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Kengo

Latest Posts

Page: 21 of 23
Posted in: Occupation: Ground Assault
 Kengo
02-03-2003, 6:43 PM
#2
I've had alot of comments about the voice acting, a lot good, a lot bad, so if anyone can remember any voice actors who they thought were really good or bad in particular, I'd be keen to know. Particulalrly interested in what people thought of the vo...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
02-03-2003, 5:15 PM
#1
Well, I'll update this first post with the full, cinema advertisement. I'll keep the original post below for posterity... Occupation 2: Antaean Assualt By Simon "Kengo" Williams Avaliable from: http://www.pcgamemods.com/2070/ **********...  [Read More]
Posted in: JK2Radient...why the hate?
 Kengo
02-03-2003, 3:08 PM
#7
I use JK2Radiant, although probabaly only because I'm too lazy to change, and to be different! I don't have any problems with it, and I don't think another editor will make my maps any better, it's the designer not the map editor in the end right?...  [Read More]
Posted in: RPG Commenor
 Kengo
02-03-2003, 7:55 PM
#35
I really like the way a group of talented mappers are working together on a large map, producing different areas, which have their own individual style whilst maintaining an overall feel for the map, great stuff, looking amazing so far :)...  [Read More]
Posted in: RPG Commenor
 Kengo
01-27-2003, 2:03 PM
#7
The ideas for the map look great, JK2 and monty python? you can't lose man :) It sounds like a very detailed and believable place you've got planned, I've never really understood RPG gaming in jk2, but this gives me more of an idea what its about....  [Read More]
Posted in: RPG Commenor
 Kengo
01-27-2003, 1:41 PM
#6
Same thing happened to me ages ago with a map, and an autosave saving a big error I couldn't fix :( Clearly it's a bit late...but are you gonna turn off autosave in future? I think it's more of a danger than a useful thing, seems more likely to save...  [Read More]
Posted in: Problem with file: Occupation (from the author)
 Kengo
01-20-2003, 5:54 PM
#1
I'm just posting here to try to sort out a problem with a file I sent you a few weeks back. I have tried PMing and emailing some of the file posters, but I think that may be going down the wrong channels. If posting here isn't really appropriate, the...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Kengo
12-15-2002, 8:15 AM
#17
Originally posted by wedge2211 I think somebody started a cutscene tutorial, but I've forgotten who, it had stuff about basic camera controls, which apparently is all you need to know...beyond the rest of scripting! If anybody knows of any good scri...  [Read More]
Posted in: WIP: Zeta Wing
 Kengo
11-07-2002, 7:07 PM
#5
Looks brilliant :) How is your SP project coming along? it looked really promising!...  [Read More]
Posted in: WIP: Occupation
 Kengo
02-02-2003, 6:18 PM
#22
Wow, I don't believe it :D Thanks for flagging that up man :)...  [Read More]
Posted in: WIP: Occupation
 Kengo
01-27-2003, 7:50 AM
#20
The map is now also avaliable at The Admirals Command Chamber (a top map site btw, check it out :) ) http://www.commandchamber.net/levels/outcast/display.php?name=occupation (Kengo pockets bribe-money)...  [Read More]
Posted in: WIP: Occupation
 Kengo
01-26-2003, 4:01 PM
#19
Thanks a lot guys. That is some very creative use of the AT-ST Lassev, I have to admit I didn't think of all those uses when I built the level :) I definately need to work on direction of cutscenes, there were a lot of static camera shots which isn'...  [Read More]
Posted in: WIP: Occupation
 Kengo
01-23-2003, 2:54 PM
#14
Thanks a lot man, I really appreciate you saying that :D You did play Version 2 right, not the one with invisible Kyle? (I'm guessing yes :)). Just to note for everyone, Version 2 of Occupation is now avaliable at the following locations. http://w...  [Read More]
Posted in: WIP: Occupation
 Kengo
01-08-2003, 7:16 PM
#12
And also I'd like to appologise to anyone who did download the original version of Occupation....it was a very big dload I know and those problems should not have been there....  [Read More]
Posted in: WIP: Occupation
 Kengo
01-08-2003, 7:14 PM
#11
There are big problems with Occupation that I only noticed after I submitted it sadly. Probabaly a waste of time for me to mention it but if you were thinking of downloading it...I wouldn't until Version 2 is put up, it fixes the various problems (Ky...  [Read More]
Posted in: WIP: Occupation
 Kengo
12-30-2002, 12:56 PM
#10
Occupation is now complete and avaliable for download from here: http://www.jediknightii.net/files/index.php?link=file&id=1095 Any comments welcome :)...  [Read More]
Posted in: WIP: Occupation
 Kengo
11-06-2002, 6:46 AM
#6
Thanks guys :) Err...that picture was working yesterday, was the file too big, if so I'll try to reduce the file size....  [Read More]
Posted in: WIP: Occupation
 Kengo
11-05-2002, 7:36 PM
#2
Aha! OK, here a room in a wealthy household http://www.geocities.com/kengomaps/shot0175.jpg...  [Read More]
Posted in: WIP: Occupation
 Kengo
11-05-2002, 7:14 PM
#1
An upcoming SP level, following on from the plot of previous ones. Kyle is investigating a MultiPlanetary Conglomerate called Galtech Industries, to ascertain whether fears that Galtech are supplying the Remnant with technologies are true, and if so...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
11-01-2002, 4:10 PM
#126
Nice one man, congratulations :D...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-30-2002, 4:13 PM
#122
Originally posted by monsoontide BTW: You can jump over the air vents! (They're there to catch the unwary!) I have difficulty believing I didn't think of that :) I've been outwitted by air vents.....that does it, I'm adding it to the list of thing...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-29-2002, 6:15 PM
#119
Mine should be there soon man :)...  [Read More]
Posted in: Anchorhead / Toschi Station
 Kengo
10-23-2002, 8:19 PM
#97
Originally posted by monsoontide 2. BOTS are stupid! (Actually I'm still working on refining the Bot routes as it really hard to get them to do what I want!) 3. Z-Fighting/Caulking/Lighting - I'll try and take care of all these issues. (In the New...  [Read More]
Posted in: Looking for beta testers for Medieval
 Kengo
10-28-2002, 9:27 AM
#8
Yeh, I stupidly sent it without attaching it first time. Then I sent it with the map attached, did it arrive?...  [Read More]
Posted in: Looking for beta testers for Medieval
 Kengo
10-23-2002, 7:48 PM
#6
I've managed to cut the file down to 2.5 meg by removing the music, it's on it's way (hopefully) :)...  [Read More]
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