Trust me. I'm going to JA as well, if the mod support is really what they say it's going to be. I'm just hoping that it's not all marketing hype. However, I'd settle for a JO SP SDK over a JA MP SDK, since this mod is an SP game, and I think it's a...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-10-2003, 8:38 PM
#38
That is basically the unknown quantity, Katarn07. We really don't really know how much better/worse JA is going to be, or how much it would buy us to switch. Our problem right now is that without a JO Single-Player Software Develompent Kit (SP SDK),...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-10-2003, 1:38 PM
#36
Probably not a whole lot different from JO since it's still a Q3-based game, but it will have more detailed graphics. I don't think specifics have been released yet. :holosid:...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-10-2003, 2:59 AM
#34
or C: Their promises are marketing crap, and the new SDKs will be just as hobbled as the tools for JO are. Sorry. I think I'm just feeling a little bitter at the moment... ;)...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-04-2003, 6:02 PM
#32
Originally posted by Count_D00ku Considering that JKII is by today's standards obselete and in the process of being replaced, LEC and Activistion don't have much to worry about. That's what one would expect, but the dynamics of company politics is...  [Read More]
Posted in: Concussion Rifle
 recombinant
06-02-2003, 3:44 PM
#28
The problem is that Raven doesn't make the call on it. LucasArts and Activision have to agree to release the SP SDK. I have corresponded with James Monroe of Raven, and he indicated that he was really going to try to push LA & Act. to release the...  [Read More]
Posted in: Can't wait for the entire Kyle Katarn Adventures
 recombinant
06-13-2003, 3:08 PM
#30
Yeah, I figured. My suggestion was supposed to be rather tongue-in-cheek... It's difficult enough getting one MOD completed, let alone two (or more)! :holosid:...  [Read More]
Posted in: Can't wait for the entire Kyle Katarn Adventures
 recombinant
06-10-2003, 3:41 AM
#27
I think we'll leave it for the DF2 Enhanced team to do MotS... :D...  [Read More]
Posted in: ETA Christmas 2003 realistic?
 recombinant
06-21-2003, 4:25 AM
#3
very succinct. coudn't have put it better myself... ...but I guess that's why you're the *team leader,* huh? :D...  [Read More]
Posted in: One Mapper???
 recombinant
06-23-2003, 12:49 AM
#18
Emon, I totally understand your concerns. Is there coding going on? Absolutely. I'm posting new builds practically on a weekly basis, and was posting updates to the teams forums for each build, with build notes outlining the latest changes (before...  [Read More]
Posted in: One Mapper???
 recombinant
06-18-2003, 4:52 PM
#6
you are correct in that assumption. :holosid:...  [Read More]
Posted in: One Mapper???
 recombinant
06-18-2003, 3:55 PM
#4
Anyone who is interested in joining should follow the instructions in the first post of this thread: Current Open Positions (Need filling to survive!) (http://www.lucasforums.com/showthread.php?s=&threadid=80862) :holosid:...  [Read More]
Posted in: One Mapper???
 recombinant
06-18-2003, 3:22 PM
#2
Yeah, I was pretty surprised to learn that last week... it took me way off guard - thus the exclamation. Thankfully, we have Salv working on the aforementioned map(s) (since he's done with the weapon models! w00t!!!), and that's a relief. :sbdance...  [Read More]
Nice work, jp. I wish I had a better eye for critiquing, but as far as I can tell it looks like things are coming along nicely. ...and welcome aboard! :sbdance...  [Read More]
Posted in: IMPORTANT: Website Status - ALL READ
 recombinant
06-18-2003, 2:33 PM
#17
Originally posted by risnuff I say put the hacker in a room with an interigation droid! That'll teach him. :D ...or a South Park anal probe. :holosid:...  [Read More]
Posted in: Dark Trooper Phase 1 WIP
 recombinant
06-24-2003, 4:41 PM
#57
In case anyone feels it's inappropriate for Corto to release his work to the public, I direct you to the Gamorrean Guard thread, in which Darth_Linux himself says the following: Also, the modelers are free to package and distribute their models that...  [Read More]
Posted in: AI and animation...
 recombinant
06-06-2003, 8:00 PM
#8
Glad to be of service. :D There is hope too, since RPG-MOD (http://www.rpg-mod.tk) has been able to spawn SP NPCs in MP, so that gives us a light at the end of the tunnel - not that they will help or collaborate with us (we haven't asked), but at le...  [Read More]
Posted in: AI and animation...
 recombinant
06-06-2003, 5:17 AM
#6
Well I can't speak to the GLA issue yet, but obviously the biggest problem will be non-humanoid creatures like the Dianogas and the Kell Dragons. But as far as the NPC AI is concerned, our goal is to have scripted NPCs with basically the same system...  [Read More]
Posted in: Site down
 recombinant
06-10-2003, 2:54 AM
#16
Ummm... yeah.. actually this is getting ridiculous. Anyone for getting a real host? :holosid:...  [Read More]
Posted in: Gamorrean Guard Model
 recombinant
06-02-2003, 4:09 PM
#4
...then the GamGuard can shout "Jedi!" ;)...  [Read More]
Posted in: playable atst in Mp
 recombinant
06-06-2003, 5:37 PM
#6
will you be publishing any information regarding how you were able to get this stuff working? It's impressive!...  [Read More]
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