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JKII MP map I've been working on

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 DSettahr
04-29-2003, 2:27 AM
#1
JO MP Level of mine. I started it yesterday afternoon, worked on it for a few hours yesterday, and a few hours today. Note that this is only a beta version, I still have some tinkering to do with texturing, lighting, and item placement, but the architecture is pretty much done. Also keep in mind that this is pretty much my first real JO/Q3 map ever (I have never touched radiant for more than 5 minutes at a time until yesterday), so dont be too harsh in your criticism...

http://www.massassi.net/ec/images/10875.jpg)

http://www.massassi.net/ec/images/10874.jpg)

http://www.massassi.net/ec/images/10873.jpg)

http://www.massassi.net/ec/images/10872.jpg)

http://www.massassi.net/ec/images/10849.jpg)
 Eldritch
04-29-2003, 4:42 PM
#2
Looks good for a start, but a bit dark.
 Khaza
04-29-2003, 5:23 PM
#3
Yeah, great indeed.. I think that the lighting is quite good actually :) but be sure that players can't see from base2base which kills fps VERY effectively (assuming that it is ctf map).
 The Truthful Liar
04-29-2003, 5:51 PM
#4
Use patches. :-)
 DSettahr
04-29-2003, 8:43 PM
#5
Originally posted by Khaza
Yeah, great indeed.. I think that the lighting is quite good actually :) but be sure that players can't see from base2base which kills fps VERY effectively (assuming that it is ctf map).

Not a CTF map... I just put in the imp insignia because it kinda fits the motif, which is generally cold and sterile. I've been thinking about CTF possibilities... and I have a few ideas but I'd like to finish the DM version of the map first. I'm going to take a crack at learning shaders sometime today or tomorrow, so I can improve the lighting.
 boinga1
04-30-2003, 12:02 AM
#6
that's a day of work? :drop2:
 DSettahr
04-30-2003, 12:02 AM
#7
Originally posted by The Truthful Liar
Use patches. :-)

I just spent the last 2 hours learning how to use patches... it was a pain in the butt figuring them out, but damn I wish I had used them instead of using curved brushes, especially on the walkways... time to go do some deleting and copy/pasting. :)
 wedge2211
04-30-2003, 11:31 AM
#8
Aren't they fun? :D

You might look here (http://wso.williams.edu/~jshoer/patches.htm) for some patch ideas.

Looks like a very good start, especially for the amount of experience you claim to have...any previous game editing / engineering / design experience?
 DSettahr
04-30-2003, 1:29 PM
#9
Yeah, about a years worth of experience with Half-Life, and 3-4 years of experience with Jedi Knight. I'm also currently majoring in Aerospace Engineering (2nd year student @ RIT), so I have plenty of experience with 3D modeling programs. Any kind of CAD or 3D modeling program comes naturally to me.
 Business_Eskimo
05-02-2003, 12:22 AM
#10
How can you have 3-4 years experience with Jedi Knight? Do you mean the original Jedi Knight? because JO has only been out a little over a year.
 Emon
05-02-2003, 12:33 AM
#11
Of course he means the original Jedi Knight. That's why the original Jedi Knight is called Jedi Knight, and Jedi Knight II is called Jedi Outcast. JO is not JK.
 Eldritch
05-02-2003, 1:26 AM
#12
Whoah, easy there boy. It's easy to mistake the two.

However, Eskimo should've employed some simple logic to answer that question. Obviously if he has 3-4 years experience with JK, he doesn't mean JKII (aka JO).
 Bob Gnarly
05-04-2003, 10:36 PM
#13
honost to god, i dreamt this exact map last night before i saw this thread:eek:
 Kengo
05-04-2003, 11:06 PM
#14
Oh my. This makes me just want to watch some classic black and white films right away. Man that's some good stuff, and a rather distinctive look. The whole sterile B+W look was very important with the Imperial in SW, immediately made you dislike them...
 Patrick_H
05-28-2003, 10:28 AM
#15
Good work! Nice to see a fellow RITer, too. I graduated in the illustration program in '94.

Hopefully I'll have some screens up of my MP FFA or CTF map soon. It's a recreation of sorts of an older map I did for (don't gasp) Dark Forces. It is, of course, much more complicated then the "2.5d" DF level.

The DF map can be found here, if your a fan of old-school shooters:

http://www.df-21.net/hall/dtide2.html)

And there are some better views of the map then what's seen there.
 Wudan
05-28-2003, 12:06 PM
#16
This map is cool, it has a purpose. Good work, hope to see some more good screenies soon.
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