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Samuel Dravis

Latest Posts

Page: 35 of 56
Mara Jade. I Love MotS. And Zahn is a good writer. :D...  [Read More]
Posted in: Weather code in JA
 Samuel Dravis
10-20-2004, 7:29 AM
#3
You have to add custom weather areas into the map when it is built. I remember some mods messing with the r_we command, but now I forget which ones......  [Read More]
Posted in: Problems playing JO in JA
 Samuel Dravis
10-20-2004, 3:22 PM
#6
Heh, this thread made me go play that the end missions in JO again (from yavin_swamp on). Since I got my new compy a while back, I haven't played the JO SP very much, and really then only the first few levels. Well, now I'm able to max out the settin...  [Read More]
Posted in: love....love.....love
 Samuel Dravis
10-16-2004, 9:31 AM
#4
Multiforum posting of the same message is not a good idea....  [Read More]
Posted in: JO Multiplayer
 Samuel Dravis
10-14-2004, 1:12 PM
#3
Originally posted by Amidala from Chop Shop By the way, you will find that some servers have weird "rules" such as you can't attack someone who is standing around with their saber turned off. They will "punish" you if you don't c...  [Read More]
Posted in: Kick Whoring?
 Samuel Dravis
10-14-2004, 8:09 PM
#14
Originally posted by Kurgan Just wanted to clear that up if my statements were ambigous... Not to worry, it wasn't ambiguous. I don't like flipkicks in JA though, since the mods that reenable it do not change the rest of the gameplay by default, res...  [Read More]
Posted in: Best Pilot
 Samuel Dravis
10-11-2004, 2:47 PM
#6
Wedge. He isn't on a force crutch. ;)...  [Read More]
Posted in: Yuuzhan Vong. What a crap is that?
 Samuel Dravis
10-14-2004, 1:01 PM
#39
Hey guys, it's just fiction, exactly like the movies. I like reading the EU, and even the *gasp* NJO, but even if you don't, there's no reason to get angry about it. Just read something else. I think anyone who gets angry when someone else enjoys som...  [Read More]
Posted in: Kids and Media Voilence
 Samuel Dravis
10-11-2004, 6:01 AM
#13
Originally posted by RayJones i never said it wouldn't be the kids choice. but who is actually killing? the bullet, the gun, the kid, the kids parents, the parents parents? It is the kid that ultimately decides whether it will happen or not. It's si...  [Read More]
Posted in: Kids and Media Voilence
 Samuel Dravis
10-10-2004, 4:53 PM
#6
Like some people have already said, it's not like violence was just some new thing that came around because of video games and television. People know what they are doing (at least, most people) and they actually decide to kill. Video games do not de...  [Read More]
What music is that you used in the trailer?...  [Read More]
Posted in: Favorite character not in the movies!
 Samuel Dravis
10-11-2004, 6:57 AM
#11
I like Grand Admiral Thrawn. And Mara Jade, of course. :D Talon Karrde is interesting as well....  [Read More]
Posted in: Dark Forces MOD for Jedi Outcast
 Samuel Dravis
10-12-2004, 9:49 PM
#9
Originally posted by Sign of Haro I'm curious about something. Is it possible to use the Dark Forces mod Blaster Rifle and Bryar Pistol models in the JO/JA single player and MP? Or are the models already out, and I'm just not looking hard enough?...  [Read More]
Posted in: Guns. Please vote.
 Samuel Dravis
10-11-2004, 7:51 AM
#70
Originally posted by Spider AL The real hazard of carrying a gun is that it's more than likely TOO CONCEALED to effectively deter predators. This might therefore increase your chances of having to shoot someone. Not a desirable outcome. Exactly. I...  [Read More]
Posted in: Guns. Please vote.
 Samuel Dravis
10-10-2004, 5:55 PM
#63
Originally posted by CapNColostomy No offense Sam, but just because you have no use for so called "assault weapons" doesn't mean nobody else does. And I'm not talking about criminals. Also, I'm not a member of the NRA. As stated several ti...  [Read More]
Posted in: Guns. Please vote.
 Samuel Dravis
10-10-2004, 5:26 PM
#61
Originally posted by Tyrion True. Infact, I watched a history channel show about guns in the 20's and 30's; it said that the main reason why people were polite was because every gentleman carried a small pocket-pistol. Heh, I can see how that would...  [Read More]
Posted in: Guns. Please vote.
 Samuel Dravis
10-10-2004, 4:58 PM
#59
The only problem I have with guns is that assault weapons etc. should not be allowed to civilians. There is absolutely no use for them. I wonder how many people outside of the NRA (and evildoers) will buy them...At a guess, not many at all. My parent...  [Read More]
Posted in: Very good things! *keep it clean* (big images)
 Samuel Dravis
10-14-2004, 12:57 PM
#68
A bit late for posting, but... http://www.rometotalwar.co.uk/sidepic.jpg and of course: http://www2.coca-cola.com/brands/img/brands_left_coke.jpg...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-21-2004, 7:52 PM
#47
So that you don't run off to get yourself killed and then respawn at the same location a second later with full HP - which would be pretty much invulnerability without restriction. I meant to force the player to go into something cautiuously, that wa...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-21-2004, 3:17 PM
#45
Originally posted by razorace Just making it possible to add addition spawn points is easy. The checkpoint system already does that. However, such points would only last as long as the game is on hat map. The only issue I see is that people might...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-21-2004, 3:05 PM
#43
You're probably right about not many people using it. Just an idea... how difficult do you think implementing custom respawn points would be though? It doesn't seem like it would be too hard to me. I might try it if you think it would be really easy....  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-21-2004, 10:48 AM
#41
Well, you might put a restriction on it. Suppose no one is on the server except you (which would be common if you have custom SP campaigns using MP for better implementation). Then you would be able to save everything without fear of it being spammed...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-21-2004, 9:46 AM
#39
Hmm. I just though about having something quite similar to a quicksave option. You can spawn anything at a specified set of coordinates, right? Would it be possible to make a command that saves your position, ammo, health, armor, direction and veloci...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-20-2004, 8:00 PM
#37
What I was really thinking of is the kind of fun stuff you could do with SP campaigns in MP, running on top of OJP code, rendering the SP .exe redundant. You could have all the nice maps & scripting etc. from SP, and then the customizability of M...  [Read More]
Posted in: Co-Op Gametype Progress
 Samuel Dravis
10-20-2004, 4:43 PM
#35
On a sort of related note, I was wondering if there was any code for saving the game commented out or something like that in the MP source. It would be interesting if you could save games while in coop mode...perhaps for later SP play....  [Read More]
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