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Originally posted by SunBurN I think they're pretty balanced. With Red you have to go to cantina, way high up in tower, slave 1 and outrider and Blue you have to go to repair shop, way high up in sky hopper, Toschi sta. control room, and slave 1. Bo... [Read More]
Originally posted by monsoontide 1. Should I change the secret tunnel from behind the bar in the BLUE base to a slide? 2. Should I swap the BLUE skyhopper objective and the RED tractor beam objective (So that BLUE can destroy the tractor beam!)? 3... [Read More]
Originally posted by Gonkish Specs: AMD Athlon XP 2000+ 512mb DDR RAM GeForce 3 Cable (i.e., 20mb = no problem) Off subject I know but nice machine! :D... [Read More]
I used to live in Auckland :) From the point of view of us Europeans maybe later is actually better, as 11pm pst is actually 7am GMT I think, so we'd just have to get up early instead of staying up all night :cool: With the bot routes having been... [Read More]
I used to be in an Anglo-American TFC clan so time difference issues are something I've learned to live with, although the lag can be a pain :) Looking forward to that update :D... [Read More]
I managed to get the red flag to near the blue base and I could swear one of the bots on my team kinda escorted me back the rest of the way to the blue flag...or he was just hoping I'd die and he could get an easy cap! Either way, very realistic beha... [Read More]
Originally posted by mariners2001 i'd be great if a bunch of us could test this online sometime too. Might help provide some extra insight into the map...sounds like fun as well :)... [Read More]
Originally posted by monsoontide For anyone worried about the size of the file not fitting their e-mail, I will make it available for you to download at your liesure. Monsoontide I was thinking just that, count me in :)... [Read More]
I'm looking for beta testers for my upcoming MP map Medieval. There is more info at http://www.geocities.com/kengomaps/WIP.html. Please email me at si_seven55@hotmail.com if you're keen to beta test the map. Credit for beta testing is of course given... [Read More]
Love Promod, don't play JK2 without it, but like razorace said (and im not trying to be negative, just curious) why include a map pack with it?... [Read More]
Looks amazing, really looking forward to this one, aside from the obvious great structural work and lighting, Malestare is a really interesting location, and Mace Windu an exciting main character. Woohoo! :)... [Read More]
I know this isn't technically the most appropriate place to post this thread, but it is about mapping....kinda.... :mob: Anyway, I'm looking for voice actors for my follow up to Prison_Escape. Should feature a lot more speech, and much longer cut sc... [Read More]
I've sent the pk3...but it is over 1 meg and I believe that is the limit on files you can recieve with hotmail? Other email accounts like lycos give you larger storage limits, maybe you could get one of those too if this file doesn't get through to y... [Read More]
I think/hope Prison is preety much ready for Beta testing, if anyone is interested please email me at kengo10@lycos.com or reply in this thread with your email, and I'll mail the pk3 to you. It's nearly 2 MEGS, so you'll have to have an email account... [Read More]
Eagle, you the man! :D Thanks a lot, finally got it working, its not v complex now, but now I know I can do it I can work on improving it! Thanks big time :)... [Read More]
I just noticed that in kejim_post the target_scriptrunners have a targetname run_scriptname, so if guess if I add that on my map I might get some joy. Heres hoping :yeldance:... [Read More]
OK, I'm still a bit stuck... I got a scripts folder at.... C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\scripts\cin Inside this I have a cin1.IBI file. In the target scriptrunner I have Key: Usescipt Value: cin/cin1 The... [Read More]