Originally posted by WJTW
Really? I have never really noticed this. Would you be kind enough to explain it to me? :D Thanks.
So, is it true that the mouth animations does not rely on the engine, but instead on a certain file created by Raven that manages all the character's animations?
WJTW
Well, it's a very safe bet that lip-synching is part of the engine code. The animation is inside of a file, but that won't do you any good because you can't really change the file in the way that you'd want to.
The .ASE files are converted from .BSP by ydnar's Q3Map2, which can then be brought in to an animation program and animated.
Let's slow down for a second though - SP mapping is .... well, there aren't many people who do this. Second, there really isn't a suitable skeleton for animating available - Corto has made one available at
www.cortocg.com), but I've heard that you can't make animations with it.
It just certainly seems like a waste of time ... maybe.