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Kengo

Latest Posts

Page: 22 of 23
Posted in: Anchorhead / Toschi Station
 Kengo
10-23-2002, 5:57 PM
#91
Originally posted by SunBurN I think they're pretty balanced. With Red you have to go to cantina, way high up in tower, slave 1 and outrider and Blue you have to go to repair shop, way high up in sky hopper, Toschi sta. control room, and slave 1. Bo...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-21-2002, 9:53 AM
#85
Originally posted by monsoontide 1. Should I change the secret tunnel from behind the bar in the BLUE base to a slide? 2. Should I swap the BLUE skyhopper objective and the RED tractor beam objective (So that BLUE can destroy the tractor beam!)? 3...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-18-2002, 12:33 PM
#52
Originally posted by Gonkish Specs: AMD Athlon XP 2000+ 512mb DDR RAM GeForce 3 Cable (i.e., 20mb = no problem) Off subject I know but nice machine! :D...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-17-2002, 6:10 PM
#49
I should be OK with 7am as long as I remember to set the alarm clock to stun :)...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-17-2002, 1:44 PM
#46
I used to live in Auckland :) From the point of view of us Europeans maybe later is actually better, as 11pm pst is actually 7am GMT I think, so we'd just have to get up early instead of staying up all night :cool: With the bot routes having been...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-17-2002, 12:25 PM
#41
I used to be in an Anglo-American TFC clan so time difference issues are something I've learned to live with, although the lag can be a pain :) Looking forward to that update :D...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-17-2002, 7:08 AM
#38
Ah, was offline last night, will be online tonight tho. What is time difference between pst and GMT? :c3po:...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-15-2002, 7:59 PM
#29
I managed to get the red flag to near the blue base and I could swear one of the bots on my team kinda escorted me back the rest of the way to the blue flag...or he was just hoping I'd die and he could get an easy cap! Either way, very realistic beha...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-15-2002, 3:31 PM
#22
Originally posted by mariners2001 i'd be great if a bunch of us could test this online sometime too. Might help provide some extra insight into the map...sounds like fun as well :)...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-14-2002, 12:22 PM
#4
Originally posted by monsoontide For anyone worried about the size of the file not fitting their e-mail, I will make it available for you to download at your liesure. Monsoontide I was thinking just that, count me in :)...  [Read More]
Posted in: Looking for beta testers for Medieval
 Kengo
10-23-2002, 6:01 PM
#5
I'd be very happy to get another beta tester onboard, just oen big question - can your email account take a file over 5meg?...  [Read More]
Posted in: Looking for beta testers for Medieval
 Kengo
10-20-2002, 7:36 AM
#3
Thanks man :D...  [Read More]
Posted in: Looking for beta testers for Medieval
 Kengo
10-09-2002, 9:14 AM
#1
I'm looking for beta testers for my upcoming MP map Medieval. There is more info at http://www.geocities.com/kengomaps/WIP.html. Please email me at si_seven55@hotmail.com if you're keen to beta test the map. Credit for beta testing is of course given...  [Read More]
Posted in: ProMod: Maps Wanted!
 Kengo
10-07-2002, 8:06 PM
#3
Love Promod, don't play JK2 without it, but like razorace said (and im not trying to be negative, just curious) why include a map pack with it?...  [Read More]
Posted in: WIP - Mace Windu SP Level
 Kengo
09-30-2002, 1:04 PM
#17
Looks amazing, really looking forward to this one, aside from the obvious great structural work and lighting, Malestare is a really interesting location, and Mace Windu an exciting main character. Woohoo! :)...  [Read More]
Posted in: Looking for voice actors
 Kengo
09-24-2002, 6:47 PM
#1
I know this isn't technically the most appropriate place to post this thread, but it is about mapping....kinda.... :mob: Anyway, I'm looking for voice actors for my follow up to Prison_Escape. Should feature a lot more speech, and much longer cut sc...  [Read More]
Posted in: **Official Map Request Thread**
 Kengo
09-13-2002, 12:38 PM
#8
Dune map is a great idea...are there any good sand textures around? :c3po:...  [Read More]
Posted in: WIP: Prison - Beta Testers Needed
 Kengo
08-03-2002, 10:32 AM
#3
I've sent the pk3...but it is over 1 meg and I believe that is the limit on files you can recieve with hotmail? Other email accounts like lycos give you larger storage limits, maybe you could get one of those too if this file doesn't get through to y...  [Read More]
Posted in: WIP: Prison - Beta Testers Needed
 Kengo
08-02-2002, 10:01 PM
#1
I think/hope Prison is preety much ready for Beta testing, if anyone is interested please email me at kengo10@lycos.com or reply in this thread with your email, and I'll mail the pk3 to you. It's nearly 2 MEGS, so you'll have to have an email account...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-24-2002, 11:36 AM
#18
Eagle, you the man! :D Thanks a lot, finally got it working, its not v complex now, but now I know I can do it I can work on improving it! Thanks big time :)...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-23-2002, 9:41 PM
#16
No luck, am completely out of ideas :eyeraise: Any ideas anyone?...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-23-2002, 8:48 PM
#15
I just noticed that in kejim_post the target_scriptrunners have a targetname run_scriptname, so if guess if I add that on my map I might get some joy. Heres hoping :yeldance:...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-23-2002, 7:16 PM
#13
Just gave connecting the info_player start to the target_scriptrunner a go, no luck :(...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-23-2002, 7:02 PM
#12
Thanks guys :), the script is: //Generated by BehavEd camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, $0$ ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1", ORIGIN)$, < 0.0...  [Read More]
Posted in: Cinematics tutorials
 Kengo
07-22-2002, 9:05 PM
#8
OK, I'm still a bit stuck... I got a scripts folder at.... C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\scripts\cin Inside this I have a cin1.IBI file. In the target scriptrunner I have Key: Usescipt Value: cin/cin1 The...  [Read More]
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